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[2019.12.13] Warspear Online Update 8.2: Preview. Part I.


Peony

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Warriors!

 

Cold winds have claimed the outside, and that means that the 8.2 update is on its way, to let everyone onto the winter festive island! We will talk about it in more detail in Part II of the announcement, coming out next week, but now we’ll discuss other important changes coming to the updated version of the game.

 

Nothing in Arinar has remained the same from the day of creation. Flows of energy are constantly circulating, changing and transforming the world around — the sages are saying that in each such transformation there is a fragment of the initial vision of the creator, unknown to simple mortals...

 

We treasure your loyalty and love for our game, so despite that there is very little time between the updates and the work on the winter celebratory event is still ongoing, we have decided to put some of that effort towards reworking the skills. And today we’re glad to present these important and long-awaited changes for all classes that are necessary to adjust the balance of power.

 

Don’t worry, the celebration of the World Creation Day this year is expected to be big and exciting, so don’t miss another announcement, where we will describe the upcoming Snow Boundary in detail. It will be interesting! 

Please note that some changes may be adjusted after the test server.


Common changes:
 

With the introduction of the update, the increase of base hit points will be changed, it will now amount from 14% to 40% depending on the character. Additionally, the base critical hit multiplier in PvP will become 1.5. Additionally, changes will affect the cost of using skills. 
 

Mountain clans

 

Barbarian

 

рывок.png Charge:

  • The cost of using the skill is increased from 20-21-22-23-24 to 20-22-24-26-28.

боевой клич.png Warcry:

  • The duration of the positive effect is now equal to the duration of the aggro.
  • The duration of the aggro effect is increased from 5-6-7-7.6s, to 6-7-8-9.

Варварская сущность.png Barbarian Nature:

  • Cooldown is decreased from 40 seconds to 35.
  • The cost of using the skill is increased from 20-22-24-26 to 26-28-30-32.

Каменная кожа.png Stone Skin:

  • Any blocked strike immediately applies the effect to the Barbarian.

Боевое неистовство.png Combat Fury:

  • The effect of the skill can now be affected by elixirs with a “Power of Life bonus” bonus.

 

Hunter
 

Боевая стойка.png Combat stance:

  • Increased the cost of activating the skill from 8 to 18-20-22-24-28 depending on the level.
  • Changed the cost of sustaining the skill active from 4-5-6-7-8 per 2 seconds to 3 - 3.5 - 4 - 4.5 - 5 each second.

отравленная стрела.png Poisoned Arrow:

  • Cooldown is decreased from 12 seconds to 9.
  • Increased the cost of using the skill from 12-14-16-18-20, to 18-20-22-24-26.

стрела замешательства.png Arrow of Confusion:

  • Using the skill now takes the hunter out of invisibility.

Стрела молчания.png Arrow of Silence:

  • The duration of the effect at 2-3-4 levels is increased from 3.5 - 4.5 - 5.5 to - 4 - 5.5 - 7 seconds.
  • Cooldown is increased from 14 to 16 seconds.
  • The chance of successfully applying the effect to mini-bosses, bosses and raid bosses is increased from 10% on all levels to 25-35-45-60%.
  • Increased the cost of using the skill from 18-20-22-24, to 24-26-28-30. 

Ошеломительный выстрел.png Sapping Shot:

  • The chance of successfully applying the effect to mini-bosses, bosses and raid bosses is increased from 5% on all levels to 15-20-25-30%.

горные инстинкты.png Mountain instincts:

  • Reduced increase to attack’s speed depending on the level of the skill - 10-12-15-18%

 

Rogue

 

Толчок в спину.png Kick in the Back:

  • Removed the limit on the number of attacks after which the effect ends before the duration expires.

парализующий удар.png Gouge:

  • The duration of the effect is increased on all levels from 3-3.7-4.4-5.1-5.8 to 3-4-5-6-7 seconds.

Неуловимый прыжок.png Elusive Jump:

  • The skill can now deal critical damage.
  • The cooldown is increased from 12 seconds to 16.
  • Increased the cost of using the skill from 14-16-18-20 to 22-24-26-28. 

Стальной шквал.png Flurry of Steel:

  • Increased the damage bonus depending on the level of the character and the level of the skill.

