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Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]


Heredurian

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Greetings my fellow citizens of Arinar!

I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. 

 

image.png.3607f171dba3c8a7f6b369854f4788c6.png

 

Introduction to the class

Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. 

 

Faction ability: +4% maximum HP

 

I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. 

I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. 

 

First of all, let's talk skills. 

 

Skills 

Formula datas (base information about how skills are working)

 

A = character's level

B = increase in damage from physical strength

C = fixed dmg

D = character's physical strength

E = damage from skill level

 

Basic skills

 

варвар_Сильный удар.png Strong blow

A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage.

  • Type: active
  • Type of attack: melee
  • Fixed skill damage: 10 units
  • Damage increase from character level: 2 units x level
  • Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units
  • Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111%
  • Energy cost: 12 | 13 | 14 | 15 | 16 units
  • Cooldown time: 9 seconds
  • Skill formula: 10 + E + (2 x A) + (D x B) = skill damage

 

image.png.d469663b49e7e6595dcd85c82c67061e.png Roar => image.png.a6b5ef47aec459238fdedfbf00b98741.png Furious Cry

A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 

  • Type: active
  • Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4
  • Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35%
  • Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22%
  • Effect duration time: 6 | 7 | 8 | 9 | 10 seconds
  • Number of targets in PvE: unlimited
  • Number of targets in PvP: 3 | 4 | 5 | 6 | 7
  • Energy cost: 16 | 17 | 18 | 19 | 20 units
  • Cooldown time: 15 seconds
  • Ugrade: image.png.36d0fc53e4de1269c1115da3e1ce621c.png Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)

 

 image.png.7bff28b3f89ba27ca76073b150f28bdd.png Taunt  

Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases.

  • Type: active
  • Range of application: 5 yards
  • Effect duration time: 4 | 5 | 6 | 7 | 8 seconds
  • Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000
  • Aggression coefficient:
  • Energy cost: 7 | 8 | 9 | 10 | 11 units
  • Cooldown time: 8 seconds

 

image.png.7e0c3964a548359459ab9bbb2f63517f.png Chop

A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.

  • Type: active
  • Type of attack: melee
  • Fixed skill damage: 2 units/tick
  • Action time: 12 seconds (1 tick every three seconds, 4 in total)
  • Damage increase from character level (initial value): 1 unit each 2 levels
  • Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units
  • Increase in damage from physical strength (initial value): 7.5%
  • The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288%
  • Energy cost: 11 | 12 | 13 | 14 | 15 units
  • Cooldown time: 8 seconds
  • Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X)
  • Above the first level of devolopment: X x Y = dmg from 1 tick
  • Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.

 

рывок.png Charge

The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.

  • Type: active
  • Range of the skill: 2-5 yards
  • Increase damage from skill level: 10 | 20 | 30 | 40 | 50
  • Damage increase from character level: 3 units x level
  • The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50%
  • Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds
  • Stun chance: 60% | 65% | 70% | 75% | 80%
  • Mana cost: 20 | 22 | 24 | 26 | 28 units
  • Cooldown time: 18 seconds
  • Skill formula: E + (3 x A) + (D x B) = skill damage
  • Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.

 

Expert skills

 

боевой клич.png Warcry => image.png.2575f4b4941e9a55246e7ee83b66ea48.png Bloodshed

Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.

  • Type: active
  • Radius: 7x7
  • Aggression duration: 6 | 7 | 8 | 9 seconds
  • Defense increase duration: 6 | 7 | 8 | 9 seconds
  • Increase in defense: 15% | 20% | 25% | 30%
  • Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000
  • Aggression coefficient: 3 (same as Taunt)
  • Energy cost: 14 | 16 | 18 | 20 units
  • Cooldown time: 14 seconds 
  • Upgrade: image.png.14e33c16c58182f0806d2a5408c41636.png Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)

 

Боевое неистовство.png Combat fury

A skill that increases the character’s physical strength and restores part of his health.

  • Type: active
  • The increase in physical strength: 5% | 7% | 10% | 15%
  • Restoring health from the maximum health of the character: 10% | 15% | 20% | 25%
  • Buff duration: 10 | 12 | 14 | 16 seconds
  • Energy cost: 20 | 22 | 24 | 26 units
  • Cooldown: 30 seconds
  • Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.

 

image.png.657003914c332d6ddd57253f58645f47.png Shield Strike

This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield.

  • Type: active
  • Type of attack: melee
  • Fixed skill damage: 25 units
  • Damage increase from character level: 2 units*level
  • Damage increase from skill level: 15 | 30 | 45 | 60 units
  • Damage increase from physical strength: 101% | 107% | 113% | 119%
  • Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds
  • Energy cost: 20 | 22 | 24 | 26 units
  • Stun chance: 45% | 57% | 65% | 80%
  • Cooldown time: 14 seconds
  • Skill formula: 25 + E + (2 x A) + (D x B) = skill damage

 

варвар_Последнее желание.png Last wish

Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.

