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Found 13 results

  1. Autocrata

    Arena Rewards

    I remember reading somewhere Reivenorik saying that we are still going to get new rewards for arena soon. Is that true? If it is,i would suggest it to be a belt . Hopefully not weapons, considering it would be unlikely that those weapons would be balanced for all classes, with boosted stats it would probably benefit dmg classes a lot. AiGrind should also add cosmetics to buy with that currency (weapon skins and costumes), that would give players a reason to keep participating, even if only getting low positions to increase currency . it would be enough to have more people actually participating, decreasing the need to form "lose teams" . Which is the biggest problem in Warspear Pvp , the fact that, you either form lose teams or you wont be able to compete, because your oponents certainly will. And those that had to farm that way know that , it is incredibly boring and unfun "Go in, kill enemies that are standing still,go out" rince and repeat. Not only it isnt fun, but you actually learn nothing from that, and do not grow as a pvp player Ps: the potion that increases 60% healing should be nerfed.
  2. Hey , i have few suggestions that came up to my mind this morning , for the upcoming patch. 1. the game needs refresh , plenty games offer variety of graphical options appealing to players. my suggestion is to have the option to choose between current old user interface and some new more stylish user interface. 2. remove options like fullscreen option on smarthphone (since i guess you cant play it windowed). 3. remove send bug report since it was never used. 4. mc coins . please remove those discounts of 10% 30% 50% 70% 90% like mc are going to go back to regular prices , i mean its kinda fake ads and stupid when it has become the regular pricing , and just add discount% when they really are on discount during weekends. 5. some maps are huge , the map window is really tiny , i suggest either make the window bigger , either add scrolling + - options so u can see more part of the map 6. the game needs more music , like dungeon specific ,town specific , area specific. 7. make this area here to have the options to be changed . 1st option to change the background so players can customize how other players see their stats 2. give option to change the frame , and make those frames to be achievable , like for 200 achievements you get specific frame , or for dominating arena and so on like gold silver frames and stuff , like frame for guild leaders and so on. 8. Add BUY request in dealer . you have selling offers , but we also need buying requests , you put item you want to buy on market for specific price , and if someone wants to sell it to you it it will be much easier ,(yes you will need to be able then to scroll through all possible equippable , and non bind items) and it will reduce the need for the player to spam chat with no effort. then when u buy or sell item it will be shown under the item : average buying price , average selling price. 9. Make stock , or the option to trade gold for mc and mc for gold. and also a history graph of the movement for the past 1 month. 10. Put option for duel(as mentioned in a post before mine) to be able to duel someone without the need of potion and also option to set some reward for the winner , while also excluding option to use any potions during duel. 11. add rewards for 400 and 450 achievements , since some players long time ago achieved those. 12. add more pve content, more elite mobs in caves for those who cant solo bosses of their level to still be able to kill some rewarding mobs. 13. increase the gold drop rate and drop chance , make the game not so pay to win. 14. when you implement patch for the new lvl 30, invest in good marketing campaign with all implemented improvements , so to attract new players to actually come to the game (which will find it visually appealing).right now only niche group of people want to play outdated graphics. 15. add sex change. 16. as weapons have glow when they are +10 make shield to have glow also. 17. fix those bugs where hair gets our of hats or out of cloacks . (when equipped with vampire costume and loking from back) 18. make the movement of weapons look more natural,(if you equip ice dagger when going downwards the character swing the weapon so so awkwardly) 19. add possibility when u press enter to be able to type and send messages so during important things like dungeon or arena to be able to easily chat with other people. That's it for now. also i have few anti suggestions:(since i hear some kids yell for that) 1 don't add wings 2 don't add mounts 3 don't add housing EVER.
  3. subhojeet