Истребление.png Extermination:

  • The duration of the effect is increased on all levels from  8-10-14-18 to 12-16-20-25 seconds.
  • The values of the skill’s effects have been changed Attack speed: from 10-20-25-40% to 8-15-22-35%; Skills cooldown rate: from 10-20-30-40% to 15-20-25-30%.

Коварный удар.png Sinister Strike:

  • Increased the damage bonus depending on the level of the character and the level of the skill.
  • Reduced the cost of using the skill from 20-22-24-26 to 16-18-20-22.

 

Shaman

 

Дух лечения.png Healing Spirit:

  • The maximum number of effects of the skill “Healing Spirit” is now 2.
  • The cooldown is increased from 10 to 15 seconds. 
  • Increased the cost of activating the skill. It was 11-12-13-14-15, and now it’s 18-20-22-24-26.

Щит молний.png Lightning Shield:

  • The skill no longer triggers after receiving damage from the “Damage Reflection” bonus.
  • The damage of the skill now restores hit points if the shaman has the “Steal Health” bonus.

огненный тотем.png Fire Totem: 

  • Increased the damage bonus depending on the level of the character and the level of the skill.
  • The target priority is now determined by the target of the shaman’s attacks. If the target is outside of the totem’s area of effect, it attacks a random target in the area.

Тотем бессилия.png Totem of Weakness:

  • Increased the effectiveness of the skill on all levels. Lowering the attributes "Critical hit", "Penetration" and "Accuracy"  was increased from 5-7-10-15% to 10-14-18-25%.

 

Forsaken

 

Warlock
 

Стрела мрака.png Arrow of Darkness:

  • Increased the damage bonus depending on the level of the character and the level of the skill.

Сила покоя.png Power of relaxation:

  • The mechanics of activating the skill were changed. Now the skill can be activated and deactivated at any time and it consumes energy while active.
  • The cost of activating the skill is 20-22-24-28 energy and the cost of sustaining the effect — 3-3.5-4-4.5-5 points of energy per second.

Каменное тело.png Stone Body:

  • The skill now restores hp starting from the first level.
  • Increased effectiveness of restoring hp on all levels of the skill.
  • Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28. 

Порча.png Hex:

  • Cooldown is decreased from 30 seconds to 24.

Гримуар.png Grimoire:

  • Cooldown is decreased from 30 to 22.
  • Increased the cost of using the skill from 18-20-22-24 to 24-26-28-30.

Тёмная печать.png Dark Seal:

  • Increased the strength of the main effect on all levels of the skill — healing effectiveness reduction from 25-35-45-60% to 40-50-65-85%.

Теневая сфера.png Shadow Sphere:

  • Increased the amount of energy drained from the enemy, if the character is under the effect of “Power of relaxation” from 10-15-20-25% to  20-25-30-35%.

 

Death Knight

 

Выдох мрака.png Exhalation of Darkness:

  • The extra damage can no longer be ignored with a “Resistance” bonus.

Зов смерти.png Death Call:

  • Increased the damage bonus depending on the level of the character and the level of the skill.
  • The skill can now critically strike.

Насыщение.png Saturation:

  • Increased the cost of using the skill 5 energy + 10% hp on all levels to 12-14-16-18 energy + 10% hp.

 

Charmer

 

Боевое лечение.png Warrior Healing:

  • The effect of prolonged healing no longer replaces healing from the shaman’s skill “Healing spirit”, the effects now work in parallel. The maximum number of effects from “Warrior healing” is 2.

Вызов.png Call:

  • The health of the summoned monster now depends on the current level of the character and the level of the skill: the maximum value was changed from 1200 to 3620.
  • The values of “Accuracy”, “Critical hit” and “Dodge” attributes of the summoned creature now depend of the player character’s attributes. 
  • Increased the cost of using the skill from 20-22-24-26-28 to 24-26-28-30-32.

Угнетение.png Oppression:

  • Increased the cost of using the skill from 16-18-20-22-24 to 20-22-24-26-28.

