Jump to content

Who is a BD? Assembly, pumping skills. (FAQ)


Kurazul

Recommended Posts

Greetings lovers of this class or those who are interested 🙂 Translated by google, my english is not so good

 

> > PVE 


First, consider the character in PVE. BD is a generic class in terms of overall roles in Warspear. What does it mean? The character is able to be tank and DD, can withstand considerable amount of damage, able to tank most of the dungeons and bosses, as well as can make a large number of damage.

Everything listed below is my personal opinion. Too often asked on these issues

 

And so... 

 

■ Smashing of the blade there are 5 basic skills:

 

blob.png Lightning strike
blob.png Aggression png

blob.png Parry

blob.png Shock
blob.png Cut the tendons

 

As you pass the class you will be given skill points for the elementary grades suggest first to inject "Lightning strike" 3/5, then "Parry" 5/5 and "Stunned" to 5/5, skill, "Cutting the tendons" is not effective in PVE.

 

Let us examine why it is so: the following will be scheduled builds for different lines (tank and DD), but the essence is the same. A large part of the damage you'll be dealing with auto-attacks, this swing "Moln. blow" the ful is not necessary, because the increase is not great, and not effective. Shock cuts well DD mobs and speed, which positively can affect the survival of the group.

 

■ Level 18, you have the opportunity to insert "Expert skills":

blob.png rush

blob.png Magical transformation

blob.png Sonic boom

blob.png Counter-attack

blob.png Enlightenment

blob.png Power blades

blob.png Hurricane strikes

 

*I will not talk about the mechanics of skills, because already painted to me here

 

!1 BUILD more focused on the role of tank than DD

 

These skills can be purchased in the library from the appropriate NPC. First, as in my opinion you should buy in that order
Leveling skills: 
1. "Magic change" and to swing it to 4/4
2. "Sonic boom" and shake it on the 1/4,
3. "Power blades" to 4/4,
4. "Enlightenment" by 1/4
5. "Rush" on 4/4.

 

■ Clothing:

As for armor in PVE with 1 build, try to collect as many "Physical strength", "Precision", "Vampirism", "Regenerate mana", "Parry" "crit" "Reliability".

About HP and Def and everything is clear, the higher the better. 

This Assembly I have, but are in extreme cases: https://wsdb.xyz/calc/ru/103531 

I see myself in it normally, I can go through all the dungeons and most bosses

 

!2 a BUILD more focused on the role of DD than tank

 

Leveling skills: 

1. "Magic change" and to swing it to 1/4,
2. "Sonic boom" and shake it on the 1/4,
3. "Enlightenment" on 4/4
4. "Power blades" to 4/4, 
5. "Hurricane strikes" swing in 4/4

 

This build I use: https://wsdb.xyz/calc/ru/155260

 

Such a dd will not be replaceable in instances and on world RBs, and if in your party there is a magician with the Rocked Dragon Eye skill, it will be almost impossible to pick up from such a BD.
Namely, despite the fact that you have 50% of Crete and 1250 DD + damage you get a buff "attack Power" from the skill "Power blades" in the amount of 40%

Quote
Personally, my advice is, do it on the second build (!2 BILD) because I consider it far more useful and effective, and it - there are guards and other pseudo-tanks in the likeness of paladins. 

 

■ Relics: 

*Each relic has its own class, one skill you can not insert two relics of the same class, because one will block the other

 

blob.png Lightning strike:

 

blob.png Relic bleeding wounds (Damage)
blob.png Relic of mortality (Protective)

blob.png Great relic of mass punishment (Reinforcing)

blob.png Relic combined attack (Group)

 

blob.png Aggression:

 

blob.png Relic of physical insecurity (Attacking)
blob.png Magic relic of the physical siege (Defense)

blob.png Great relic of the threat (Increasing)
blob.png Relic exceptional attack (Group)

 

blob.png Parry:

 

blob.png Relic nepravishta (Attacking)

blob.png Horrible relic of vampirism (Protective)

blob.png Great relic of the long-term (Enhancing)

blob.png Exclusive Relic protection (Group)

 

blob.png Shock:

 

blob.png Relic clumsiness (Attacking)

blob.png Relic of reliability (Safety)

blob.png Great relic of the long-term (Enhancing)

blob.png Relic United of punishment (Group)

 

blob.png Cut the tendons

 

blob.png Relic of physical weakness (Attacking)

blob.png Relic swiftness (Protective)

blob.png Great relic of the punishing abilities (Enhancing)

blob.png Relic United of the control (Group)

 

■ Clothing:

Anyway, as for armor in PVE, try to collect as many "crit", "Precision", "attack Speed" of "Vampirism", "Regenerate mana", "Parry"for"Reliability".

About HP and Def and everything is clear, the higher, the better

▶ Currently, I have a database on PVE stats with the books and skills: 54% attack speed 47% recharge skills, 46% of Crete, 45% of attack power. And I advise everyone to upgrade the database in this direction - DD. 


> > PVP

Consider the PVP part of the game for BD. In the content of the game character is not quite certain. Class simultaneously weak and strong. It's hard to realize the damage because it is difficult to get close to the enemy. If your opponent is pretty handy, you won't be able to come.

 

■ Swinging skills:

1) Basic SAP download on 3/5, "Parry" 5/5, "Cut tendon" split 5/5

2) Expert - "Power blades" for 4/4, "Enlightenment" 4/4 | recently changed my build expertek on "Power blades" 4/4, "rush" 4/4. The reason? In a 2x2 DB is weak and I don't like that category, but that regarding 3x3, Temple seals and 5x5, with the build of databases a pleasure to play. Because if you choose the right moment, the database can keep the enemy in control of ~9-10 seconds and damage + added vulnerability to control at the time of being in the running.

 

■ Relics:

 

blob.png Lightning strike:

 

image.png Magic relic killer of health. (Attacking)

 

blob.png Aggression:


blob.png Magic relic deceptive control (Protective)

blob.png Great relic out of reach (Reinforcing)

 

blob.png Parry:

 

image.png Magic relic harassment (Attacking)

blob.png Magic relic deceptive control (Protective)

blob.png Great relic to lift the curse (Reinforcing)

 

blob.png Shock:

 

blob.png Relic of the wild thrill (Attacking)

blob.png Great relic to lift the curse (Reinforcing)

 

blob.png Cut the tendons:

 

blob.png Relic swiftness (Protective)

 

*All relics remain in addition to the above

■ Clothing:

 

As for the assemblies in the database, it is clearly one of the most comfortable I think - build on "Evasion". Before it was effectively use the Assembly of a full CD, but after changing the mechanics of evasion, parry, block it became irrelevant.

 

Assembly No. 1: >> link << [35% ferocity]

 

▶ Currently, I have database on 1 PVP with the build, stats, along with books and skills.
Attacking stats: 41% precision, with 26% attack speed, 33.3% armor penetration, 22% KD skills
Protective stats: 41% Dodge, 47% of the resistance, 17% parry, 10% resistance

 

These defensive stats like block/parry is no contrast in the contrast bias. It is reduced at the expense of accuracy. Parir only works from melee attacks.

P. S do Not forget that the "Resistance" to the database is important, because a lot of classes in the game with the controls and to fly on a "fast-roll" is not always possible.

 

>> BOOKS:

You know what to buy non-class tutorial is not for everyone can afford, but if you have the opportunity to take something, the information is below. 

If you play PVE component, it is necessary to borrow books from this stack:

 

■ Even here, the stack of books depends on your PVE build. 1 build (tank build)

1) blob.png Improved accuracy

2) blob.png Improved theft health

3) blob.png Improved reliability

4) blob.png Physical protection.

5) image.png Physical training

6) Безымянный.png Distortion of life <- A very interesting book, especially against barbarians, gives incredible vitality.

7) blob.png Life Force

 

(Perhaps you will have the question “Why are there so many books on physical def? Why not on mag def?” It's simple, the skill “Magic Transformation” (shield) depends on your physical defense. The more physical protection, the bigger the shield  withstand damage)

 

 ■ 2 build PVE (build DD)

 

 1) blob.png improved accuracy

 2) blob.png Improved Health Theft

 3) blob.png Have better penetration.

 4) blob.png Improved critical ur

 5) blob.png Improved skill reloading

 6) blob.png Improved attack speed

 

 This pair is best taken together:

 7) blob.png Improved Rage

 8.)blob.png Swift Fury

 

 If you play in the PVP component, then you should take books from their stack:

 

 1) blob.png improved accuracy

 2) blob.png Improved Resistance

 3) blob.png Have better penetration
 4) blob.png Improved skill reloading

 5) blob.png Improved attack speed

 6) blob.png Life Force

 7) Безымянный.png Distortion of life <- A very interesting book, especially against barbarians, gives incredible vitality.

 

 8.) blob.png Improved reflection of damage (depends on whether you are playing on the relic of "Deceptive Control" or not)

 

 More information on the class, relics, books, etc. can be found here: >> dad link <<

 

 My nickname in the game: Podreju/Scrappy

 Server: RU-AMBER

 The PVP part of the game for the database can be viewed here: * channel *

 

 * As I make sense, I will correct

Edited by Kurazul
Link to comment
Share on other sites

  • 4 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...