    some useful tips

    I saw a review at play store. There aigrind replied on someone's comment. That reply means share with us what is your expectation to make game more good. As currency in this game we found gold. Mcoin is just a shortcut way. But in This game they made the production of gold very low. Where creates gold? npc and quest giver. Ways of production gold, (1) quest gives a little gold. (2) killing mobs gives you 2-8 gold maximum which is worst side of gold production.(4) dg drops gold value in npc if a item cost 30k at market, that item cost in npc 500 gold. so there is rare chance of produce gold. def 3= 1 gold, dmg 3= 10 gold, cata and ess = 1 gold, bars =250, 500, 750, 1000 gold. (5) boss drops value similar to dg so read 4th point again. (5) from mcoin item u can't produce gold because it cost in npc 1-10 gold. so we found quest, some drops(dg and boss), bars. only these way gold produce in game. i think this is why mcoin value in gold going down. devs should increase production of gold in game. They should active mobs farm area. a huge number of players were disappeared after release gold drop system in game. when there will be more chance to grind gold from farm maybe people will be more active. They should give a proper npc cost to a dg drop. example A gear drop, if that gear's npc value 30000 gold. The owner will force to sell at more than 30000+ gold. and buyer will try to manage his gold for buy. Otherwise buyer will say i buy 3000 gold u want sell? and seller will see there is no choice. These is how market goes down and they give up. So if gold production increase and dg drops get a proper npc value. People will more active to grind those. Based on value every item should have a proper npc cost. Game should create a item's cost in npc. example relics, unity sign, craft resources etc. Mcoin items should have a proper npc value which will create those items market value. example if 1 piece sign cost in npc 2000 gold. owner will sell it at 2000+ gold a piece to others. and buyer will manage gold for it. Otherwise buyer will say 5000 gold for a set, seller will see npc value 10 gold then better sell at 5000 gold. Why mobs have gold? do they steal gold after kill players? They should add some items(stones or cristals) on mobs which have npc worth. example normal adds drop dark stones cost in npc 1000 gold 3% drop rate, strong mobs drop blue stones cost 2000 gold 3% drop rate, mini boss drop yellow stone 5000 gold 3% drop rate, normal boss drop red stone 10000 gold cost 3% drop rate, big boss drop pink stone 30000 gold cost 5% drop rate, raid boss drop white stone 50000 gold cost and 5% drop rate. people can use this stones for trade of gold and can sell in npc. The time i had entered first time in game i saw many players in every town and at whole map many players spread They farming. There was farmers, dg spamers and arina players. Now days it is hard to see people at towns Except some towns like map4 t3, t4 and map2 t1, t4. Where players disappeared? many will say they got busy in their real life, Then where are the new comers? who will full-fill old players place? My suggestion for new comers. devs should add map1 mobs drop some colorful lvl 6-8-10-12 gears and weapons which have 2-3 status and npc cost 100-400 gold. and for map2 do the same with lvl deference. Every year costume contest happen we see many costume looks well but not win any place. Use those costumes for drop at map2 boss. and make boss hard so people need party for kill boss. Must give one tutorial or auto quest for first entry in game. tutorial auto quest will give knowledge how to start a unknown game. Don't make a char solo every thing and unbeatable. This thought killed others chars. example: after rise of wardens in game paladin, priest and druid are almost died. My last request is take a look at crimson corundum. I think last update made craft items value down.
  4. For everyone that understand this. Do you know how to teamwork as much as possible. There will be a whole army running with you and as soon as you get to the area. Only 5% out of the army is actively working there asses off to pass the event. Whether war or just time trial event. These players aren't afk, they aee sitting back watching becuase they feel as though enough of us are handling it. But we aren't cuz 40 out of 50 players are sitting back while the rest cant even hold off a full force of whatever the event is. Need a number requirement of participation for these events. I have made a way to fix this. -Give a counter of all the people in the area of event. If there is 20 people, say 20 people -Based on the event type give a number of participants in the area needed (required) to pass event If 19 people are needed with interaction, in a different color, say 19 needed with interaction for this event. -Now here is the part that is good. Players will go afk. Give the ability to players mark those AFKers. With a a numver of AFK reported. -Have a condition statement that tests if they are indeed interacting (attacking) with event mobs or other opponent players. if not interacting....make the players be sent to MAP 1 WITH NO ABILITY TO TELEPORT BACK TO EVENT ISLAND. THEY HAVE TO PAY THE FEE TO VOYAGE BACK TO ISLAND WHERE EVENT IS TAKING PLACE. have the players be marked full body red. I understand there is a system whereas ppl can hit mobs and then walk away and sit still with interaction active. time for a change in the system then. If the devs think its too much. I can code them this entire thing right now in there preferred programming language. This may not solve the AFK problem. But at least the feeling of punishment is helpful (If it seems a little too forceful send them back to t1 of event map. If your not gonna help. Dont come and waste no one elses time.
  5. TheSoulless