Помощь хаоса.png Chaos’ Help:

  • The health of the summoned monster now depends on the current level of the character and the level of the skill: the maximum value was changed from 1200 to 3200 (character of 32 level, skill at 4th level).
  • Increased the cost of using the skill from 20-22-24-26 to 26-28-30-32.
  • The values of “Accuracy”, “Critical hit” and “Dodge” attributes of the summoned creature now depend of the player character’s attributes. 

Подстрекательство.png Goading:

  • Increased the amount of aggro points created by this skill from 10000-15000-20000-30000 to 15000-25000-40000-70000.

Око тьмы.png Eye of the Darkness:

  • The skill additionally increases Accuracy of the character for the duration of the main effect by 3-10-17-25% depending on the level of the skill.

Управление энергией.png Energy Manipulation:

  • Increased the effectiveness of the skill depending on its level from 10-15-20-30% to 15-25-35-50%.

Потустороннее благословение.png  Otherworldly Blessing:

  • Now damage from skill is 50-60-70-80-90% depending on the level of the skill.

Потусторонний огонь.png Otherworldly Fire:

  • Increased the cost of using the skill from 22-24-26-28 to 26-28-30-32.

 

Necromancer

 

Древняя печать.png Ancient Seal:

  • The skill no longer costs health to use.
  • Increased the cost of using the skill from 6-8-10-12-14 to 14-16-18-20-22. 

Костяной щит.png Bone Shield:

  • The skill no longer costs health to use.
  • Increased the cost of using the skill from 10-12-14-16-18 to 14-16-18-20-22.

Роковая связь.png Fateful Connection:

  • Increased the effectiveness of the skill from 6-10-16-18% damage shared from the main target to 10-15-20-25%.
  • Now affected targets can get the ”Infection” skill’s effect with a 40-50-60-75% chance, depending on the “Fateful Connection” skill level.
  • Increased the cost of using the skill from 18-20-22-24 to 26-28-30-32. 

Заражение.png Infection:

  • Increased damage at all levels of the skill.

Ядовитый щит.png Poisonous Shield:

  • Used together with the skill “Acid Rain” the target can now receive critical healing.

Тёмная сила.png Dark Power:

  • The skill no longer costs health to use.
  • Increased the cost of using the skill from 12-16-20-24 to 26-28-30-32.

Дар возрождения.png The Gift of Rebirth:

  • After using the skill, the revived character gets the “Protection of the Gods” effect, protecting them against monster attacks for some time (similarly to the effect after reviving with a Life Scroll)
  • The duration of the effect depends on the level of the skill — 5-6-7-8 seconds.

 

Firstborn

 

Blade Dancer

 

Звуковой удар.png Sonic Boom:

  • Cooldown is reduced from 28 to 20 seconds.
  • Increased damage at all levels of the skill.

Ураган ударов.png Strike Hurricane:

  • Increased the bonus to the “Skills cooldown” attribute on all levels of the skill from 5-7-10-15% to 12-16-20-25%.

Магическое преобразование.png Magic Transformation:

  • Increased scaling of the shield’s durability based on the level of the character on all levels of the skill.

Тавро клинка.png Mark of the Blade:

  • Increased the effect’s duration on all levels of the skill from 6-8-10-12 to 10-12-14-16.
  • Increased the range of the skill from 3 to 4 yards.
  • Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28.

Просветление.png Enlightenment:

  • Cooldown is increased from 10 to 15 seconds.

стремительный бросок.png Rush:

  • The "Resistance" parameter increases to 100% for the duration of the skill.

 

Druid

 

Целебная роса.png Healing Dew:

  • The maximum number of effects from the skill is 2.
  • Cooldown is increased from 10 to 15 seconds. 
  • Increased the cost of activating the skill. It was 11-12-13-14-15, and now it’s 18-20-22-24-26.

Рой насекомых.png Insect Swarm:

  • Increased the effectiveness of the attack speed reduction from 15-20-25-30-35% to 25-30-35-40-50%
  • Increased the cost of using the skill from 14-15-16-17-18-19 to 14-16-18-20-22.

Смерч.png Tornado:

  • Cooldown is reduced from 21 to 18 seconds.
  • Increased damage on 2-3-4 levels of the skill.
  • Skill now can deal critical damage.

 

Живительный поток.png Invigorating Stream:

  • Increased the amount of energy restored to the character when using the skill from 10-12-14-16 to 15-25-35-50.

