Heredurian 22 Posted March 16, 2020 Share Posted March 16, 2020 (edited) Greetings my fellow citizens of Arinar! I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. Introduction to the class Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. Faction ability: +4% maximum HP I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. First of all, let's talk skills. Skills Formula datas (base information about how skills are working) A = character's level B = increase in damage from physical strength C = fixed dmg D = character's physical strength E = damage from skill level Basic skills Strong blow A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage. Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage Roar => Furious Cry A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade: Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.) Taunt Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases. Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3 Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds Chop A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent. Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%. Charge The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target. Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %. Expert skills Warcry => Bloodshed Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection. Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds Upgrade: Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.) Combat fury A skill that increases the character’s physical strength and restores part of his health. Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%. Shield Strike This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield. Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage Last wish Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health. The effect triggers no more often than once every 90 seconds. Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds Defeat A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level. Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y): 120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%. Stone skin => Persistence Resistance Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian. Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade: Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.) Barbarian's nature Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases. Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds Scream of fury Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter. Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds Berserker power => Rage Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases. Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% | 30% | 20% | 10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade: Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.) General idea of builds Tanking builds In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based. PvE Parry / Block / Resist build General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST" Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Parry / Block / HP build General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points" Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health) Parry / Block / Dodge build General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack) Mixed (PvE and PvP) GvG "dummy" build General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points" Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. Stone skin => Persistence Resistance Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian. Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade: Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.) Last wish Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health. The effect triggers no more often than once every 90 seconds. Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds Combat fury A skill that increases the character’s physical strength and restores part of his health. Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%. Barbarian's nature Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases. Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds Roar => Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade: Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.) Charge with Great relic Inaccessibility The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target. Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %. Damage dealing builds In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. PvE Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed) Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Mixed (PvE and PvP) GvG "AoE Bleed" build General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. Roar => Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade: Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.) Combat fury A skill that increases the character’s physical strength and restores part of his health. Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%. Berserker power Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases. Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% | 30% | 20% | 10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Warcry => Bloodshed Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection. Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds Upgrade: Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.) Stone skin Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian. Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Chop A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent. Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%. Charge with Great relic Inaccessibility The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target. Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %. GvG "speed single target" build General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points". Charge with Great relic Inaccessibility The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target. Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %. Stone skin Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian. Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Combat fury A skill that increases the character’s physical strength and restores part of his health. Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%. Berserker power => Rage Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases. Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% | 30% | 20% | 10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade: Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.) Roar => Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade: Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.) Hybrid builds In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. PvE Block / Parry / Attack speed / Penetration / Accuracy build General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max. STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member Edited June 7, 2022 by Heredurian TheCaster, Higgings, lore and 3 others 5 1 Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted March 16, 2020 Share Posted March 16, 2020 Nice guide! 5 minutes ago, Heredurian said: Skill formula: 10+E+(2*A)+(D*B) = skill dmg Where did you get these formulas?🙂 Quote Link to comment Share on other sites More sharing options...
Heredurian 22 Posted March 16, 2020 Author Share Posted March 16, 2020 (edited) My friend tried it on test server. I have confirmed it myself too. Edited March 16, 2020 by Heredurian Quote Link to comment Share on other sites More sharing options...
lore 318 Posted March 16, 2020 Share Posted March 16, 2020 22 minutes ago, Zurp said: Nice guide! Where did you get these formulas?🙂 A mix of forum mining and test server Heredurian 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted March 16, 2020 Share Posted March 16, 2020 Very well detailled guide. My sincere congratulations! Quote Link to comment Share on other sites More sharing options...
Heredurian 22 Posted March 16, 2020 Author Share Posted March 16, 2020 Thank you! Quote Link to comment Share on other sites More sharing options...
DoctorStrange 8 Posted May 30, 2020 Share Posted May 30, 2020 In basic build agro is 3/5 in all the builds. 3/5 would be enough for dgs and players with op dmg in pt? Quote Link to comment Share on other sites More sharing options...
Heredurian 22 Posted June 4, 2020 Author Share Posted June 4, 2020 Yes. It would be. As long as you keep spamming aggro. Quote Link to comment Share on other sites More sharing options...
nilozero 16 Posted June 5, 2020 Share Posted June 5, 2020 damn, i should see these infromation before upskils in noob way. now a have to spend a lot of gold to buy a reset book. T-T Quote Link to comment Share on other sites More sharing options...
Heredurian 22 Posted June 8, 2020 Author Share Posted June 8, 2020 Wait when i update this guide. With upcoming events, I will add more skill builds and also gear builds. But yeah try to check and read through whole content before deciding anything. Quote Link to comment Share on other sites More sharing options...
Heredurian 22 Posted June 15, 2020 Author Share Posted June 15, 2020 Updated skills. Stay tunned for new gear builds and skill builds!!! Quote Link to comment Share on other sites More sharing options...
Vlawot 200 Posted October 3, 2020 Share Posted October 3, 2020 (edited) . Edited October 3, 2020 by Vlaconan Quote Link to comment Share on other sites More sharing options...
Maces 590 Posted June 18, 2022 Share Posted June 18, 2022 When is the continuation? Quote Link to comment Share on other sites More sharing options...
Heredurian 22 Posted June 23, 2022 Author Share Posted June 23, 2022 On 6/18/2022 at 10:04 AM, Maces said: When is the continuation? This week. I'll add another part, specific skill builds, gear builds and week or two later I'll add comboes and relics. Maces 1 Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted October 8, 2022 Share Posted October 8, 2022 You tested the bleeding AoE? It is calling my attention Quote Link to comment Share on other sites More sharing options...
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