The effect triggers no more often than once every 90 seconds.

  • Type: passive
  • Amount of maximum health when skill activates: 25% | 30% | 35% | 40%
  • Amount of reduced damage: 50% | 65%| 80% | 95%
  • Buff duration: 8 seconds
  • Cooldown: 90 seconds

 

image.png.6427eee1dec8764974c437f8c7ac255e.png Defeat

A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level.

  • Type: active
  • Type of attack: melee
  • Fixed skill damage: 10 units
  • Damage increase from character level: 2 units (per 1 level)
  • Damage increase from skill level: 10 | 20 | 30 | 40 units
  • Damage increase from physical strength: 80% | 100% | 115% | 130%
  • Energy cost: 20 | 22 | 24 | 26 units
  • Cooldown time: 22 seconds
  • There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding)
  • The number of targets in PvP: 3 | 4 | 5 | 6
  • Number of targets in PvE: unlimited
  • Damage increase while "BLEED" is active (Y):  120% | 130% | 145% | 160%
  • Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X)
  • => X x Y = skill dmg with bleed
  • Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.

 

Каменная кожа.png Stone skin => image.png.a99c06e1196e4a07aaf0485805f1b793.png Persistence Resistance

Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.

  • Type: passive
  • Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds
  • Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds
  • Damage reduction: 25% | 45% | 60% | 80%
  • Upgrade: image.png.a99c06e1196e4a07aaf0485805f1b793.png Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)

 

Варварская сущность.png Barbarian's nature

Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.

  • Type: active
  • Duration: 4 | 5 | 6 | 8 seconds
  • Mana cost: 26 | 28 | 30 | 32 units
  • Cooldown: 35 seconds

 

icon_skill_barb_rage_howl_large.png Scream of fury

Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter.

  • Type: active
  • Radius: 3x3
  • Buff and debuff duration: 6 | 8 | 10 | 12 seconds
  • Blocking parameter increase by: 2% | 4% | 6% | 9%
  • Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15%
  • Number of targets in PvE: unlimited
  • The number of targets in PvP: 3 | 4 | 5 | 6
  • Energy cost: 20 | 22 | 24 | 26 units
  • Cooldown: 16 seconds

 

сила берсерка.png Berserker power => image.png.1f4b80d530ec356a3868ffeebe0dde15.png Rage

Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.

  • Type: active
  • Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to image.png.1f4b80d530ec356a3868ffeebe0dde15.png Rage)
  • Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20%
  • Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20%
  • HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP
  • Increase in damage from mobs by: 30% | 25% | 20% | 10%
  • Upgrade:  image.png.4a24fa00b2f07cc33b293b96581cbda4.png Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)

 

General idea of builds

 

Tanking builds

In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based.

 

PvE

 

Parry / Block / Resist build

General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST"

  • Parry (increases chance to parry enemy "MELEE" attack)
  • Block (increases chance to block enemy "MELEE" and "RANGED" attack)
  • Resist (allows character to dodge negative effects, including control effects)

 

Parry / Block / HP build

General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points"

  • Parry (increases chance to parry enemy "MELEE" attack)
  • Block (increases chance to block enemy "MELEE" and "RANGED" attack)
  • Health Increase (Increases your maximum health)

 

Parry / Block / Dodge build

General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. 

  • Parry (increases chance to parry enemy "MELEE" attack)
  • Block (increases chance to block enemy "MELEE" and "RANGED" attack)
  • Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack)

 

Mixed (PvE and PvP)

 

GvG "dummy" build 

General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points"

  • Parry (increases chance to parry enemy "MELEE" attack)
  • Block (increases chance to block enemy "MELEE" and "RANGED" attack)
  • Resist (allows character to dodge negative effects, including control effects)
  • Health Increase (Increases your maximum health)

In terms of skill build, there are certain skills that are essential for the right function of this build. 

 

Каменная кожа.png Stone skin => image.png.a99c06e1196e4a07aaf0485805f1b793.png Persistence Resistance

Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.

  • Type: passive
  • Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds
  • Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds
  • Damage reduction: 25% | 45% | 60% | 80%
  • Upgrade: image.png.a99c06e1196e4a07aaf0485805f1b793.png Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)

 

варвар_Последнее желание.png Last wish

Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.

The effect triggers no more often than once every 90 seconds.

  • Type: passive
  • Amount of maximum health when skill activates: 25% | 30% | 35% | 40%
  • Amount of reduced damage: 50% | 65%| 80% | 95%
  • Buff duration: 8 seconds
  • Cooldown: 90 seconds

 

Боевое неистовство.png Combat fury

A skill that increases the character’s physical strength and restores part of his health.

