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  1. The title says it all. Why do we have to walk so much in the game? Especially at the beginning of the game. From a two hour questing, more than half of the gameplay is walking between quest scenes. Tap, tap, tap. TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP. This was annoying, right? Well, this is why I literally hate questing in Warspear Online. Go here, go there, talk to that guy on the other side of the island, who will send you back here anyways, visit these five locations, kill a thousand monsters with no damn reason, struggle with collecting their stuff which is not even hundred percent that it drops, but most importantly: walk, WALK, WALK! Because we have no other goddamn idea! Walk and tap the screen! Tap it, I say! Please, consider adding instant travel to quest scenes. It will make questing a bit easier and much more enjoyable. It will take away the problem of searching for the quest area as well as the problem of reaching it. A LOT of MMOs have this feature, why leave out Warspear Online? Or if you are really stubborn and don't want to improve your game this much, then at least make teleport scrolls cheaper and usable for any areas. I don't see why didn't you do this in the first place. Thank you!
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