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buncha cry babies  :cray: :cray:

 

 

aww did your overpowered magic character finally be balanced with melee?  :cray: :cray:

 

 

only thing wrong with update is making astral items worth the same as moon/sun/dark

 

 

everything else was for balance purposes, maybe now youll start ganking less knowing youll get wrecked if you misbehave?

 

 

no more +10 magic users owning every class, use strategy for once and dont just spam

 

Casters and more easily killed with any melee or RDD ;)

 

this was my noobest char!!!!

 

Okay :(
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The most who are suffering from this update are locks and mages

we dont see many mages complaining because they were already underpowered and there arent that many

But many locks are crying because they were  accustomed to being overpowered.

updates like this are the reason I play different classes instead of just sticking to the "OP" ones ;D

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buncha cry babies  :cray: :cray:

 

 

aww did your overpowered magic character finally be balanced with melee?  :cray: :cray:

 

 

only thing wrong with update is making astral items worth the same as moon/sun/dark

 

 

everything else was for balance purposes, maybe now youll start ganking less knowing youll get wrecked if you misbehave?

 

 

no more +10 magic users owning every class, use strategy for once and dont just spam

 

Lmfao

 

Have you even seen +10 Healers?

 

Shamans hitting 400 and healing 270

Druids hitting 420 and healing 280

Necros and Priests hitting 400 and healing 800.

 

So balanced, oooo. Playing +10 Healer is so scurry

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Worst update yet.. and the future looks worse, this was the last straw.

Have fun all you that like the new stuff, as for me i have 3 years of ps3 games to catch up on. For those i play with you notice i havent been on much since xmas event.. well take that and divide it by 0

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quit playing

 

 

 

 

Amen

 

 

What's next?

 

Scroll of amplification : your amp will lower if you dont use this every 12hours per item

Cost: 12000mcoin per set

 

Potion of aggression: your character must consume this every 2 hours in order to be able to engage enemy players

Cost: 5000 mcoin

 

I know, i know.. > this wasnt what the first mcoin updates >>>>>>>>>>>

 

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The most who are suffering from this update are locks and mages

we dont see many mages complaining because they were already underpowered and there arent that many

But many locks are crying because they were  accustomed to being overpowered.

updates like this are the reason I play different classes instead of just sticking to the "OP" ones ;D

 

 

Exactly. I never really liked my lock anyways, probably gonna take it to swamps and farm captured shamans or some shit XD

 

 

Kinda sad tho. My priest's future looks kinda shitty. Gonna take months to make it decent.

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Lmfao

 

Have you even seen +10 Healers?

 

Shamans hitting 400 and healing 270

Druids hitting 420 and healing 280

Necros and Priests hitting 400 and healing 800.

 

So balanced, oooo. Playing +10 Healer is so scurry

 

Exactly. That's why this was a very bad update. Before high amped had high attack, but low/normal heal. Now they even have amazing heal in arena. 2nd normal amped players are ducked.
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Predictions after maintenance :

 

root duration decreased, now only 2 sec with 30 sec cooldown.

Blind duration decreased, now only 1 sec with 59 sec cooldown.

 

All staff using classes will do 50% less damage. No stagger in game.

 

Rangers have new skill, weapon steal, can steal enemy's weapon after using this skill.

 

Magic defense bonus on rings and amulet is increased by 100% .

 

Lock circle duration decreased to 0.5 sec with 50 second cooldown.

 

Rogue skill gouge is replaced with hamstring.

BD skill hamstring is replaced with gouge.

 

:tease: :wacko: :tease: :facepalm: :facepalm: :fool:

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Predictions after maintenance :

 

root duration decreased, now only 2 sec with 30 sec cooldown.

Blind duration decreased, now only 1 sec with 59 sec cooldown.

 

All staff using classes will do 50% less damage. No stagger in game.

 

Rangers have new skill, weapon steal, can steal enemy's weapon after using this skill.

 

Magic defense bonus on rings and amulet is increased by 100% .

 

Lock circle duration decreased to 0.5 sec with 50 second cooldown.

 

Rogue skill gouge is replaced with hamstring.

BD skill hamstring is replaced with gouge.

 

:tease: :wacko: :tease: :facepalm: :facepalm: :fool:

 

 

Pretty realistic predictions i would have to say.

 

 

Not even kidding.

 

 

Ws took a wrong step the second amplification was introduced.

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Ty so much for making hard mode instance 12 minutes long. Now with great players and teamwork no need to spend that other stamina.  :give_rose:  First time couldn't take a screenshot, 9 seconds left and killed Juggernaut. Second time we were even faster! 3rd time was just perfect. :D  :drinks:  ty xhivx, fox, slay, and delija!  :blush: such rush, weew

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88005_.png

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Ty so much for making hard mode instance 12 minutes long. Now with great players and teamwork no need to spend that other stamina.  [/size]  First time couldn't take a screenshot, 9 seconds left and killed Juggernaut. Second time we were even faster! 3rd time was just perfect. :D    ty xhivx, fox, slay, and delija!  such rush, weew

 

 

Nice ss Nime :good:

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