    New expert skill for mages

    Hello and welcome to my topic! First I'd like to say few things that some people might misunderstand. I'm a mage main, and even though I've played all the classes that warspear has to offer us (at some point), I still can't really tell what would someone who is playing a shaman or druid mainly think of this. So please, be sure to tell me your opinions and overall thoughts about this. So lets get to the subject of this topic. My suggestion is: A summon frost/water/fire elemental (I think they'd all suit mage pretty well). What it does, is stronger version of this relic that we already have: Relic of dispelling. The elemental clears out the target's positive effects, including deathknights' secret reserves if they're active, shamans'&druids'&charmers' heals, ferocity&resilience skills and so on. The elemental would use the skill every 3rd sec. The more skill points you spend on it, the longer it'll last, and the more hp it'll have. On top of that, it deal low magic damage to the target (melee range). The skill wouldn't be that strong in pve scenarios, since bosses would resist the effect of it's skill, but still the low mdmg that the elemental deal will come in handy. If you ask me, giving mages another skill that works well in pve, would make them overpowered there, since they already are probably the best caster in pve. Still the skill would be great and make them little more useful in pvp scenarios. Skill cooldown would be moderate, since its an expert skill (something like the cooldown of charmers' bird). So thats my suggestion, now shoot me with the opinions and thoughts.
  6. Hello. I'm Thsoulless, other known as Miro, And I'm here to talk about the latest update that we just recently got. So... I think the lack of class balancing has already been gone through in quite a few topics and conversations, so I'm not going to take that in to this post at all. But instead of doing so, I'm going to tell you, what actually made me pretty upset and confused, was the prioritizing devs had in this latest update. I'm not sure about all the bugs that different classes have at the moment, but I can at least speak for mages when it comes to skill bugs. Anyways, I'm not going to start with the bugs either.. No... I'm going to start with this new oh so wonderful button that we recently got. Yes. That tiny little thingy added next to our hotkeys. Ok so.. I'd honestly like to hear what on earth is the function of that tiny little piece of something that will get my topic removed before I even manage to get to the end of my sentence.. I can tell for sure, that none of my friends is using that, and neither am I. If you get used to it, and "master" it, you save max 0.5secs. And if you're in such a hurry to enter miracle shop/chat/character menu, you should probably reconsider wether you should finish the intense dg first and then say "What's up" to your lad, or do it mid dg. Anyways, now someone will say "Oh but if you use it constantly, and save 0.5 secs each time, you'll save a lot of time after 100 years of using that thing", and yes. Thats true. You'll save some time for sure, but what about those situations, where you're a little tired for example, and accidentally open up that handy cap, and fire up a character menu mid intense arena fight or something, while you have a +10 rogue on you, who is thirsty for your oh so innocent blood? What are you going to do? As a caster its pretty obvious. Mostly you'll end up dying the moment this happens. And if it somehow doesn't, you probably just missed heal on your team mate, and he died, so now you're in 2v1 vs a +10 rog and his COMPLETELY BALANCED AND FAIR friend, +10 barbarian. So basically, this little shortcut just got you killed, and theres nothing you could've done about it. So here we get to my first suggestion of the topic. If the shortcut mostly judt causes death, sadness, pain and depression, I'd hugely appreciate to at least get an option to take it off, or move back to the old hotkeys with just one extra slot in it (If not just completely remove that thing). Next up we got the bugs. I have already told to support team and @Daria about the bugs mages happen to have, and as I mentioned above, I can't really speak for any other classes since I've not really noticed anything. But the bugs themselves are not the point of this, but prioritizing updates, fixes and patches. I'd include balance patches there as well but I did say that I wouldn't talk about those in this specific topic.. So the energy regeneration bug seems to be just an accident among other bugs (obviously), and since I've tried coding myself, I can tell that its not easy, and there will always be such tiny (or not so tiny) mistakes. Thats fine, since they will always be fixed. But lets take the bugs that mage has at the moment for example. I sent the report ticket about 3 weeks ago. I got an reply saying that support team is aware of these, and they will get them fixed as soon as possible. But now we've had at least 3 server restarts, and 2 shut downs, and yet they're still not fixed. Instead of fixing the old bugs and problems, we (this wonderfult shortcut to your bag and stuff) 2 new castles, new relics, stat&guild skill patches and some HUD changes. Yeah those are cool and pretty big things I'd say. But thats the point. Leaving bugs such the ones mages have to deal with, that pretty much change the way the whole class works in any form of pvp, makes it feel like we just get new bugs and problems, before devs even manage to fix the old ones. So my suggestion would be to do small fixes like monthly (whatever gets reported), or at least include all the bug fixes in the next bigger update. That way we, players keep our motivation in playing, since we know that devs actually hear us when we need them to do such stuff for us. Thats what I hope what happens with the current bugs. Especially the energy regeneration bug. Such a bug that affects all classes and players in pretty much whatever they do will cause many player loses and hate towards the support team very quickly. And I don't think that none of us wants that. But now... Finally we've come to the end of my post/topic/book. Thank you if you actually made it to the end of it, and even if you didn't, I hope you at least got my points. I can see a bright future waiting for us. But nothing good can be reached without work. And thats the way we learn from our mistakes. (._.)/ Peace
  7. REAPER