  • Type: active
  • The increase in physical strength: 5% | 7% | 10% | 15%
  • Restoring health from the maximum health of the character: 10% | 15% | 20% | 25%
  • Buff duration: 10 | 12 | 14 | 16 seconds
  • Energy cost: 20 | 22 | 24 | 26 units
  • Cooldown: 30 seconds
  • Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.

 

Варварская сущность.png Barbarian's nature

Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.

  • Type: active
  • Duration: 4 | 5 | 6 | 8 seconds
  • Mana cost: 26 | 28 | 30 | 32 units
  • Cooldown: 35 seconds

 

image.png.d469663b49e7e6595dcd85c82c67061e.png Roar => image.png.a6b5ef47aec459238fdedfbf00b98741.png Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill

A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 

  • Type: active
  • Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4
  • Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35%
  • Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22%
  • Effect duration time: 6 | 7 | 8 | 9 | 10 seconds
  • Number of targets in PvE: unlimited
  • Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets)
  • Energy cost: 16 | 17 | 18 | 19 | 20 units
  • Cooldown time: 15 seconds
  • Ugrade: image.png.36d0fc53e4de1269c1115da3e1ce621c.png Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)

 

рывок.png Charge with Great relic Inaccessibility

The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.

  • Type: active
  • Range of the skill: 2-5 yards (with relic 7 yards)
  • Increase damage from skill level: 10 | 20 | 30 | 40 | 50
  • Damage increase from character level: 3 units x level
  • The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50%
  • Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds
  • Stun chance: 60% | 65% | 70% | 75% | 80%
  • Mana cost: 20 | 22 | 24 | 26 | 28 units
  • Cooldown time: 18 seconds
  • Skill formula: E + (3 x A) + (D x B) = skill damage
  • Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.

 

Damage dealing builds

In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. 

 

PvE 

 

Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build

General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".

  • Attack speed (reduce attack delays)
  • Penetration (reduces effectiveness of enemy's armor)
  • Critical Hit (increases chance to deal double damage)
  • Accuracy (increases chance to hit enemies)
  • Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)

 

Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build

General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".

  • Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)
  • Penetration (reduces effectiveness of enemy's armor)
  • Critical Hit (increases chance to deal double damage)
  • Accuracy (increases chance to hit enemies)
  • Skills Cooldown (increases skill cooldown speed)

 

Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build

General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".

  • Attack speed (reduce attack delays)
  • Penetration (reduces effectiveness of enemy's armor)
  • Critical Hit (increases chance to deal double damage)
  • Accuracy (increases chance to hit enemies)
  • Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)
  • Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)

 

Mixed (PvE and PvP)

 

GvG "AoE Bleed" build

General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. 

  • Parry (increases chance to parry enemy "MELEE" attack)
  • Resist (allows character to dodge negative effects, including control effects)
  • Health Increase (Increases your maximum health)

In terms of skill build, there are certain skills that are essential for the right function of this build. 

 

image.png.d469663b49e7e6595dcd85c82c67061e.png Roar => image.png.a6b5ef47aec459238fdedfbf00b98741.png Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill

A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 

  • Type: active
  • Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4
  • Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35%
  • Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22%
  • Effect duration time: 6 | 7 | 8 | 9 | 10 seconds
  • Number of targets in PvE: unlimited
  • Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets)
  • Energy cost: 16 | 17 | 18 | 19 | 20 units
  • Cooldown time: 15 seconds
  • Ugrade: image.png.36d0fc53e4de1269c1115da3e1ce621c.png Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)

 

Боевое неистовство.png Combat fury

A skill that increases the character’s physical strength and restores part of his health.

  • Type: active
  • The increase in physical strength: 5% | 7% | 10% | 15%
  • Restoring health from the maximum health of the character: 10% | 15% | 20% | 25%
  • Buff duration: 10 | 12 | 14 | 16 seconds
  • Energy cost: 20 | 22 | 24 | 26 units
  • Cooldown: 30 seconds
  • Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.

 

 

сила берсерка.png Berserker power 

Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.

  • Type: active
  • Duration: 8 |10 | 12 | 14 seconds
  • Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20%
  • Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20%
  • HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP
  • Increase in damage from mobs by: 30% | 25% | 20% | 10%

 

боевой клич.png Warcry => image.png.2575f4b4941e9a55246e7ee83b66ea48.png Bloodshed

Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.

