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Seeker's skills 9.0


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Statistics of all seeker's skills. Will update every time there are changes. Press spoiler to get detailed info of each skill.

Skill builds in the guide.

 

Basic skills

 

splitting.png Splitting

Spoiler

Type: Active

Usage range: melee

Energy expense: 12 – 13 – 14 – 15 – 16 (depending on level)

Cooldown: 6 seconds.

 

Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character’s physical power and his level.

 

Tested on level 30 character. (Amount of damage will be different depending on character level.)

Lvl1: Damages for 117% of character’s physical damage.

Lvl2: Damages for 124% of character’s physical damage.

Lvl3: Damages for 131% of character’s physical damage.

Lvl4: Damages for 138% of character’s physical damage.

Lvl5: Damages for 145% of character’s physical damage.

 

Harad's Shield.png Harad's Shield

Spoiler

Type: Active

Energy expense: 16 – 18 – 20 – 22 – 24 (depending on level)

Cooldown: 30 seconds.

 

Applies the positive effect “Protective field” to the character for 4/6/8/10/12 seconds (depending on level). The protective field absorbs a certain amount of incoming damage. Every 10% of the absorbed damage from the maximum strength of the shield increase the physical strength of the character by specific % for certain time depending on level of the skill. Maximum number of buffs: 10.

As the skill develops, the power of the effects and their duration increase.

Absorbed damage amount also depends on the character’s level.

 

Tested on level 30 character. Amount of absorbed dmg will be different depending on character level.

Lvl1: 1.5% damage increase from each buff, total of 15% damage increase for 10 seconds. Shield duration 4 second. Damage absorbed 550.

Lvl2: 2% damage increase from each buff, total of 20% damage increase for 12 seconds. Shield duration 6 second. Damage absorbed 950.

Lvl3: 2.5% damage increase from each buff, total of 25% damage increase for 14 seconds. Shield duration 8 second. Damage absorbed 1350.

Lvl4: 3% damage increase from each buff, total of 30% damage increase for 16 seconds. Shield duration 10 second. Damage absorbed 1750.

Lvl5: 3.5% damage increase from each buff, total of 35% damage increase for 18 seconds. Shield duration 12 second. Damage absorbed 2300.

 

inspiration.png Inspiration

Spoiler

Type: Active

Energy expense: 18 – 20 – 22 – 24 – 26 (depending on level)

Cooldown: 25 seconds.

 

Increases the character’s parameters “Penetration” and “Attack Speed”. As the skill develops, the power of the effect and its duration also increase.

 

Lvl1: Increase “Penetration” by 2% and “Attack Speed“ by 5% for 15 seconds.

Lvl2: Increase “Penetration” by 4% and “Attack Speed“ by 7% for 20 seconds.

Lvl3: Increase “Penetration” by 6% and “Attack Speed“ by 9% for 25 seconds.

Lvl4: Increase “Penetration” by 8% and “Attack Speed” by 12% for 30 seconds.

Lvl5: Increase “Penetration” by 10% and “Attack Speed” by 15% for 35 seconds.

 

Disappearance.png Disappearance

Spoiler

Type: Active

Energy expense: 14 – 15 – 16 – 17 – 18 (depending on level)

Cooldown: 8 seconds.

 

Makes the character invisible for opponents and increases the character’s movement speed. Any attack made when stealth has a chance to stun the enemy. As the skill develops, the power of the effect and its duration also increase.

Skill cannot be used in battle.

 

Lvl1: Increase movement speed by 15% for 8 seconds. Chance to stun enemy 40%.

Lvl2: Increase movement speed by 20% for 10 seconds. Chance to stun enemy 50%.

Lvl3: Increase movement speed by 25% for 12 seconds. Chance to stun enemy 60%.

Lvl4: Increase movement speed by 30% for 14 seconds. Chance to stun enemy 70%.

Lvl5: Increase movement speed by 35% for 16 seconds. Chance to stun enemy 80%.

 

exacerbation.png Exacerbation

Spoiler

Type: Active

Energy expense: 18 – 20 – 22 – 24 – 28  (depending on level)

Energy consumption: 3 – 3.5 – 4 – 4.5 – 5 energy per second. (depending on level)

Cooldown: 10 seconds.

 

Increases the damage done by auto attacks of the character for the duration of the skill, each auto attack reduces the opponent’s movement speed for 3 seconds.

As the skill develops, the power of effects increases.

Skill with constant energy consumption.

 

Lvl1: Auto attack damage increased by 5%. Opponent’s movement speed reduced by 15%.

Lvl2: Auto attack damage increased by 10%. Opponent’s movement speed reduced by 20%.

Lvl3: Auto attack damage increased by 15%. Opponent’s movement speed reduced by 25%.

Lvl4: Auto attack damage increased by 20%. Opponent’s movement speed reduced by 30%.

