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Why Skill Charge Always Fail??


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my barbian charge skill lvl 5,

but always fail.

Bladedancer skill Hams 99% work

Please GM Fix it :'(

 

 

Dev never love barbar

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my barbian charge skill lvl 5,

but always fail.

Bladedancer skill Hams 99% work

Please GM Fix it :'(

 

r u s¥¥¥ing me?,ham never work 99% i can assure u 100% but charge does only stun isn't, play bd 1st then u can judge it,melee skill always sucks.
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r u s¥¥¥ing me?,ham never work 99% i can assure u 100% but charge does only stun isn't, play bd 1st then u can judge it,melee skill always sucks.

 

 

Hy u dnt think i dont play b.d, i play 4 melee class, d.k, b.d, rogue, barbar. b.d success 90% ham. I know u dont play barbar. If u play barbar, u will know problem on charge.

 

 

add

Roar vs Sap

Roar is pb-aoe skil 3x3 and reduce small percentage dmg enemies

Sap is single target skill, reduce middle percentage dmg enemies and reduce attack speed

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Hy u dnt think i dont play b.d, i play 4 melee class, d.k, b.d, rogue, barbar. b.d success 90% ham. I know u dont play barbar. If u play barbar, u will know problem on charge.

 

 

add

Roar vs Sap

Roar is pb-aoe skil 3x3 and reduce small percentage dmg enemies

Sap is single target skill, reduce middle percentage dmg enemies and reduce attack speed

 

why r u bringing roar vs sap? This is charge n ham we r talking about,is ur bd reach lv 18 yet?,if not u're just talking bulls¥+t,most of the time its always fails 60% bcuz it can be parry,dodge n block,its just the same as charge's stun but charge is better when on range.wtf 99% its hyperbole,play ur bd to max lvl then u can learn the truth.
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add

Roar vs Sap

Roar is pb-aoe skil 3x3 and reduce small percentage dmg enemies

Sap is single target skill, reduce middle percentage dmg enemies and reduce attack speed

 

sap n roar advantage n disadvantage:

Advantage:

sap:20%damage reduction and speed reduction.

Roar:area effect and no need to click on every target.

Disadvantage:

Sap:single target only.

Roar:15% damage reduction(less 5% than sap).

So the disadvantage is 1 and 1,idk where the IMBALANCE is.for me its already balanced by devs.tell them if im wrong.btw their effect on lvl 5.

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sap n roar advantage n disadvantage:

Advantage:

sap:20%damage reduction and speed reduction.

Roar:area effect and no need to click on every target.

Disadvantage:

Sap:single target only.

Roar:15% damage reduction(less 5% than sap).

So the disadvantage is 1 and 1,idk where the IMBALANCE is.for me its already balanced by devs.tell them if im wrong.btw their effect on lvl 5.

 

 

 

Single target is easier than pb-aoe.

 

 

Cuz charge is range stun, all very hard for you?

Charge is harder than ham. Charge isnt just fail stun. but, charge can miss click in anytime altough your distance is 6 yard from enemies. Why ar u dnt try play barbar? I have b.d and barbar. I was test it. and now u must play barbar and test it.

 

 

Remember, charge range 3-4 yard and b.d 0-2 yard. B.d have short time cooldown and small manacost.

 

Range class have 6 yard range for attack enemies and 5 yard range for use anti attack skill/stun skill

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@mrX:Excuse me but r we having conversation about charge n ham or sap n roar?,ur quote r always up side down.im not stupid n i know SINGLE target is easy but aoe is easier u can click anywhere without targeting ur opponent as long in its range.bd advantage on melee,barbar advantage on range,dont ever compare bd skill is more awesome than barbar,they r just the same with different advantage.fail just the same,charge stun can fail n ham can fail,no need to argue on comparing both of their skills cuz u know the drill if u put it on good use.i dont need to play barbar cuz i always fights barbar on pvp cave n arena,just seeing it i can understand the situation,btw i heard barbar charge is now 50%.i really pissed when someone comparing same melee skill to other melee,cuz melee worst enemy is range(as always).but i feel kinda bad that it needs to take 3 yards to activate charge,not 2 like last time,n if bd ham range will be up to 3-4 yards (so barbar like u should know how valuable charge is),when ham is only good for melee only n when its up to 3-4 yards is very useful against range,i dont like that if thats happening so were u,there will be many pros n cons if does,then be greatful with charge but i like charge that is only 2 yards minimum like last time. N i hope that bd ham duration a bit longer but 3x bleed(make it 5 sec than 3 sec and 3x bleed as usual).to me mrX support apis suggestion because of bd ham can use on short range n charge always fails?,i dont think so cuz i got stunned on lv 20 barbs most of the time.to me this thread is about to make barbs look like bd n stun everytime,that could be worst than rangers blessing and warlocks circle.