Карающие корни.png Punitive Roots:

  • The duration of the effect is now the same on all levels of the skill
  • The damage is adjusted depending on the level of the skill — the damage per tick is now increased as the skill improves.
  • Cooldown is reduced from 45 to 28 seconds.

Поддержка стихии.png Elemental Backing:

  • The health of the summoned monster now depends on the current level of the character and the level of the skill: the maximum value was changed from 1500 to 3620.
  • Increased the cost of using the skill from 20-22-24-26 to 26-28-30-32.
  • The values of “Accuracy”, “Critical hit” and “Dodge” attributes of the summoned creature now depend of the player character’s attributes. 
  • Increased the damage dealt by the creature on all levels of the skill.

Лечебный барьер.png Healing Barrier:

  • Shield’s durability (the amount of damage it can withstand) now scales with the level of the character and the level of the skill: the maximum value was changed from 1500 to 2220.

Тайная связь.png Secret Link:

  • Changed the rate of health regeneration on all levels of the skill - now health is restored once every 2 seconds.
  • Reduced the effectiveness of the restoration from 50-70-80-95% to 40-55-70-85%.
  • Increased the cost of using the skill from 22-24-26-28 to 26-28-30-32.

 

Ranger

 

Дезориентирующий выстрел.png Scatter Shot:

  • Range is increased from 2 to 3 yards.
  • Removed the limit on the number of yards that the enemy can move under the effect of the skill.
  • A target now is under skill’s effect until the end of action duration. Effect of skill is not removed by receiving damage or meeting an obstacle.

Звериный капкан.png Beast Trap:

  • Upon leaving the arena, moving to another location or death of the character the placed traps are no longer removed. It will disappear only at the end of the action time.

Благословление рейнджера.png Ranger Blessing:

  • The amount of additional damage now depends on the level of the skill — 50-60-75-90-105%.

Взрывная ловушка.png Explosive Trap:

  • Increased the chance of dealing critical damage with the skill from  5-10-15-20% to 15-20-25-30%.
  • As the skill is improved, the accuracy of the skill is increased by 15-20-25-30% and its armor penetration by 10-15-20-25%.
  • Setting up a trap in the cell with another identical trap, the older one is removed.

Град стрел.png Hail of arrows:

  • Cooldown is increased from 20 to 26 seconds.
  • Increased the damage depending on the level of the character and the level of the skill.

Прицельная стрельба.png Point Shooting:

  • Increased the cost of activating the skill from 5 energy to 20-22-24-28, depending on the level of the skill.
  • Now increase to physical strength is 8-12-16-20% depending on the level of the skill.

Озлобленность.png Bitterness:

  • The effect of the skill is no longer removed if the damage is taken from a “Damage Reflection” bonus or skills dealing damage over time.
  • Attributes “Critical hit” and “Dodge” are now increased starting with the first level of the skill.
  • “Dodge” used to increase by 3 and 5% on 3 and 4 levels of the skill, after getting the maximum number of the skill’s effects, and now increases by 5-7-10-15% after getting the maximum number of the skill’s effects, depending on the level of the skill.
  • “Critical hit” used to increase by 5 and 10% on 3 and 4 levels of the skill, after getting the maximum number of the skill’s effects, and now increases by 5-7-10-15% after getting the maximum number of the skill’s effects, depending on the level of the skill.

Удар луком.png Bow Strike:

  • Increased scaling of the damage based on the physical attack. Depending on the level of skill, it used to scale with 30-45-50-60% of physical attack of the character + additional attributes and it now it was changed to 50-60-70-80% of physical attack + additional attributes.
  • Increased the cost of using the skill from 16-18-20-22 to 22-24-26-28.

Огненные стрелы.png Fire Arrows:

  • Significantly increased damage over time on all levels of the skill.


Warden

 

Наказание.png Punishment:

  • Removed the limit on the number of attacks after which the effect ends before the duration expires.

Фортификация.png Fortification:

  • Increased the cost of activating the skill from 5 energy to 20-22-24-28, depending on the level of the skill.

Природное сопротивление.png Natural Resistance:

  • Increased the cost of using the skill from 16-18-20-22 to 22-24-26-28.