Lvl5: Auto attack damage increased by 25%. Opponent’s movement speed reduced by 35%.

 

Expert skills 

 

dangerousblow.png Dangerous Blow

Spoiler

Type: Active

Usage range: melee

Energy expense: 20 – 22 – 24 – 26 (depending on level)

Cooldown: 13 seconds.

 

Blow that deals physical damage to the enemy. Additionally, deals the negative effect “Bleeding” to the enemy for some time if a skill was used to deal the critical blow. Opponent receives periodic physical damage; you can apply multiple effects to a single opponent.

 

Tested on level 30 character. Amount of dmg will be different depending on character level.

Lvl1: 80% of base damage. Additionally, Bleeding does 4 times 11% of character’s physical damage.

Lvl2: 90% of base damage. Additionally, Bleeding does 4 times 15% of character’s physical damage.

Lvl3: 100% of base damage. Additionally, Bleeding does 4 times 18% of character’s physical damage.

Lvl4: 110% of base damage. Additionally, Bleeding does 4 times 24% of character’s physical damage.

 

sun nets.png Sun Nets

Spoiler

Type: Active

Usage range: 2 yards

Energy expense: 16 – 18 – 20 – 22 (depending on level)

Cooldown: 16 seconds.

 

Blow that applies the negative effect “Sleep” to the enemy. The opponent cannot move or apply skills, damaging the target removes the effect. Character can use the skill “Disappearance” in battle against one opponent if the “Sleep” was applied against the enemy. As the skill develop, the effect duration time increases.

 

Lvl1: Sleep duration 4 seconds.

Lvl2: Sleep duration 5 seconds.

Lvl3: Sleep duration 6 seconds.

Lvl4: Sleep duration 7 seconds.

 

solar power.png Solar Power

Spoiler

Solar Power

Type: Active

Energy expense: 20 – 22 – 24 – 26 (depending on level)

Energy consumption: 5 – 6 – 7 –8 energy per second. (depending on level)

Cooldown: 10 seconds.

 

Increases the chance of dealing a critical blow against the opponent and the damage dealt by the critical blow for the duration of the skill. Increases all incoming damage against the character while the skill is in effect.

As the skill develops, the power of effect increases and the incoming damage against the character decreases.

Skill with constant energy consumption.

 

Lvl1: Critical hit chance increases by 5%, critical hit damage increases by 10%. Incoming damage is increased by 30%.

Lvl2: Critical hit chance increases by 7%, critical hit damage increases by 15%. Incoming damage is increased by 25%.

Lvl3: Critical hit chance increases by 9%, critical hit damage increases by 20%. Incoming damage is increased by 20%.

Lvl4: Critical hit chance increases by 12%, critical hit damage increases by 25%. Incoming damage is increased by 10%.

 

splittingblow.png Splitting Blow

Spoiler

Type: Active

Usage range: melee

Energy expense: 22 – 24 – 26 – 28 (depending on level)

Cooldown: 14 seconds.

 

Blow that reduces the opponent’s movement speed and applies the negative effect to him for 12 seconds. Opponent receives periodic physical damage. You can apply multiple effects to a single opponent. As the skill develops, the power of the effect and the damage dealt from skill increase. Damage amount also depends on the character’s physical power and his level.

 

Tested on level 30 character. (Amount of damage will be different depending on character level.)

Lvl1: Reduces opponent’s movement speed by 15%. Bleeding does 4 times 11% of character’s physical damage.

Lvl2: Reduces opponent’s movement speed by 20%. Bleeding does 4 times 14% of character’s physical damage.

Lvl3: Reduces opponent’s movement speed by 25%. Bleeding does 4 times 17% of character’s physical damage.

Lvl4: Reduces opponent’s movement speed by 30%. Bleeding does 4 times 21% of character’s physical damage.

 

attraction.png Attraction

Spoiler

Type: Active

Usage range: 5 yards

Energy expense: 24 – 26 – 28 – 30 (depending on level)

Cooldown: 20 seconds.

 

Moves the selected enemy towards the character, immobilizes the enemy and increases any incoming damage against him.

As the skill develops, the power of the effect and its duration increase.

 

Lvl1: Incoming damage to opponent increased by 6% for 5 seconds. 

Lvl2: Incoming damage to opponent increased by 8% for 6 seconds. 

Lvl3: Incoming damage to opponent increased by 10% for 7 seconds. 

Lvl4: Incoming damage to opponent increased by 12% for 8 seconds. 

 

inner rage.png Inner Rage

Spoiler

Type: Passive

 

Increases the character’s physical strength when current health reaches certain 30% of the maximum health.

Power of the effect increase with the skill level.

 

Lvl1: 10% damage increase.

Lvl2: 20% damage increase.

Lvl3: 30% damage increase.

Lvl4: 40% damage increase.