    Small tips and suggestions

    Hello everyone, welcome to my topic. Here is a small list of suggestions I have in mind and hope they would make this game more colourful and easier to play. So lets get started!! I think we all remember that during festive events, the range attacks of casters change colour and animation. I think this should be permanent with an mcoin item that adds a specific animation on the basic hits and colour. It could be two items if needed (one for colour and one for animation) Also, I think it will be a good idea for all range attacks to be able to be "edited" in our liking. Not only casters but also hunters and rangers. Under this category I would like to add the idea of changing the colour of the skills of the characters for example: Necromancers poison shield, priests aura, mages sun shield, hunters combat stance. (You get the idea.) As I healer I found myself many times frustrated that I cannot see who is healed at the time (specially when there are more than two healers in party) and losing in most cases precious time. To prevent that from happening I suggest on the side of the screen where the party members are listed, near their name should be an icon that shows who is under heal effect but also under stun/poison. Another idea I have is that all items that can be found in dungeons or from boss drops, (costumes, armors, accessories, weapons) should have a time limit before they become bound (personal/receiving) to the holder. That way more people will be able to get the specific items cause the people not intend to use them will have a reason to actually sell them instead of holding them on forever cause they cant find a buyer willing to pay they (usually astronomical) price. Also, this will prevent resellers from storing all items and then monopolizing the market (asking more and more as each new buyer adds to the sum) I think we are in the need to move on further and advance the AI of the mobs and give them the ability to use skills on the players in the last areas of Ayvondil. My last 3 suggestions I have seen somewhere here around but I would like to list them as well. Activating arena or other long lasting buffs from skill menu like the guild skills. A list on the character menu that shows the remaining time of active skills, potions, scrolls and guild buffs. The ability to see the remaining time left to get +1 refilled stamina without the need to walk to a dungeon and check it the gate.
  8. Greetings, I've had this idea for a while, giving out my opinions to improve the game, I assume this will attract many new players. I'm not writing a whole essay, therefore I'm keeping this as simple as possible. I thought that they should add Mounts to the game, for people who aren't familiar with what mounts are, they are creatures that we can ride through the map faster than just walking. Would save time, trust me we got some lazy players out there. Example of some mounts; Horses, Bears, Tigers and some other where WarSpear can come up with. My second opinion is having a pet with you, i'm not talking about minions, i'm talking about like actual pets for example; a small puppy, a bird, monkey etc. Depending on the pet, they either will give you more health or energy throughout your journey in the game. Of course you have to feed them, but they will stay with you permanently, not an hour. Same to the mounts, permanently. Another one which is, have another dimension for guild members to hangout, have their warehouse chest in it, a place to duel and more. Since i mentioned warehouses, players should have their own warehouse in each town where they can place their items, and gold, basically a bank. and warehouses for the guilds should be changed to Guild Warehouse. Mailman? Basically where you get to send an item or gold to another person in the game, great for transferring gold and items to another player in the same account. I hope you agree with me with these opinions and make WarSpear a better game. Thank You, Azixeon.
  9. Day of the Dead (Spanish: Día de Muertos) is a Mexican multi-day holiday, acknowledged internationally.In 2008 the tradition was inscribed in the Representative List of the Intangible Cultural Heritage of Humanity by UNESCO. Scholars trace the origins of the modern Mexican holiday to indigenous observances dating back hundreds of years and to an Aztec festival dedicated to the goddess Mictecacihuatl, lady of death - or La Catrina; wife of Mictlantecuhtli - La Muerte; lord of the dead. this is one of the liveliest Mexican events, because, they say, the dead come to visit their relatives. It's celebrated with food, cakes, party, favorite music and candy, the favorite of children are sugar skulls. People use skull masks, wear clothing with painted skeletons or fantasize death and decorate their houses with flowers. The festival begins in 31 Oct, ends in 2 Nov. Coinciding with Halloween; I had the help of a brilliant artist amoung us to transform my ideas into art, here are some suggestions of costumes for next halloween events: La Catrina black La Catrina scarlet La Muerte Corpse hatter
  10. Aren't you TIRED of not knowing HOW MUCH TIME do you have left from the POTION you used? