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Seeker's skills


Zurp
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Statistics of all seeker's skills. Will update every time there are changes. Press spoiler to get detailed info of each skill.

Skill builds in the guide.

 

Basic skills

 

splitting.png Splitting

Spoiler

Type: Active

Usage range: melee

Energy expense: 12 – 13 – 14 – 15 – 16 

Cooldown: 6 seconds.

 

Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character’s physical power and his level.

 

Tested on level 32 character. (Amount of damage will be different depending on character level.)

Level Damage
1 116%
2 122%
3 129%
4 135%
5 142%

 

Harad's Shield.png Harad's Shield

Spoiler

Type: Active

Energy expense: 16 – 18 – 20 – 22 – 24

Cooldown: 30 seconds.

 

Applies the positive effect “Protective field” to the character for 4/6/8/10/12 seconds (depending on level). The protective field absorbs a certain amount of incoming damage. Every 10% of the absorbed damage from the maximum strength of the shield increase the physical strength of the character by specific % for certain time depending on level of the skill. Maximum number of buffs: 10.

As the skill develops, the power of the effects and their duration increase.

Absorbed damage amount also depends on the character’s level.

 

Tested on level 32 character. Amount of absorbed dmg will be different depending on character level.

Level Total dmg increase Dmg buff duration Shield duration Shield hp on lvl32 character
1 12% 10 4 680
2 14% 12 6 1200
3 16% 14 8 1720
4 18% 16 10 2240
5 20% 18 12 2920

 

inspiration.png Inspiration

Spoiler

Type: Active

Energy expense: 18 – 20 – 22 – 24 – 26

Cooldown: 25 seconds.

 

Increases the character’s parameters “Penetration” and “Attack Speed”. As the skill develops, the power of the effect and its duration also increase.

 

Level Penetration Atk Speed Duration
1 2% 5% 15
2 3% 7% 20
3 4% 9% 25
4 5% 12% 30
5 6% 15% 35

 

Disappearance.png Disappearance

Spoiler

Type: Active

Energy expense: 14 – 15 – 16 – 17 – 18

Cooldown: 8 seconds.

 

Makes the character invisible for opponents and increases the character’s movement speed. Any attack made when stealth has a chance to stun the enemy. As the skill develops, the power of the effect and its duration also increase. Stun duration 3 seconds on all levels.

Skill cannot be used in battle.

 

Level Movement speed increase Duration Stun chance
1 15% 8 40%
2 20% 10 50%
3 25% 12 60%
4 30% 14 70%
5 35% 16 80%

 

exacerbation.png Exacerbation

Spoiler

Type: Active

Energy expense: 18 – 20 – 22 – 24 – 28

Reduced energy regeneration: 10 - 12 - 14 - 17 - 19

Cooldown: 10 seconds.

 

Increases the damage done by auto attacks of the character for the duration of the skill, each auto attack reduces the opponent’s movement speed for 3 seconds.

As the skill develops, the power of effects increases.

Skill with constant energy consumption.

 

Level Auto atk dmg increase Opponents movement speed reduced
1 8% 15%
2 11% 20%
3 13% 25%
4 17% 30%
5 20% 35%

 

Expert skills 

 

dangerousblow.png Dangerous Blow

Spoiler

Type: Active

Usage range: melee

Energy expense: 20 – 22 – 24 – 26

Cooldown: 13 seconds.

 

Blow that deals physical damage to the enemy. Additionally, deals the negative effect “Bleeding” to the enemy for some time if a skill was used to deal the critical blow. Opponent receives periodic physical damage; you can apply multiple effects to a single opponent.

Bleeding does 4 tics of damage on every level.

 

Tested on level 32 character. (Amount of damage will be different depending on character level.)

Level Damage Bleed dmg 1 tic
1 76% 14%
2 85% 21%
3 93% 27%
4 101% 34%

 

sun nets.png Sun Nets

Spoiler

Type: Active

Usage range: 2 yards

Energy expense: 16 – 18 – 20 – 22

Cooldown: 16 seconds.

 

Blow that applies the negative effect “Sleep” to all targets within a 1 yard radius of  the character. The opponent cannot move or apply skills, damaging the target removes the effect. Character can use the skill “Disappearance” in battle against one opponent if the “Sleep” was applied against all enemies. As the skill develops, the effect duration time increases.

 

Level Duration
1 3.5
2 4
3 4.5
4 5

 

solar power.png Solar Power

Spoiler

Solar Power

Type: Active

Energy expense: 20 – 22 – 24 – 26

Reduced energy regeneration: 5 - 7 - 9 - 10

Cooldown: 10 seconds.

 

Increases the chance of dealing a critical blow against the opponent and the damage dealt by the critical blow for the duration of the skill. 

As the skill develops, the power of effect increases.

Skill with constant energy consumption.

 

Level Critical hit chance Critical dmg
1 5% 8%
2 7% 13%
3 9% 17%
4 12% 20%

 

splittingblow.png Splitting Blow

Spoiler

Type: Active

Usage range: melee

Energy expense: 22 – 24 – 26 – 28 (depending on level)

Cooldown: 14 seconds.

 

Blow that reduces the opponent’s movement speed and applies the negative effect to him for 12 seconds. Opponent receives periodic physical damage. You can apply multiple effects to a single opponent. As the skill develops, the power of the effect and the damage dealt from skill increase. Damage amount also depends on the character’s physical power and his level.

 

Tested on level 32 character. (Amount of damage will be different depending on character level.)

Level Opponents movement speed reduced Bleed dmg 1 tic
1 15% 14%
2 20% 21%
3 25% 27%
4 35% 34%

 

attraction.png Attraction

Spoiler

Type: Active

Usage range: 5 yards

Energy expense: 24 – 26 – 28 – 30 (depending on level)

Cooldown: 20 seconds.

 

Moves the selected enemy towards the character, immobilizes the enemy and increases any incoming damage against him.

As the skill develops, the power of the effect and its duration increase.

Silence duration is 2 seconds on every level. Change increases with skill level.

 

Level Dmg increase Duration Change of silence
1 6% 5 45%
2 8% 6 55%
3 10% 7 65%
4 12% 8 75%

 

inner rage.png Inner Rage

Spoiler

Type: Passive

 

Increases the character’s physical strength when current health reaches certain 30% of the maximum health.

Power of the effect increase with the skill level.

 

Level Dmg increase Duration
1 10% 5
2 20% 6
3 30% 7
4 40% 8

 

bloodthirst.png Bloodthirst

Spoiler

Type: Active

Usage range: melee

Energy expense: 22 – 24 – 26– 28 (depending on level)

Cooldown: 14 seconds.

 

Blow that deals physical damage to the enemy. The character also restores extra % of their maximum health if enemy is affected by the Bleeding debuff. Damage dealt and health restored increase with the skill level. Damage amount also depends on the character’s physical power and his level.

 

Tested on level 32 character. (Amount of damage will be different depending on character level.)

Level Damage Hp restored
1 111% 10%
2 123% 15%
3 140% 20%
4 167% 25%

 

exhaustiveblow.png Exhaustive Blow

Spoiler

Type: Active

Usage range: melee

Energy expense: 24 – 26 – 28– 30 (depending on level)

Cooldown: 12 seconds.

 

Blow that deals physical damage of certain % of the character’s physical strength to an enemy and applies the Stun debuff and “Evasion” parameter.

Damage from the skill, the effect’s power and duration increase with skill level.

 

Level Damage Stun duration Dodge decrease Dodge decrease duration
1 30% 1.5 4% 6
2 40% 2 8% 7
3 50% 2.5 12% 8
4 60% 3 16% 9

 

attackinstinct.PNG Attack Instinct

Spoiler

Type: Active

Energy expense: 20 – 22 – 24– 26 (depending on level)

Cooldown: 25 seconds.

 

Each character's auto attack deals additional physical damage to all opponents within a yard of the target. Damage done, duration of the skill and the maximum number of player targets increase with skill level. Maximum number of monster targets is unlimited.

 

Level Damage Duration Max number of player targets
1 20% 16 3
2 25% 18 4
3 35% 20 5
4 50% 22 6

 

Edited by Zurp
10.2
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3 minutes ago, Lashabi said:

@Zurp which daggers do you prefer most for seeker? Spring dg with 5% bonus or spring craft with 2.5% bonus or any other knives (or 2h )?

I use the spring daggers with increased pene. Tho the speed ones will be good now also since we get more atk speed.

Edited by Zurp
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One more thing, if we don't evaluate the dmg increase from harad shield, then do bd deal more dmg than seeker (if they have exact equipments) because bd have 40% aa DMG (4% DMG buff from elf class) while seeker have 25% 

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1 hour ago, Lashabi said:

One more thing, if we don't evaluate the dmg increase from harad shield, then do bd deal more dmg than seeker (if they have exact equipments) because bd have 40% aa DMG (4% DMG buff from elf class) while seeker have 25% 

Yes they do.

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We have a lot of movement reduction in our arsenal of skills, which in the end are useless because our enemies escape anyway (pvp) or simply does not fulfill any function (pve):true_story1:

 

I suggest a small change in the secondary effect in either one since they reduce exactly the same amount of movement in each level (exacerbation, splitting blow) ... something that can help us in terms of defense, or a combination of both (exacerbation + splitting blow) I don't know .. think about it xd:fuck_that:

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Ran some test on Exhaustive Blow. The 4% decrease chance of evasion, stays at all level. Literally, nothing change unless there's a typo. Only way to tell if someone wanna test it out with me.

 

Warspear Online_2019-12-26-20-51-53.jpg

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23 hours ago, Speedom said:

Ran some test on Exhaustive Blow. The 4% decrease chance of evasion, stays at all level. Literally, nothing change unless there's a typo. Only way to tell if someone wanna test it out with me.

 

Warspear Online_2019-12-26-20-51-53.jpg

Im pretty sure it's typo. Tested it on 4/4 few months ago and someone on russian side of the forum had tested it aswell(dont know if you can trust google translate tho).

Edited by Zurp
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8 hours ago, Zurp said:

Im pretty sure it's typo. Tested it on 4/4 few months ago and someone on russian side of the forum had tested it aswell(dont know if you can trust to google translate tho).

It only decreases dodge or all evasive stats?

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12 hours ago, Speedom said:

It only decreases dodge or all evasive stats?

Only dodge. Would be cool change if it decreased all.

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2 hours ago, Xianshi said:

What's a good seeker pve build?

5 shield, 5 inspiration, 5 exa, 4 solar power. Remaining points to whatever you like the best.

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attraction.png Attraction

 

Tested this again on test server. Upgrading the skill won't increase the duration that the enemy can't move. Enemies can't move for approx. 1 sec.

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2 hours ago, Shutdown said:

Do you have an in depth analysis of skills for Paladin, similar to this?

most likely not becaue zurp propably mained seeker

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27 minutes ago, Jcbreff said:

most likely not becaue zurp propably mained seeker

Would be awesome to have one, so that we can make more builds for underdog classes.

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4 hours ago, Shutdown said:

Do you have an in depth analysis of skills for Paladin, similar to this?

Nope, maybe some Paladin player could do this?🙂  @Gladiator @lallouss

1 hour ago, Jcbreff said:

most likely not becaue zurp propably mained seeker

Yeah, dont have too much experience on paladin. 

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1 minute ago, Lashabi said:

Is it worth lvling up? All I can say that it will  be useful only in techno dungeons

Yeah its kinda situational. Its useless while killing bosses but op when there's many mobs. I was able to solo hard tech with that. Have to see if I keep it at 4/4

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  • 1 month later...
  • Zurp changed the title to Seeker's skills 9.0
  • Zurp changed the title to Seeker's skills
6 hours ago, Zurp said:

Updated to 10.2 Shield hps still missing since they bugged atm.

 

On 12/19/2019 at 6:46 AM, Zurp said:

Disappearance.png Disappearance

 

sun nets.png Sun Nets

 

attraction.png Attraction

 

exhaustiveblow.png Exhaustive Blow

3s Disappearance + 2s Silence + 3s Blow = 8 Seconds for Autoattacks :yawn2:

Literally delete Rogue class confirmed

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