 

bloodthirst.png Bloodthirst

Spoiler

Type: Active

Usage range: melee

Energy expense: 22 – 24 – 26– 28 (depending on level)

Cooldown: 14 seconds.

 

Blow that deals physical damage to the enemy. The character also restores extra % of their maximum health if enemy is affected by the Bleeding debuff. Damage dealt and health restored increase with the skill level. Damage amount also depends on the character’s physical power and his level.

 

Tested on level 30 character. (Amount of damage will be different depending on character level.)

Lvl1: Damages for 112% of base damage. 10% hp restored.

Lvl2: Damages for 125% of base damage. 15% hp restored.

Lvl3: Damages for 142% of base damage. 20% hp restored.

Lvl4: Damages for 170% of base damage. 25% hp restored.

 

exhaustiveblow.png Exhaustive Blow

Spoiler

Type: Active

Usage range: melee

Energy expense: 24 – 26 – 28– 30 (depending on level)

Cooldown: 12 seconds.

 

Blow that deals physical damage of certain % of the character’s physical strength to an enemy and decreases enemy’s skill cooldown speed and “Evasion” parameter.

Damage from the skill, the effect’s power and duration increase with skill level.

 

Lvl1: Damages for 30% of character’s physical strength. Decreases enemy’s skill cooldown speed by 30% and dodge by 4% for 6 seconds.

Lvl2: Damages for 40% of character’s physical strength. Decreases enemy’s skill cooldown speed by 40% and dodge by 8% for 7 seconds.

Lvl3: Damages for 50% of character’s physical strength. Decreases enemy’s skill cooldown speed by 50% and dodge by 12% for 8 seconds.

Lvl4: Damages for 60% of character’s physical strength. Decreases enemy’s skill cooldown speed by 60% and dodge by 16% for 9 seconds.

 

attackinstinct.PNG Attack Instinct

Spoiler

Type: Active

Energy expense: 20 – 22 – 24– 26 (depending on level)

Cooldown: 36 seconds.

 

Each character's auto attack deals additional physical damage to all opponents within a yard of the target. Damage done, duration of the skill and the maximum number of player targets increase with skill level. Maximum number of monster targets is unlimited.

 

Lvl1: Damages near by opponents for 20% of characters physical power. Duration 16 seconds. Maximum number of player targets: 3

Lvl2: Damages near by opponents for 25% of characters physical power. Duration 18 seconds. Maximum number of player targets: 4

Lvl3: Damages near by opponents for 35% of characters physical power. Duration 20 seconds. Maximum number of player targets: 5

Lvl4: Damages near by opponents for 50% of characters physical power. Duration 22 seconds. Maximum number of player targets: 6

 

Edited by Zurp
9.0
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3 minutes ago, Lashabi said:

@Zurp which daggers do you prefer most for seeker? Spring dg with 5% bonus or spring craft with 2.5% bonus or any other knives (or 2h )?

I use the spring daggers with increased pene. Tho the speed ones will be good now also since we get more atk speed.

Edited by Zurp
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1 hour ago, Lashabi said:

One more thing, if we don't evaluate the dmg increase from harad shield, then do bd deal more dmg than seeker (if they have exact equipments) because bd have 40% aa DMG (4% DMG buff from elf class) while seeker have 25% 

Yes they do.

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We have a lot of movement reduction in our arsenal of skills, which in the end are useless because our enemies escape anyway (pvp) or simply does not fulfill any function (pve):true_story1:

 

I suggest a small change in the secondary effect in either one since they reduce exactly the same amount of movement in each level (exacerbation, splitting blow) ... something that can help us in terms of defense, or a combination of both (exacerbation + splitting blow) I don't know .. think about it xd:fuck_that:

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23 hours ago, Speedom said:

Ran some test on Exhaustive Blow. The 4% decrease chance of evasion, stays at all level. Literally, nothing change unless there's a typo. Only way to tell if someone wanna test it out with me.

 

Warspear Online_2019-12-26-20-51-53.jpg

Im pretty sure it's typo. Tested it on 4/4 few months ago and someone on russian side of the forum had tested it aswell(dont know if you can trust google translate tho).

Edited by Zurp
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4 hours ago, Shutdown said:

Do you have an in depth analysis of skills for Paladin, similar to this?

Nope, maybe some Paladin player could do this?🙂  @Gladiator @lallouss

1 hour ago, Jcbreff said:

most likely not becaue zurp propably mained seeker

Yeah, dont have too much experience on paladin. 

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1 minute ago, Lashabi said:

Is it worth lvling up? All I can say that it will  be useful only in techno dungeons

Yeah its kinda situational. Its useless while killing bosses but op when there's many mobs. I was able to solo hard tech with that. Have to see if I keep it at 4/4

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  • 1 month later...
  • Zurp changed the title to Seeker's skills 9.0

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