Мастер блока.png Block Master:

  • Skill’s mechanic was changed. Now while blocking an attack, the skill restored certain percent of missing health, and not from maximum health: 10-12-15-20% depending on the level of the skill.

Бросок щита.png Shield Throw:

  • Increased the chance of successfully applying the effect to mini-bosses, bosses and raid bosses: it was 10% on all levels, and now it’s 15-20-25-30%..
  • Increased dependence of damage from physical strength on all levels of skill. It was 25-30-35-40%, and now it’s 90-100-110-120%.

 

Chosen

 

Priest

 

Целительное прикосновение.png Healing Touch:

  • Increased the cost of using the skill from 13-14-15-16-17 to 14-16-18-20-22.

Помощь богов.png Gods' Help:

  • Increased duration of the effect on all levels of the skill from 10-15-20-25 to 15-20-25-30.
  • Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28.

Изнуряющее бремя.png Exhausting Burden:

  • Increased the duration of the “Stun” effect when combined with the “Armistice” skill from 2-2-3-4 to 2-3-4-5 seconds.

Мистическая метка.png Mystic Mark:

  • Upon removing the mark, the target receives damage equal to a % of the magical attack of the character. The damage increases with the level of the skill — 60-80-100-125%.
  • The range is increased from 4 to 5 yards.
  • Reduced the cost of using the skill from 12-14-16-18 to 8-10-12-14.

Аура доблести.png Valor Aura:

  • Cooldown is reduced from 90 seconds to 70.
  • Increased the cost of using the skill from 22-24-26-28 to 26-28-30-32.

Воскрешение.png Resurrection:

  • After using the skill, the revived character gets the “Protection of the Gods” effect, protecting them against monster attacks for some time (similarly to the effect after reviving with a Life Scroll)
  • The duration of the effect depends on the level of the skill — 5-6-7-8 seconds.

 

Mage

 

Огненный шар.png Fire Ball:

  • Increased the damage bonus depending on the level of the character and the level of the skill.

Глаз дракона.png Dragon Eye:

  • Changed the accuracy bonus when using the skill from 50% on all levels of the skill to 10-15-20-25%.

Пламенеющая земля.png Blazing Ground:

  • Increased the damage bonus depending on the level of the character and the level of the skill.
  • Increased the cost of using the skill from 14-18-20-22 to 26-28-30-32.

Ледяная стрела.png Frostbolt:

  • The chance of successfully applying the effect to mini-bosses, bosses and raid bosses is increased from 15% on all levels to 30-40-50-60%.

Облагораживание.png Ennoblement:

  • Cooldown is reduced from 45 seconds to 30.
  • Increased the cost of using the skill from 14-16-18-20 to 24-26-28-30.

Аура огня.png Aura of Fire:

  • Increased the cost of activating the skill from 8-10-12-14 energy to 20-22-24-26 depending on the level of the skill.

 

Seeker

 

Воодушевление.png Inspiration:

  • For the duration of the effect, the “Attack speed” attribute is increased, depending on the level of the skill — 5-7-9-12-15%.

Исчезновение.png Disappearance:

  • The attack from invisibility now has a chance to stun the enemy. The chance to stun depends on the level of the skill — 20-30-40-50-60%. The duration of the stun on all levels of the skill is 3 seconds.

Щит Харада.png Harad's Shield:

  • Increased the maximum amount of damage the shield can withstand. Now it scales more with the level of the character and the level of the skill: the maximum value was changed from 820 to 2220.
  • Cooldown is increased from 20 to 30 seconds.

Опасный удар.png Dangerous Blow:

  • Increased the damage from bleeding on all levels of the skill.

Солнечные сети.png Sun Nets:

  • Range is increased from 1 to 2 yards.

Притяжение.png Attraction:

  • Range is increased from 4 to 5 yards.
  • Increased the cost of using the skill from 18-20-22-24 to 24-26-28-30.

Внутренняя ярость.png Inner Rage:

  • Changed the amount of health that triggers the skill’s effect from 20-25-30-35% of maximum to 30% on all levels of the skill.
  • Changed the percentage of the physical defense increase on all levels of the skill from 15-20-25-30% to 10-20-30-40%.

