Zurp 374 Posted December 19, 2019 Share Posted December 19, 2019 (edited) Statistics of all seeker's skills. Will update every time there are changes. Press spoiler to get detailed info of each skill. Skill builds in the guide. Basic skills Splitting Spoiler Type: Active Usage range: melee Energy expense: 12 – 13 – 14 – 15 – 16 Cooldown: 6 seconds. Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character’s physical power and his level. Tested on level 32 character. (Amount of damage will be different depending on character level.) Level Damage 1 116% 2 122% 3 129% 4 135% 5 142% Harad's Shield Spoiler Type: Active Energy expense: 16 – 18 – 20 – 22 – 24 Cooldown: 30 seconds. Applies the positive effect “Protective field” to the character for 4/6/8/10/12 seconds (depending on level). The protective field absorbs a certain amount of incoming damage. Every 10% of the absorbed damage from the maximum strength of the shield increase the physical strength of the character by specific % for certain time depending on level of the skill. Maximum number of buffs: 10. As the skill develops, the power of the effects and their duration increase. Absorbed damage amount also depends on the character’s level. Tested on level 32 character. Amount of absorbed dmg will be different depending on character level. Level Total dmg increase Dmg buff duration Shield duration Shield hp on lvl32 character 1 12% 10 4 680 2 14% 12 6 1200 3 16% 14 8 1720 4 18% 16 10 2240 5 20% 18 12 2920 Inspiration Spoiler Type: Active Energy expense: 18 – 20 – 22 – 24 – 26 Cooldown: 25 seconds. Increases the character’s parameters “Penetration” and “Attack Speed”. As the skill develops, the power of the effect and its duration also increase. Level Penetration Atk Speed Duration 1 2% 5% 15 2 3% 7% 20 3 4% 9% 25 4 5% 12% 30 5 6% 15% 35 Disappearance Spoiler Type: Active Energy expense: 14 – 15 – 16 – 17 – 18 Cooldown: 8 seconds. Makes the character invisible for opponents and increases the character’s movement speed. Any attack made when stealth has a chance to stun the enemy. As the skill develops, the power of the effect and its duration also increase. Stun duration 3 seconds on all levels. Skill cannot be used in battle. Level Movement speed increase Duration Stun chance 1 15% 8 40% 2 20% 10 50% 3 25% 12 60% 4 30% 14 70% 5 35% 16 80% Exacerbation Spoiler Type: Active Energy expense: 18 – 20 – 22 – 24 – 28 Reduced energy regeneration: 10 - 12 - 14 - 17 - 19 Cooldown: 10 seconds. Increases the damage done by auto attacks of the character for the duration of the skill, each auto attack reduces the opponent’s movement speed for 3 seconds. As the skill develops, the power of effects increases. Skill with constant energy consumption. Level Auto atk dmg increase Opponents movement speed reduced 1 8% 15% 2 11% 20% 3 13% 25% 4 17% 30% 5 20% 35% Expert skills Dangerous Blow Spoiler Type: Active Usage range: melee Energy expense: 20 – 22 – 24 – 26 Cooldown: 13 seconds. Blow that deals physical damage to the enemy. Additionally, deals the negative effect “Bleeding” to the enemy for some time if a skill was used to deal the critical blow. Opponent receives periodic physical damage; you can apply multiple effects to a single opponent. Bleeding does 4 tics of damage on every level. Tested on level 32 character. (Amount of damage will be different depending on character level.) Level Damage Bleed dmg 1 tic 1 76% 14% 2 85% 21% 3 93% 27% 4 101% 34% Sun Nets Spoiler Type: Active Usage range: 2 yards Energy expense: 16 – 18 – 20 – 22 Cooldown: 16 seconds. Blow that applies the negative effect “Sleep” to all targets within a 1 yard radius of the character. The opponent cannot move or apply skills, damaging the target removes the effect. Character can use the skill “Disappearance” in battle against one opponent if the “Sleep” was applied against all enemies. As the skill develops, the effect duration time increases. Level Duration 1 3.5 2 4 3 4.5 4 5 Solar Power Spoiler Solar Power Type: Active Energy expense: 20 – 22 – 24 – 26 Reduced energy regeneration: 5 - 7 - 9 - 10 Cooldown: 10 seconds. Increases the chance of dealing a critical blow against the opponent and the damage dealt by the critical blow for the duration of the skill. As the skill develops, the power of effect increases. Skill with constant energy consumption. Level Critical hit chance Critical dmg 1 5% 8% 2 7% 13% 3 9% 17% 4 12% 20% Splitting Blow Spoiler Type: Active Usage range: melee Energy expense: 22 – 24 – 26 – 28 (depending on level) Cooldown: 14 seconds. Blow that reduces the opponent’s movement speed and applies the negative effect to him for 12 seconds. Opponent receives periodic physical damage. You can apply multiple effects to a single opponent. As the skill develops, the power of the effect and the damage dealt from skill increase. Damage amount also depends on the character’s physical power and his level. Tested on level 32 character. (Amount of damage will be different depending on character level.) Level Opponents movement speed reduced Bleed dmg 1 tic 1 15% 14% 2 20% 21% 3 25% 27% 4 35% 34% Attraction Spoiler Type: Active Usage range: 5 yards Energy expense: 24 – 26 – 28 – 30 (depending on level) Cooldown: 20 seconds. Moves the selected enemy towards the character, immobilizes the enemy and increases any incoming damage against him. As the skill develops, the power of the effect and its duration increase. Silence duration is 2 seconds on every level. Change increases with skill level. Level Dmg increase Duration Change of silence 1 6% 5 45% 2 8% 6 55% 3 10% 7 65% 4 12% 8 75% Inner Rage Spoiler Type: Passive Increases the character’s physical strength when current health reaches certain 30% of the maximum health. Power of the effect increase with the skill level. Level Dmg increase Duration 1 10% 5 2 20% 6 3 30% 7 4 40% 8 Bloodthirst Spoiler Type: Active Usage range: melee Energy expense: 22 – 24 – 26– 28 (depending on level) Cooldown: 14 seconds. Blow that deals physical damage to the enemy. The character also restores extra % of their maximum health if enemy is affected by the Bleeding debuff. Damage dealt and health restored increase with the skill level. Damage amount also depends on the character’s physical power and his level. Tested on level 32 character. (Amount of damage will be different depending on character level.) Level Damage Hp restored 1 111% 10% 2 123% 15% 3 140% 20% 4 167% 25% Exhaustive Blow Spoiler Type: Active Usage range: melee Energy expense: 24 – 26 – 28– 30 (depending on level) Cooldown: 12 seconds. Blow that deals physical damage of certain % of the character’s physical strength to an enemy and applies the Stun debuff and “Evasion” parameter. Damage from the skill, the effect’s power and duration increase with skill level. Level Damage Stun duration Dodge decrease Dodge decrease duration 1 30% 1.5 4% 6 2 40% 2 8% 7 3 50% 2.5 12% 8 4 60% 3 16% 9 Attack Instinct Spoiler Type: Active Energy expense: 20 – 22 – 24– 26 (depending on level) Cooldown: 25 seconds. Each character's auto attack deals additional physical damage to all opponents within a yard of the target. Damage done, duration of the skill and the maximum number of player targets increase with skill level. Maximum number of monster targets is unlimited. Level Damage Duration Max number of player targets 1 20% 16 3 2 25% 18 4 3 35% 20 5 4 50% 22 6 Edited December 22, 2021 by Zurp 10.2 KingCree, Akasha, Lashabi and 2 others 1 4 Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted December 19, 2019 Share Posted December 19, 2019 @Zurp which daggers do you prefer most for seeker? Spring dg with 5% bonus or spring craft with 2.5% bonus or any other knives (or 2h )? Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted December 19, 2019 Author Share Posted December 19, 2019 (edited) 3 minutes ago, Lashabi said: @Zurp which daggers do you prefer most for seeker? Spring dg with 5% bonus or spring craft with 2.5% bonus or any other knives (or 2h )? I use the spring daggers with increased pene. Tho the speed ones will be good now also since we get more atk speed. Edited December 19, 2019 by Zurp Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted December 19, 2019 Share Posted December 19, 2019 One more thing, if we don't evaluate the dmg increase from harad shield, then do bd deal more dmg than seeker (if they have exact equipments) because bd have 40% aa DMG (4% DMG buff from elf class) while seeker have 25% Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted December 19, 2019 Author Share Posted December 19, 2019 1 hour ago, Lashabi said: One more thing, if we don't evaluate the dmg increase from harad shield, then do bd deal more dmg than seeker (if they have exact equipments) because bd have 40% aa DMG (4% DMG buff from elf class) while seeker have 25% Yes they do. Quote Link to comment Share on other sites More sharing options...
