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SCREENSHOTS FROM THE GAME


zhark

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That's cruel, revealing people's private conversations to the world.

 

 

Yeah, like all those private Whatsapp conversations and PMs you revealed to the forum...

 

Shame on you Sulla

Edited by Shitzo
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He's kinda like that to me since over a year xD wouldn't take him too serious. Fron and I are just old friends anyway, my heart is already taken by an amazing person :)

Edited by Julie
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Warspear needs a relationship system:

 

INFO: Player1 and Player2 broke up.

Randombr: omg

Otherguy: SCANDALOUS!

Xlxlxlx: whyyyyyyyyyy :

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Yeah, like all those private Whatsapp conversations and PMs you revealed to the forum...

 

Shame on you Sulla

Never revealed a single WhatsApp conversation to the forum, find one that I shared about someone else. Edited by Sulla
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Mine is better  :aggressive: Double 666  :aggressive:

 

2pt1izn.jpg

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towers an spiders... ummm... dey make me wonder... do dey fite wen nobody is lookin?

 

if nobody is lookin, did dey realy fite? :huh:

 

phylosophy.png

 

#warspearphilosophy

Technically, they don't. If no player is at that location, no things need to be loaded. The fact that they are fighting is the result of a mathematical formula, with the answer always be the same. If you leace the location, the data is thrown away, and re-rendered when a new player arrives. With the formula giving the same answer.

Don't know if this is correct, but this seemed most logical to me.

Edited by Nosotraes
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Technically, they don't. If no player is at that location, no things need to be loaded. The fact that they are fighting is the result of a mathematical formula, with the answer always be the same. If you leace the location, the data is thrown away, and re-rendered when a new player arrives. With the formula giving the same answer.

Don't know if this is correct, but this seemed most logical to me.

Lol I'm not understanding a shit :dirol:
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Actually noso I think it always runs. Itll be much simplier to just make it run constantly then turn it off and on based on player attendance. Now there may be no visuals of them fighting but the system still may register it happening.

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Warspear needs a relationship system:

 

INFO: Player1 and Player2 broke up.

Randombr: omg

Otherguy: SCANDALOUS!

Xlxlxlx: whyyyyyyyyyy :

 

you forgot add this to discussions

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Warspear needs a relationship system:

 

INFO: Player1 and Player2 broke up.

Randombr: omg

Otherguy: SCANDALOUS!

Xlxlxlx: whyyyyyyyyyy :

 

you forgot add this to suggestions

Edited by Xmasteer
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where go ??? :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry:

Rg heroic quest

 

Technically, they don't. If no player is at that location, no things need to be loaded. The fact that they are fighting is the result of a mathematical formula, with the answer always be the same. If you leace the location, the data is thrown away, and re-rendered when a new player arrives. With the formula giving the same answer.

Don't know if this is correct, but this seemed most logical to me.

Incorrect

Boss spawns.

Chest spawns.

Corpses stay on the ground even if map empty.

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