Жажда крови.png Bloodthirst:

  • Increased the amount of restored health when attacking an enemy under the effect of “Bleeding” from 5-7-10-15% of maximum to 10-15-20-25%.

Истощающий удар.png Exhaustive Blow:

  • Increased damage on all levels of the skill from 15-20-25-30% of the character’s physical attack to 30-40-50-60%.
  • Increased the percentage of lowering the “Skill cooldown” attribute on all levels of the skill from 15-25-35-50% to 30-40-50-60%.
  • Increased the cost of using the skill from 18-20-22-24 to 24-26-28-30.

Ожесточение.png Exacerbation:

  • Increased the cost of activating the skill from 8 energy to 18-20-22-24-28 depending on the level of the skill.
  • Changed the cost of sustaining the skill active from 4 - 5 - 6 - 7 - 8 energy per 2 seconds to 3 - 3.5 - 4 - 4.5 - 5 energy per second.

Солнечная мощь.png Solar Power:

  • Increased the cost of activating the skill from 5 energy to 20-22-24-26 depending on the level of the skill.

 

Paladin

 

Призыв Харада.png Harad's Call:

  • Decreased the chance of stun on all levels of the skill from 70-80-90-100% to 45-55-65-75%.
  • Cooldown is reduced from 25 seconds to 20.

Сакральный щит.png Sacred Shield:

  • Now the skill could be used only on an ally.
  • Increased effectiveness on all levels of the skill: before shield’s strength was 10-15-25-40% of the target’s maximum health, and now it’s 50-65-80-100% depending on skill’s level.
  • Decreased duration of the skill’s effect to 10-13-16-20 seconds depending on skill’s level

Защита света.png Light Defense:

  • Cooldown is reduced from 90 seconds to 60.

Иллюминация.png Illumination:

  • Added a limit on the number of targets in PvP — 2-3-4-5 depending on the level of the skill.

 

The developers’ commentary:

We have paid close attention to how the meta formed in both PvP and PvE battles. Some classes indeed stood out from the rest and these changes should help the weaker ones realize their possibilities in battles. Additionally, we took into account your feedback regarding some skills and fixed some issues with their interactions with certain attributes.

 

Other changes

  • Fixed the issue that Rogues could use the skill "Stealth" after the effect of the skill "Gouge" ended.
  • Fixed the issue that Necromancers could deal damage with the "Poisonous Shield" skill to characters under the effect of the guild skill "Guild Blessing".

 

The news about the Snow Boundary are coming very soon!

 

Be seeing you in the game!

AIGRIND

Edited by Peony
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16 hours ago, Peony said:

The maximum number of effects of the skill “Healing Spirit” is now 2.

 

16 hours ago, Peony said:
  • The skill no longer triggers after receiving damage from the “Damage Reflection” bonus.
  • The damage of the skill now restores hit points if the shaman has the “Steal Health” bonus.

 

Happy Christmas Higgs.

 

Disappointed at saturation... I still believe it deserves a reduction on that 10% Hps... 😕

 

I mean, tanks nowadays (dks especially) can reach an enormous ammount of hps, and removing 10% of hps is quite... hmm... unnecessary? 

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16 hours ago, Peony said:

 Scatter Shot:

  • Range is increased from 2 to 3 yards.
  • Removed the limit on the number of yards that the enemy can move under the effect of the skill.

Wish scatter still could effect somehow when enemy has wall behind him.

 

16 hours ago, Peony said:

Beast Trap:

  • Upon leaving the arena, the placed traps are no longer removed.

Is it arena or area? If it is area that's great.

 

And some part of the post is still Russian.

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11 minutes ago, Higgings said:

 

 

Happy Christmas Higgs.

 

Disappointed at saturation... I still believe it deserves a reduction on that 10% Hps... 😕

Seriously, can’t believe on that dk’s readjustment...

saturation more useless than before. Why does necros don’t need to pay life points for skill use anymore, but saturation still needing that ridiculous 10% lp sacrifice?

and what about exhalation? Damage still be dealt if the stun got resisted. Nice, now enemies can’t resist to that low dmg from that skill.

Some classes got ridiculous damage and buff improvement but others didn’t got anything useful, it’s really disappointing...