  • Type: active
  • Radius: 7x7
  • Aggression duration: 6 | 7 | 8 | 9 seconds
  • Defense increase duration: 6 | 7 | 8 | 9 seconds
  • Increase in defense: 15% | 20% | 25% | 30%
  • Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000
  • Aggression coefficient: 3 (same as Taunt)
  • Energy cost: 14 | 16 | 18 | 20 units
  • Cooldown time: 14 seconds 
  • Upgrade: image.png.14e33c16c58182f0806d2a5408c41636.png Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)

 

Каменная кожа.png Stone skin 

Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.

  • Type: passive
  • Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds
  • Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds
  • Damage reduction: 25% | 45% | 60% | 80%

 

image.png.49f78dd2f44579a5440d750440a79af5.png Chop

A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.

  • Type: active
  • Type of attack: melee
  • Fixed skill damage: 2 units/tick
  • Action time: 12 seconds (1 tick every three seconds, 4 in total)
  • Damage increase from character level (initial value): 1 unit each 2 levels
  • Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units
  • Increase in damage from physical strength (initial value): 7.5%
  • The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288%
  • Energy cost: 11 | 12 | 13 | 14 | 15 units
  • Cooldown time: 8 seconds
  • Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X)
  • Above the first level of devolopment: X x Y = dmg from 1 tick
  • Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.

 

 

рывок.png Charge with Great relic Inaccessibility

The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.

  • Type: active
  • Range of the skill: 2-5 yards (with relic 7 yards)
  • Increase damage from skill level: 10 | 20 | 30 | 40 | 50
  • Damage increase from character level: 3 units x level
  • The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50%
  • Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds
  • Stun chance: 60% | 65% | 70% | 75% | 80%
  • Mana cost: 20 | 22 | 24 | 26 | 28 units
  • Cooldown time: 18 seconds
  • Skill formula: E + (3 x A) + (D x B) = skill damage
  • Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.

 

GvG "speed single target" build

General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points".

 

рывок.png Charge with Great relic Inaccessibility

The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.

  • Type: active
  • Range of the skill: 2-5 yards (with relic 7 yards)
  • Increase damage from skill level: 10 | 20 | 30 | 40 | 50
  • Damage increase from character level: 3 units x level
  • The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50%
  • Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds
  • Stun chance: 60% | 65% | 70% | 75% | 80%
  • Mana cost: 20 | 22 | 24 | 26 | 28 units
  • Cooldown time: 18 seconds
  • Skill formula: E + (3 x A) + (D x B) = skill damage
  • Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.

 

Каменная кожа.png Stone skin 

Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.

  • Type: passive
  • Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds
  • Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds
  • Damage reduction: 25% | 45% | 60% | 80%

 

Боевое неистовство.png Combat fury

A skill that increases the character’s physical strength and restores part of his health.

  • Type: active
  • The increase in physical strength: 5% | 7% | 10% | 15%
  • Restoring health from the maximum health of the character: 10% | 15% | 20% | 25%
  • Buff duration: 10 | 12 | 14 | 16 seconds
  • Energy cost: 20 | 22 | 24 | 26 units
  • Cooldown: 30 seconds
  • Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.

 

сила берсерка.png Berserker power => image.png.1f4b80d530ec356a3868ffeebe0dde15.png Rage

Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.

  • Type: active
  • Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to image.png.1f4b80d530ec356a3868ffeebe0dde15.png Rage)
  • Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20%
  • Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20%
  • HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP
  • Increase in damage from mobs by: 30% | 25% | 20% | 10%
  • Upgrade:  image.png.4a24fa00b2f07cc33b293b96581cbda4.png Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)

 

image.png.d469663b49e7e6595dcd85c82c67061e.png Roar => image.png.a6b5ef47aec459238fdedfbf00b98741.png Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill

A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 

  • Type: active
  • Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4
  • Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35%
  • Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22%
  • Effect duration time: 6 | 7 | 8 | 9 | 10 seconds
  • Number of targets in PvE: unlimited
  • Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets)
  • Energy cost: 16 | 17 | 18 | 19 | 20 units
  • Cooldown time: 15 seconds
  • Ugrade: image.png.36d0fc53e4de1269c1115da3e1ce621c.png Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)

 

Hybrid builds 

In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. 

 

PvE 

 

Block / Parry / Attack speed / Penetration / Accuracy build 

General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max.

 

STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. 

 

Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member

 

 

 

 

 

 

Edited by Heredurian
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  • Higgings pinned this topic
  • 2 months later...

Wait when i update this guide. With upcoming events, I will add more skill builds and also gear builds. But yeah try to check and read through whole content before deciding anything.

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  • 4 weeks later...
  • Heredurian changed the title to Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]
  • 2 weeks later...
On 6/18/2022 at 10:04 AM, Maces said:

When is the continuation?

This week. I'll add another part, specific skill builds, gear builds and week or two later I'll add comboes and relics. 

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  • 3 months later...

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