Rayshard 3 Posted February 26, 2020 Share Posted February 26, 2020 Death force Creates an aura of darkness and terror around the necromancer which will increase the probability to dealt a critical attack and also increase the critical attack damage of him and nearby allies while the ability is active. This ability will have a constant mana consumption Activation cost: 20 mana Cost: 2/4/5/6 mana every 2 secs Critical increase: 3% / 5% / 7% / 10% Critical damage increase: 5% / 10% / 15% / 20% Cooldown: 30 seconds Higgings, Speedom and Drakoslayd 3 Quote Link to comment Share on other sites More sharing options...
Rayshard 3 Posted February 26, 2020 Author Share Posted February 26, 2020 I translade my last skill sugestion from spanish to english for you can understand this better c: Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted February 26, 2020 Share Posted February 26, 2020 maybe try posting this in suggestions for devs to see, great idea none the less👌 Quote Link to comment Share on other sites More sharing options...
lore 318 Posted February 28, 2020 Share Posted February 28, 2020 On 2/26/2020 at 7:21 AM, Rayshard said: Death force Creates an aura of darkness and terror around the necromancer which will increase the probability to dealt a critical attack and also increase the critical attack damage of him and nearby allies while the ability is active. This ability will have a constant mana consumption Activation cost: 20 mana Cost: 2/4/5/6 mana every 2 secs Critical increase: 3% / 5% / 7% / 10% Critical damage increase: 5% / 10% / 15% / 20% Cooldown: 30 seconds with this a necro would be the main target evrytime that an buff of that type scares evryone and in combo with a rogue or any dmg class is damn strong, good in solo and perfect in team. maybe its better have an 8 energy cost at the maximun level and have an 5 yards radius for make it an challenge for the necro maintin it since in a 5 yard range u can be dragged away or rushed if ur buffing some melee character but it would be an perfect combo with the ranged classes that are kinda of paper and its perfectly balanced Quote Link to comment Share on other sites More sharing options...
Rayshard 3 Posted February 28, 2020 Author Share Posted February 28, 2020 5 hours ago, lore said: con esto, un necro sería el objetivo principal de evrytime que un beneficio de ese tipo asusta a evryone y en combinación con un pícaro o cualquier clase de dmg es muy fuerte, bueno en solitario y perfecto en equipo. tal vez sea mejor tener un costo de energía de 8 en el nivel máximo y tener un radio de 5 yardas para que sea un desafío para el necro que lo mantiene, ya que en un rango de 5 yardas puede ser arrastrado o apresurado si está puliendo algún personaje cuerpo a cuerpo, pero lo haría ser un combo perfecto con las clases a distancia que son un poco de papel y está perfectamente equilibrado Yeah with this adjustements will be balanced and I am sure that the skill would be very useful in certain occasions, such as when killing some boss, and it will be fun when the allies have to approach to get the buff xD Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted March 2, 2020 Share Posted March 2, 2020 I like the idea too necro can use some buff skills, but i think since its only 10% crit chance, no need to have constant mana consume, just buff like priests light aura were pt members need to be around you to get it, since when you use dark power now people just leave you and what happens to you they dont care xd Quote Link to comment Share on other sites More sharing options...
[email protected] 0 Posted March 3, 2020 Share Posted March 3, 2020 😎 El 26/2/2020 a las 0:21, Rayshard dijo: Fuerza de la muerte Crea un aura de oscuridad y terror alrededor del nigromante que aumenta la probabilidad de infligir un ataque crítico y también aumenta el daño de ataque crítico de él y sus aliados cercanos mientras la habilidad está activa. Esta habilidad tendrá un consumo constante de maná Costo de activación: 20 de maná Costo: 2/4/5/6 de maná cada 2 segundos Incremento crítico: 3% / 5% / 7% / 10% Aumento de daño crítico: 5% / 10% / 15% / 20% Enfriamiento: 30 segundos Sería genial 🎉 😉 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted March 7, 2020 Share Posted March 7, 2020 Sounds dope Quote Link to comment Share on other sites More sharing options...
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