Zurp 227 Posted December 19, 2019 Share Posted December 19, 2019 (edited) Statistics of all seeker's skills. Will update every time there are changes. Press spoiler to get detailed info of each skill. Skill builds in the guide. Basic skills Splitting Spoiler Type: Active Usage range: melee Energy expense: 12 – 13 – 14 – 15 – 16 (depending on level) Cooldown: 6 seconds. Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character’s physical power and his level. Tested on level 30 character. (Amount of damage will be different depending on character level.) Lvl1: Damages for 117% of character’s physical damage. Lvl2: Damages for 124% of character’s physical damage. Lvl3: Damages for 131% of character’s physical damage. Lvl4: Damages for 138% of character’s physical damage. Lvl5: Damages for 145% of character’s physical damage. Harad's Shield Spoiler Type: Active Energy expense: 16 – 18 – 20 – 22 – 24 (depending on level) Cooldown: 30 seconds. Applies the positive effect “Protective field” to the character for 4/6/8/10/12 seconds (depending on level). The protective field absorbs a certain amount of incoming damage. Every 10% of the absorbed damage from the maximum strength of the shield increase the physical strength of the character by specific % for certain time depending on level of the skill. Maximum number of buffs: 10. As the skill develops, the power of the effects and their duration increase. Absorbed damage amount also depends on the character’s level. Tested on level 30 character. Amount of absorbed dmg will be different depending on character level. Lvl1: 1.5% damage increase from each buff, total of 15% damage increase for 10 seconds. Shield duration 4 second. Damage absorbed 550. Lvl2: 2% damage increase from each buff, total of 20% damage increase for 12 seconds. Shield duration 6 second. Damage absorbed 950. Lvl3: 2.5% damage increase from each buff, total of 25% damage increase for 14 seconds. Shield duration 8 second. Damage absorbed 1350. Lvl4: 3% damage increase from each buff, total of 30% damage increase for 16 seconds. Shield duration 10 second. Damage absorbed 1750. Lvl5: 3.5% damage increase from each buff, total of 35% damage increase for 18 seconds. Shield duration 12 second. Damage absorbed 2300. Inspiration Spoiler Type: Active Energy expense: 18 – 20 – 22 – 24 – 26 (depending on level) Cooldown: 25 seconds. Increases the character’s parameters “Penetration” and “Attack Speed”. As the skill develops, the power of the effect and its duration also increase. Lvl1: Increase “Penetration” by 2% and “Attack Speed“ by 5% for 15 seconds. Lvl2: Increase “Penetration” by 4% and “Attack Speed“ by 7% for 20 seconds. Lvl3: Increase “Penetration” by 6% and “Attack Speed“ by 9% for 25 seconds. Lvl4: Increase “Penetration” by 8% and “Attack Speed” by 12% for 30 seconds. Lvl5: Increase “Penetration” by 10% and “Attack Speed” by 15% for 35 seconds. Disappearance Spoiler Type: Active Energy expense: 14 – 15 – 16 – 17 – 18 (depending on level) Cooldown: 8 seconds. Makes the character invisible for opponents and increases the character’s movement speed. Any attack made when stealth has a chance to stun the enemy. As the skill develops, the power of the effect and its duration also increase. Skill cannot be used in battle. Lvl1: Increase movement speed by 15% for 8 seconds. Chance to stun enemy 40%. Lvl2: Increase movement speed by 20% for 10 seconds. Chance to stun enemy 50%. Lvl3: Increase movement speed by 25% for 12 seconds. Chance to stun enemy 60%. Lvl4: Increase movement speed by 30% for 14 seconds. Chance to stun enemy 70%. Lvl5: Increase movement speed by 35% for 16 seconds. Chance to stun enemy 80%. Exacerbation Spoiler Type: Active Energy expense: 18 – 20 – 22 – 24 – 28 (depending on level) Energy consumption: 3 – 3.5 – 4 – 4.5 – 5 energy per second. (depending on level) Cooldown: 10 seconds. Increases the damage done by auto attacks of the character for the duration of the skill, each auto attack reduces the opponent’s movement speed for 3 seconds. As the skill develops, the power of effects increases. Skill with constant energy consumption. Lvl1: Auto attack damage increased by 5%. Opponent’s movement speed reduced by 15%. Lvl2: Auto attack damage increased by 10%. Opponent’s movement speed reduced by 20%. Lvl3: Auto attack damage increased by 15%. Opponent’s movement speed reduced by 25%. Lvl4: Auto attack damage increased by 20%. Opponent’s movement speed reduced by 30%. Lvl5: Auto attack damage increased by 25%. Opponent’s movement speed reduced by 35%. Expert skills Dangerous Blow Spoiler