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u play b.d without tactic so u always dead by range class. ur problem, u dont have tactic for killing them. ask to all barbar in ur server, how they hard play barbar and how are they hard to kill range class. AOE is not easier remember, when u have lag, possible ur position is not same. its can fail cuz bug location.

 

 

u dont want play barbar cuz u fear if ur b.d become weak. we just need our charge stun success and return our min range, not more. and u never like it.

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Need a compare?,i really hate this but its a must.

Bd ham advantage:

1.short distance

2.cause bleed

3.semi stun

4.fast cooldown

5.low mana cost

Barbs charge advantage:

1.long range

2.long duration(5 sec)if stun

3.full stun

4.good for running target

5.good for getaway skill like trap

Bd disadvantage:

1.cant use more than 2 yards

2.short duration (3 sec)

3.fail most of the time

4.player can still hit u

5.bad for range

Barbs disadvantage:

1.cant use less than 3 yards

2.fail most of the time

3.long cooldown

4.high mana cost

5.bad for melee

I dont see whose op here,all clean n balanced,5x5 all of em.add more if had in mind i can assure u its all on above.

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u play b.d without tactic so u always dead by range class. ur problem, u dont have tactic for killing them. ask to all barbar in ur server, how they hard play barbar and how are they hard to kill range class. AOE is not easier remember, when u have lag, possible ur position is not same. its can fail cuz bug location.

 

 

u dont want play barbar cuz u fear if ur b.d become weak. we just need our charge stun success and return our min range, not more. and u never like it.

 

its all about ping,no bug location,same as bd i can also have lag on positioning my ham,i was 2 yards on shaman n he use quake on me then i use my ham then the ham wont execute even if i use pro or extreme tactic it wont change anything.aoe is very convenient n u deny its hard to use it?,then lets sap become aoe i must've think its crazy,how hard is roar  to use,u have to get close to ur opponent 1st by hitting them 1st to make sure u r in contact then use ur aoe roar,unless u r a noob that cant use roar properly.its easy any1 can try it.
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u dont want play barbar cuz u fear if ur b.d become weak. we just need our charge stun success and return our min range, not more. and u never like it.

 

i told u i dont need to play barbar,if ur intention just need charge to success and return min range?,why r u adding,using and comparing bd skills to barbs in the 1st place?.only idiots cant tell that they already have been balanced.if ur excuse just need charge to change dont add bd in this thread in the 1st place.u really like to make enemies dont u?.
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Need a compare?,i really hate this but its a must.

Bd ham advantage:

1.short distance

2.cause bleed

3.semi stun

4.fast cooldown

5.low mana cost

Barbs charge advantage:

1.long range

2.long duration(5 sec)if stun = fix = 2.5 sec

3.full stun

4.good for running target

5.good for getaway skill like trap

Bd disadvantage:

1.cant use more than 2 yards

2.short duration (3 sec)

3.player can still hit u

4.bad for range

Barbs disadvantage:

1.cant use less than 3 yards

2.25% stun work

3.long cooldown

4.high mana cost

5.bad for melee and range

I dont see whose op here,all clean n balanced,5x5 all of em.add more if had in mind i can assure u its all on above.

 

 

i told u i dont need to play barbar,if ur intention just need charge to success and return min range?,why r u adding,using and comparing bd skills to barbs in the 1st place?.only idiots cant tell that they already have been balanced.if ur excuse just need charge to change dont add bd in this thread in the 1st place.u really like to make enemies dont u?.

 

 

cuz b.d have improve skill since v3.0, why arnt dev improv barbar skill? ur problem is not just for barbar, but ur problem with m.c and forsaken, u hate legion ppl. and i see ur post want improve all sentinel skill. Im not complain to b.d too, I complain all healer class.

 

 

Remember, im not just complain for barbar too, but mage is too. should everytime mage always dead in war? i dont play mage. totally i just want all in this game have balance skill of every class.

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cuz b.d have improve skill since v3.0, why arnt dev improv barbar skill?. Im not complain to b.d too,

 

 

 

 

u're not complaining?,sounds to me u ARE now.charge skill is already good there is no need for improvement.u said that u only want to change charge stun% and get back the usual 2 yards min,but ur complain about how bd get an upgrade sounds u really wanna make barbs charge MORE powerful than what u r wish for,if charge always get stun then aigrind will automatically make some flaw to charge,u cant get perfect skill on every class.btw why r u changing barbs disadvantage to melee n range too?,r u a noob?,that thing is good for range,r u really play barbs?.i want to change ALL sentinel skill?,i hate ALL  mc n forsaken skill?,when is that?,where is the proof that i told u that?.i didnt say ALL,r u accusing me randomly?,i only hate warlock's circle n shaman's quake,thats all,why r u saying ALL?,i dont envy other mc/forsaken skill,other than that they r good.
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Im win now  :pleasantry:

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  • 3 months later...

im feeling chance of charge has been reduce again, but developer is not telling it :sorry:

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  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...

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