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I think that increasing the energy consumption on wardens fortification and taking away some energy every block would be very bad. Also mages dragons eye from 50percent to 25percent are you for real? 

 

Edited by Campione
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Well well well, priests are as shit as they used to be. Lowering the cd time on gods help is pointless, because with decent amount of cd u can use it continuously, aura cd reduction is ok, revive immortality is also alright, but it doesnt change anything actually, burden is just as useless as it used to be and ofc nerfing mystic mark because why not. Hope other classes arent soo forgotten as priests 🙂

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I rarely share any criticism on such subjects before actually seeing them but as bad as it seems "on paper" I gotta say that this can't be a good fix.. And it definitely is not made accordingly to people's feedbacks&opinions, so I don't know where that came from. But yeah... I could give more details and back up this opinion of mine but as it seems it'd be close to pointless according to the skill "fixes" you plan on executing. 

 

Rest of the update could very well be alright but the balancing part of it just ruins it for me at least. You pretty much buffed classes that were already considered overpowered, and nerfed the ones that were considered underpowered.. Don't know how you came by with that decision but it's definitely not something I personally wanna experience. Then again, WSO is probably getting used to the decrease in player base by now so it doesn't really care if few come or go. Game remains somewhat the same - Half-dead ish with barely any new players while the old ones are slowly but surely getting tired of updates such as this one, and simply give up on the game they once saw potential in.

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Hola.

muy buen dia, en mi opinion creo que se les paso la mano contra el mago, dependemos de ojo de dragon para recuperar energia y atacar rapido, y lo nerfearon muy feo, ademas el aura de fuego nos es util a bajo costo de energia ya que usamos muchisima energia en otras habilidades, y nos perjudicaron mucho al subirle el costo de energia y no fueron unos puntos, fueron mas de 15, por favor equilibren bien eso, ya que nos volveran la clase mas frustrante de usar. Y ami me facina el mago.

por otra parte los felicito mejoraron muy bien al encantador o charmer, 

 

gracias por leerme y que tengan un excelente dia

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2 minutes ago, Akasha said:

20191213_170431.png

Santa read your letters! Enjoy!

I mean... As far as our letters go, I think you read em n did the straight opposite. But appreciate the fact you read em nonetheless! :flying-crazy-rabbit-emoticon:

Edited by TheSoulless
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These changes are impressive but they have a lot of consequences. I hope devs will make necessary changes to the game features. For example ,the flag hp in wars should be increased to account for the extra dmg increase from skills.

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16 hours ago, Peony said:

Помощь хаоса.png Chaos’ Help:

  • The health of the summoned monster now depends on the current level of the character and the level of the skill: the maximum value was changed from 1200 to 320 (character of 32 level, skill at 4th level).

 

3620 u mean

 

16 hours ago, Peony said:

Звериный капкан.png Beast Trap:

  • Upon leaving the arena, the placed traps are no longer removed.

area u mean

 

16 hours ago, Peony said:

Сакральный щит.png Sacred Shield:

  • The skill could now be used on an ally

we already could use it on an ally, i dont understand, whats new?

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4 минуты назад, lallouss сказал:

3620 u mean

3200

 

4 минуты назад, lallouss сказал:

area u mean

and arena too

 

5 минут назад, lallouss сказал:

we already could use it on an ally, i dont understand, whats new?

could be used only on an ally

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3 minutes ago, Peony said:

could be used only on an ally

Image result for y u do dis

 

so at lvl3-4 if i use it on ally, paladin gets it also? can u make it at least if at lvl3-4 can self cast it also? so no need someone beside you to cast it on

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Always the same 🤬 Better erase the Charmer class because you developers are making it weaker and weaker on every update. I am serious thinking of leaving this game because developers are partial and in favor of the Sentinels side. REALLY LOWER THE HP OF CHAOS HELPER FROM 1200 TO 320. WHY IS ONLY THE CHARMER THAT HAVE ALL SKILL COST INCREASE?? WHY?? ONCE THE SKYLORE IS RELEASE I AM OFF.

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Some class that already OP becoming more broken I don't know what to say.. but atleast Seekers now got a 3 seconds stun in dealing damage while in invisibility state + others buff.