Type: Active Usage range: melee Energy expense: 20 – 22 – 24 – 26 (depending on level) Cooldown: 13 seconds. Blow that deals physical damage to the enemy. Additionally, deals the negative effect “Bleeding” to the enemy for some time if a skill was used to deal the critical blow. Opponent receives periodic physical damage; you can apply multiple effects to a single opponent. Tested on level 30 character. Amount of dmg will be different depending on character level. Lvl1: 80% of base damage. Additionally, Bleeding does 4 times 11% of character’s physical damage. Lvl2: 90% of base damage. Additionally, Bleeding does 4 times 15% of character’s physical damage. Lvl3: 100% of base damage. Additionally, Bleeding does 4 times 18% of character’s physical damage. Lvl4: 110% of base damage. Additionally, Bleeding does 4 times 24% of character’s physical damage. Sun Nets Spoiler Type: Active Usage range: 2 yards Energy expense: 16 – 18 – 20 – 22 (depending on level) Cooldown: 16 seconds. Blow that applies the negative effect “Sleep” to the enemy. The opponent cannot move or apply skills, damaging the target removes the effect. Character can use the skill “Disappearance” in battle against one opponent if the “Sleep” was applied against the enemy. As the skill develop, the effect duration time increases. Lvl1: Sleep duration 4 seconds. Lvl2: Sleep duration 5 seconds. Lvl3: Sleep duration 6 seconds. Lvl4: Sleep duration 7 seconds. Solar Power Spoiler Solar Power Type: Active Energy expense: 20 – 22 – 24 – 26 (depending on level) Energy consumption: 5 – 6 – 7 –8 energy per second. (depending on level) Cooldown: 10 seconds. Increases the chance of dealing a critical blow against the opponent and the damage dealt by the critical blow for the duration of the skill. Increases all incoming damage against the character while the skill is in effect. As the skill develops, the power of effect increases and the incoming damage against the character decreases. Skill with constant energy consumption. Lvl1: Critical hit chance increases by 5%, critical hit damage increases by 10%. Incoming damage is increased by 30%. Lvl2: Critical hit chance increases by 7%, critical hit damage increases by 15%. Incoming damage is increased by 25%. Lvl3: Critical hit chance increases by 9%, critical hit damage increases by 20%. Incoming damage is increased by 20%. Lvl4: Critical hit chance increases by 12%, critical hit damage increases by 25%. Incoming damage is increased by 10%. Splitting Blow Spoiler Type: Active Usage range: melee Energy expense: 22 – 24 – 26 – 28 (depending on level) Cooldown: 14 seconds. Blow that reduces the opponent’s movement speed and applies the negative effect to him for 12 seconds. Opponent receives periodic physical damage. You can apply multiple effects to a single opponent. As the skill develops, the power of the effect and the damage dealt from skill increase. Damage amount also depends on the character’s physical power and his level. Tested on level 30 character. (Amount of damage will be different depending on character level.) Lvl1: Reduces opponent’s movement speed by 15%. Bleeding does 4 times 11% of character’s physical damage. Lvl2: Reduces opponent’s movement speed by 20%. Bleeding does 4 times 14% of character’s physical damage. Lvl3: Reduces opponent’s movement speed by 25%. Bleeding does 4 times 17% of character’s physical damage. Lvl4: Reduces opponent’s movement speed by 30%. Bleeding does 4 times 21% of character’s physical damage. Attraction Spoiler Type: Active Usage range: 5 yards Energy expense: 24 – 26 – 28 – 30 (depending on level) Cooldown: 20 seconds. Moves the selected enemy towards the character, immobilizes the enemy and increases any incoming damage against him. As the skill develops, the power of the effect and its duration increase. Lvl1: Incoming damage to opponent increased by 6% for 5 seconds. Lvl2: Incoming damage to opponent increased by 8% for 6 seconds. Lvl3: Incoming damage to opponent increased by 10% for 7 seconds. Lvl4: Incoming damage to opponent increased by 12% for 8 seconds. Inner Rage Spoiler Type: Passive Increases the character’s physical strength when current health reaches certain 30% of the maximum health. Power of the effect increase with the skill level. Lvl1: 10% damage increase. Lvl2: 20% damage increase. Lvl3: 30% damage increase. Lvl4: 40% damage increase. Bloodthirst Spoiler Type: Active Usage range: melee Energy expense: 22 – 24 – 26– 28 (depending on level) Cooldown: 14 seconds. Blow that deals physical damage to the enemy. The character also restores extra % of their maximum health if enemy is affected by the Bleeding debuff. Damage dealt and health restored increase with the skill level. Damage amount also depends on the character’s physical power and his level. Tested on level 30 character. (Amount of damage will be different depending on character level.) Lvl1: Damages for 112% of base damage. 