Fynn 111 Posted December 21, 2019 Share Posted December 21, 2019 We have a lot of movement reduction in our arsenal of skills, which in the end are useless because our enemies escape anyway (pvp) or simply does not fulfill any function (pve) I suggest a small change in the secondary effect in either one since they reduce exactly the same amount of movement in each level (exacerbation, splitting blow) ... something that can help us in terms of defense, or a combination of both (exacerbation + splitting blow) I don't know .. think about it xd Quote Link to comment Share on other sites More sharing options...
Speedom 280 Posted December 26, 2019 Share Posted December 26, 2019 Ran some test on Exhaustive Blow. The 4% decrease chance of evasion, stays at all level. Literally, nothing change unless there's a typo. Only way to tell if someone wanna test it out with me. Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted December 26, 2019 Author Share Posted December 26, 2019 (edited) 23 hours ago, Speedom said: Ran some test on Exhaustive Blow. The 4% decrease chance of evasion, stays at all level. Literally, nothing change unless there's a typo. Only way to tell if someone wanna test it out with me. Im pretty sure it's typo. Tested it on 4/4 few months ago and someone on russian side of the forum had tested it aswell(dont know if you can trust google translate tho). Edited December 27, 2019 by Zurp Speedom 1 Quote Link to comment Share on other sites More sharing options...
Speedom 280 Posted December 26, 2019 Share Posted December 26, 2019 8 hours ago, Zurp said: Im pretty sure it's typo. Tested it on 4/4 few months ago and someone on russian side of the forum had tested it aswell(dont know if you can trust to google translate tho). It only decreases dodge or all evasive stats? Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted December 27, 2019 Author Share Posted December 27, 2019 12 hours ago, Speedom said: It only decreases dodge or all evasive stats? Only dodge. Would be cool change if it decreased all. Speedom 1 Quote Link to comment Share on other sites More sharing options...
Xianshi 6 Posted December 27, 2019 Share Posted December 27, 2019 What's a good seeker pve build? Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted December 27, 2019 Author Share Posted December 27, 2019 2 hours ago, Xianshi said: What's a good seeker pve build? 5 shield, 5 inspiration, 5 exa, 4 solar power. Remaining points to whatever you like the best. Quote Link to comment Share on other sites More sharing options...
Speedom 280 Posted December 29, 2019 Share Posted December 29, 2019 On 12/28/2019 at 2:15 AM, Zurp said: 5 shield, 5 inspiration, 5 exa, 4 solar power. Remaining points to whatever you like the best. Nice auto attack build! Quote Link to comment Share on other sites More sharing options...
Xianshi 6 Posted December 30, 2019 Share Posted December 30, 2019 Thanks Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted March 18, 2020 Author Share Posted March 18, 2020 Attraction Tested this again on test server. Upgrading the skill won't increase the duration that the enemy can't move. Enemies can't move for approx. 1 sec. Speedom 1 Quote Link to comment Share on other sites More sharing options...
Akasha 2014 Posted March 18, 2020 Share Posted March 18, 2020 awesome! Quote Link to comment Share on other sites More sharing options...
Shutdown 0 Posted March 20, 2020 Share Posted March 20, 2020 Do you have an in depth analysis of skills for Paladin, similar to this? Quote Link to comment Share on other sites More sharing options...
Jcbreff 595 Posted March 20, 2020 Share Posted March 20, 2020 2 hours ago, Shutdown said: Do you have an in depth analysis of skills for Paladin, similar to this? most likely not becaue zurp propably mained seeker Quote Link to comment Share on other sites More sharing options...
Shutdown 0 Posted March 20, 2020 Share Posted March 20, 2020 27 minutes ago, Jcbreff said: most likely not becaue zurp propably mained seeker Would be awesome to have one, so that we can make more builds for underdog classes. Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted March 20, 2020 Author Share Posted March 20, 2020 4 hours ago, Shutdown said: Do you have an in depth analysis of skills for Paladin, similar to this? Nope, maybe some Paladin player could do this?🙂 @Gladiator @lallouss 1 hour ago, Jcbreff said: most likely not becaue zurp propably mained seeker Yeah, dont have too much experience on paladin. Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted May 25, 2020 Author Share Posted May 25, 2020 Added new skill Attack Instinct. Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted May 25, 2020 Share Posted May 25, 2020 4 hours ago, Zurp said: Added new skill Attack Instinct. Is it worth lvling up? All I can say that it will be useful only in techno dungeons Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted May 25, 2020 Author Share Posted May 25, 2020 1 minute ago, Lashabi said: Is it worth lvling up? All I can say that it will be useful only in techno dungeons Yeah its kinda situational. Its useless while killing bosses but op when there's many mobs. I was able to solo hard tech with that. Have to see if I keep it at 4/4 Quote Link to comment Share on other sites More sharing options...
KingCree 27 Posted August 10, 2020 Share Posted August 10, 2020 Ty for this I’m returning as a seeker Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted August 20, 2020 Author Share Posted August 20, 2020 Updated to 8.4.2 Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted March 18, 2021 Author Share Posted March 18, 2021 Updated to 9.3. Changes to Solar Power, Attraction and Exhaustive Blow. Ogull and Raislin 2 Quote Link to comment Share on other sites More sharing options...
Zurp 374 Posted December 21, 2021 Author Share Posted December 21, 2021 (edited) Updated to 10.2 Edited December 22, 2021 by Zurp Ogull and rafa9876 2 Quote Link to comment Share on other sites More sharing options...
Kyrai 284 Posted December 21, 2021 Share Posted December 21, 2021 6 hours ago, Zurp said: Updated to 10.2 Shield hps still missing since they bugged atm. On 12/19/2019 at 6:46 AM, Zurp said: Disappearance Sun Nets Attraction Exhaustive Blow 3s Disappearance + 2s Silence + 3s Blow = 8 Seconds for Autoattacks Literally delete Rogue class confirmed Quote Link to comment Share on other sites More sharing options...
Speedom 280 Posted February 3, 2022 Share Posted February 3, 2022 On 12/22/2021 at 4:29 AM, Kyrai said: 3s Disappearance + 2s Silence + 3s Blow = 8 Seconds for Autoattacks Literally delete Rogue class confirmed Resist: "I'm about to end you whole build career" Quote Link to comment Share on other sites More sharing options...
Raislin 295 Posted February 6, 2022 Share Posted February 6, 2022 On 2/3/2022 at 6:34 PM, Speedom said: Resist: "I'm about to end you whole build career" Not to mention none of them are guaranteed and even if you land them its not like you can attack all that many times since there's the inherent cooldown on swing timer after using skills... Quote Link to comment Share on other sites More sharing options...
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