Jump to content
zhark

SCREENSHOTS FROM THE GAME

Recommended Posts


That's cruel, revealing people's private conversations to the world.

 

 

Yeah, like all those private Whatsapp conversations and PMs you revealed to the forum...

 

Shame on you Sulla

Edited by Shitzo

Share this post


Link to post
Share on other sites

He's kinda like that to me since over a year xD wouldn't take him too serious. Fron and I are just old friends anyway, my heart is already taken by an amazing person :)

Edited by Julie

Share this post


Link to post
Share on other sites

 

Yeah, like all those private Whatsapp conversations and PMs you revealed to the forum...

 

Shame on you Sulla

Never revealed a single WhatsApp conversation to the forum, find one that I shared about someone else. Edited by Sulla

Share this post


Link to post
Share on other sites

towers an spiders... ummm... dey make me wonder... do dey fite wen nobody is lookin?

 

if nobody is lookin, did dey realy fite? :huh:

 

phylosophy.png

 

#warspearphilosophy

Technically, they don't. If no player is at that location, no things need to be loaded. The fact that they are fighting is the result of a mathematical formula, with the answer always be the same. If you leace the location, the data is thrown away, and re-rendered when a new player arrives. With the formula giving the same answer.

Don't know if this is correct, but this seemed most logical to me.

Edited by Nosotraes

Share this post


Link to post
Share on other sites

Technically, they don't. If no player is at that location, no things need to be loaded. The fact that they are fighting is the result of a mathematical formula, with the answer always be the same. If you leace the location, the data is thrown away, and re-rendered when a new player arrives. With the formula giving the same answer.

Don't know if this is correct, but this seemed most logical to me.

Lol I'm not understanding a shit :dirol:

Share this post


Link to post
Share on other sites

Actually noso I think it always runs. Itll be much simplier to just make it run constantly then turn it off and on based on player attendance. Now there may be no visuals of them fighting but the system still may register it happening.

Share this post


Link to post
Share on other sites

Warspear needs a relationship system:

 

INFO: Player1 and Player2 broke up.

Randombr: omg

Otherguy: SCANDALOUS!

Xlxlxlx: whyyyyyyyyyy :

 

you forgot add this to discussions

Share this post


Link to post
Share on other sites

Warspear needs a relationship system:

 

INFO: Player1 and Player2 broke up.

Randombr: omg

Otherguy: SCANDALOUS!

Xlxlxlx: whyyyyyyyyyy :

 

you forgot add this to suggestions

Edited by Xmasteer

Share this post


Link to post
Share on other sites

where go ??? :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry:

Rg heroic quest

 

Technically, they don't. If no player is at that location, no things need to be loaded. The fact that they are fighting is the result of a mathematical formula, with the answer always be the same. If you leace the location, the data is thrown away, and re-rendered when a new player arrives. With the formula giving the same answer.

Don't know if this is correct, but this seemed most logical to me.

Incorrect

Boss spawns.

Chest spawns.

Corpses stay on the ground even if map empty.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...