10% hp restored. Lvl2: Damages for 125% of base damage. 15% hp restored. Lvl3: Damages for 142% of base damage. 20% hp restored. Lvl4: Damages for 170% of base damage. 25% hp restored. Exhaustive Blow Spoiler Type: Active Usage range: melee Energy expense: 24 – 26 – 28– 30 (depending on level) Cooldown: 12 seconds. Blow that deals physical damage of certain % of the character’s physical strength to an enemy and decreases enemy’s skill cooldown speed and “Evasion” parameter. Damage from the skill, the effect’s power and duration increase with skill level. Lvl1: Damages for 30% of character’s physical strength. Decreases enemy’s skill cooldown speed by 30% and dodge by 4% for 6 seconds. Lvl2: Damages for 40% of character’s physical strength. Decreases enemy’s skill cooldown speed by 40% and dodge by 8% for 7 seconds. Lvl3: Damages for 50% of character’s physical strength. Decreases enemy’s skill cooldown speed by 50% and dodge by 12% for 8 seconds. Lvl4: Damages for 60% of character’s physical strength. Decreases enemy’s skill cooldown speed by 60% and dodge by 16% for 9 seconds. Attack Instinct Spoiler Type: Active Energy expense: 20 – 22 – 24– 26 (depending on level) Cooldown: 36 seconds. Each character's auto attack deals additional physical damage to all opponents within a yard of the target. Damage done, duration of the skill and the maximum number of player targets increase with skill level. Maximum number of monster targets is unlimited. Lvl1: Damages near by opponents for 20% of characters physical power. Duration 16 seconds. Maximum number of player targets: 3 Lvl2: Damages near by opponents for 25% of characters physical power. Duration 18 seconds. Maximum number of player targets: 4 Lvl3: Damages near by opponents for 35% of characters physical power. Duration 20 seconds. Maximum number of player targets: 5 Lvl4: Damages near by opponents for 50% of characters physical power. Duration 22 seconds. Maximum number of player targets: 6 Edited November 9, 2020 by Zurp 9.0 Speedom, Lashabi, Akasha and 1 other 4 Quote Link to post Share on other sites
Lashabi 115 Posted December 19, 2019 Share Posted December 19, 2019 @Zurp which daggers do you prefer most for seeker? Spring dg with 5% bonus or spring craft with 2.5% bonus or any other knives (or 2h )? Quote Link to post Share on other sites
Zurp 227 Posted December 19, 2019 Author Share Posted December 19, 2019 (edited) 3 minutes ago, Lashabi said: @Zurp which daggers do you prefer most for seeker? Spring dg with 5% bonus or spring craft with 2.5% bonus or any other knives (or 2h )? I use the spring daggers with increased pene. Tho the speed ones will be good now also since we get more atk speed. Edited December 19, 2019 by Zurp Quote Link to post Share on other sites
Lashabi 115 Posted December 19, 2019 Share Posted December 19, 2019 One more thing, if we don't evaluate the dmg increase from harad shield, then do bd deal more dmg than seeker (if they have exact equipments) because bd have 40% aa DMG (4% DMG buff from elf class) while seeker have 25% Quote Link to post Share on other sites
Zurp 227 Posted December 19, 2019 Author Share Posted December 19, 2019 1 hour ago, Lashabi said: One more thing, if we don't evaluate the dmg increase from harad shield, then do bd deal more dmg than seeker (if they have exact equipments) because bd have 40% aa DMG (4% DMG buff from elf class) while seeker have 25% Yes they do. Quote Link to post Share on other sites
Kaesarz 36 Posted December 21, 2019 Share Posted December 21, 2019 We have a lot of movement reduction in our arsenal of skills, which in the end are useless because our enemies escape anyway (pvp) or simply does not fulfill any function (pve) I suggest a small change in the secondary effect in either one since they reduce exactly the same amount of movement in each level (exacerbation, splitting blow) ... something that can help us in terms of defense, or a combination of both (exacerbation + splitting blow) I don't know .. think about it xd Quote Link to post Share on other sites
Speedom 91 Posted December 26, 2019 Share Posted December 26, 2019 Ran some test on Exhaustive Blow. The 4% decrease chance of evasion, stays at all level. Literally, nothing change unless there's a typo. Only way to tell if someone wanna test it out with me. Quote Link to post Share on other sites