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5 minutes ago, TheSoulless said:

I mean... As far as our letters go, I think you read em n did the straight opposite. But appreciate the fact you read em nonetheless! 

 

Please, spare the bittersweet comments with no clear point or defined purpose, you're welcome nonetheless! 

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Warden won't even be able to tank rip - 10 energy every block plus increased the fortications cost and its an active skill lol with those the energy will be drained very fast and even if you're at a guild with max energy regen and even if u have a full energy regen set the energy will still be depleted cause of the amount of block and that is minus 10 energy every block and active fortification with increased energy consumption and what about other skills lol RIP energy = 0 within 2-3mins if tanking bosses or doin raids

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3 minutes ago, Deimus said:

Always the same 🤬 Better erase the Charmer class because you developers are making it weaker and weaker on every update. I am serious thinking of leaving this game because developers are partial and in favor of the Sentinels side. REALLY LOWER THE HP OF CHAOS HELPER FROM 1200 TO 320. WHY IS ONLY THE CHARMER THAT HAVE ALL SKILL COST INCREASE?? WHY?? ONCE THE SKYLORE IS RELEASE I AM OFF.

 

It's 3200. And charmers are the ones among few other classes who got very nice adjustments. I don't honestly know what you're talking about there.

 

1 minute ago, Kamisama said:

do you mean shaman can cast 2 heal on 1 target ?

 

 

Seems so. 

 

Edited by Higgings
Added and Removed some parts
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14 minutes ago, Sai Chandra said:

These changes are impressive but they have a lot of consequences. I hope devs will make necessary changes to the game features. For example ,the flag hp in wars should be increased to account for the extra dmg increase from skills.

Let's wait to see how these changes will work in practical situations, no need to worry too much now. All necessary adjustments will be made accordingly. 

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1 minute ago, Akasha said:

Let's wait to see how these changes will work in practical situations, no need to worry too much now. All necessary adjustments will be made accordingly. 

 

Including some love to dks? ._. 

 

Edited by Higgings
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7 minutes ago, Deimus said:

Always the same 🤬 Better erase the Charmer class because you developers are making it weaker and weaker on every update. I am serious thinking of leaving this game because developers are partial and in favor of the Sentinels side. REALLY LOWER THE HP OF CHAOS HELPER FROM 1200 TO 320. WHY IS ONLY THE CHARMER THAT HAVE ALL SKILL COST INCREASE?? WHY?? ONCE THE SKYLORE IS RELEASE I AM OFF.

chill abaut chaos help hp they wanted to mean 3200

im the same with the saturaiton health cost, even if i dont play the deathknight the cost is too high for make an actual change

im happy now wardens wont be much immortal and the barb will be capable to tank masses

remove hp use of saturation! that makes the skill pointless and almost useless even if its at maximun lvl

also didnt rangers got eugth dmg???

 

Edited by lore
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6 minutes ago, Akasha said:

 

Please, spare the bittersweet comments with no clear point or defined purpose, you're welcome nonetheless! 

Pretty sure I already made my point in my previous comment. If you'd "read our letters" you'd know this without me having to point it out.. Just saying. 

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1 minute ago, Deimus said:

How about lower the dmg that seeker do?? That you would do right?? Seeker has become stronger that any class.

 

They compete with bds and sometimes they even lose on that. Seekers are supposed to be dmgers, Bds tanks

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Just now, Higgings said:

 

They compete with bds and sometimes they even lose on that. Seekers are supposed to be dmgers, Bds tanks

Yup, attack speed bds would always out dmg seekers. Maybe now it will be closer,

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6 minutes ago, lore said:

chill abaut chaos help hp they wanted to mean 3200

im the same with the saturaiton health cost, even if i dont play the deathknight the cost is too high for make an actual change

im happy now wardens wont be much immortal and the barb will be capable to tank masses

But the skill cost is still very higher. It should be 22-26-28-32 and lower the cooldown.

Edited by Deimus
correction of comment
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And the nerf of the shield mage skill? That skill is stolen, absorbs damage ridiculously .. The only good thing is the Necro skill which I appreciate, but I smell like there will be a trap in that ..

 

#NerfMage #NerfShieldMage

 

Edited by Higgings
Please, use normal sized letters
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