Zurp 227 Posted December 26, 2019 Author Share Posted December 26, 2019 (edited) 23 hours ago, Speedom said: Ran some test on Exhaustive Blow. The 4% decrease chance of evasion, stays at all level. Literally, nothing change unless there's a typo. Only way to tell if someone wanna test it out with me. Im pretty sure it's typo. Tested it on 4/4 few months ago and someone on russian side of the forum had tested it aswell(dont know if you can trust google translate tho). Edited December 27, 2019 by Zurp Speedom 1 Quote Link to post Share on other sites
Speedom 91 Posted December 26, 2019 Share Posted December 26, 2019 8 hours ago, Zurp said: Im pretty sure it's typo. Tested it on 4/4 few months ago and someone on russian side of the forum had tested it aswell(dont know if you can trust to google translate tho). It only decreases dodge or all evasive stats? Quote Link to post Share on other sites
Zurp 227 Posted December 27, 2019 Author Share Posted December 27, 2019 12 hours ago, Speedom said: It only decreases dodge or all evasive stats? Only dodge. Would be cool change if it decreased all. Speedom 1 Quote Link to post Share on other sites
Xianshi 6 Posted December 27, 2019 Share Posted December 27, 2019 What's a good seeker pve build? Quote Link to post Share on other sites
Zurp 227 Posted December 27, 2019 Author Share Posted December 27, 2019 2 hours ago, Xianshi said: What's a good seeker pve build? 5 shield, 5 inspiration, 5 exa, 4 solar power. Remaining points to whatever you like the best. Quote Link to post Share on other sites
Speedom 91 Posted December 29, 2019 Share Posted December 29, 2019 On 12/28/2019 at 2:15 AM, Zurp said: 5 shield, 5 inspiration, 5 exa, 4 solar power. Remaining points to whatever you like the best. Nice auto attack build! Quote Link to post Share on other sites
Xianshi 6 Posted December 30, 2019 Share Posted December 30, 2019 Thanks Quote Link to post Share on other sites
Zurp 227 Posted March 18, 2020 Author Share Posted March 18, 2020 Attraction Tested this again on test server. Upgrading the skill won't increase the duration that the enemy can't move. Enemies can't move for approx. 1 sec. Speedom 1 Quote Link to post Share on other sites
Akasha 1889 Posted March 18, 2020 Share Posted March 18, 2020 awesome! Quote Link to post Share on other sites
Shutdown 0 Posted March 20, 2020 Share Posted March 20, 2020 Do you have an in depth analysis of skills for Paladin, similar to this? Quote Link to post Share on other sites
Jcbreff 338 Posted March 20, 2020 Share Posted March 20, 2020 2 hours ago, Shutdown said: Do you have an in depth analysis of skills for Paladin, similar to this? most likely not becaue zurp propably mained seeker Quote Link to post Share on other sites
Shutdown 0 Posted March 20, 2020 Share Posted March 20, 2020 27 minutes ago, Jcbreff said: most likely not becaue zurp propably mained seeker Would be awesome to have one, so that we can make more builds for underdog classes. Quote Link to post Share on other sites
Zurp 227 Posted March 20, 2020 Author Share Posted March 20, 2020 4 hours ago, Shutdown said: Do you have an in depth analysis of skills for Paladin, similar to this? Nope, maybe some Paladin player could do this?🙂 @Gladiator @lallouss 1 hour ago, Jcbreff said: most likely not becaue zurp propably mained seeker Yeah, dont have too much experience on paladin. Quote Link to post Share on other sites
Zurp 227 Posted May 25, 2020 Author Share Posted May 25, 2020 Added new skill Attack Instinct. Quote Link to post Share on other sites
Lashabi 115 Posted May 25, 2020 Share Posted May 25, 2020 4 hours ago, Zurp said: Added new skill Attack Instinct. Is it worth lvling up? All I can say that it will be useful only in techno dungeons Quote Link to post Share on other sites
Zurp 227 Posted May 25, 2020 Author Share Posted May 25, 2020 1 minute ago, Lashabi said: Is it worth lvling up? All I can say that it will be useful only in techno dungeons Yeah its kinda situational. Its useless while killing bosses but op when there's many mobs. I was able to solo hard tech with that. Have to see if I keep it at 4/4 Quote Link to post Share on other sites
KingCree 27 Posted August 10, 2020 Share Posted August 10, 2020 Ty for this I’m returning as a seeker Quote Link to post Share on other sites
Zurp 227 Posted August 20, 2020 Author Share Posted August 20, 2020 Updated to 8.4.2 Quote Link to post Share on other sites
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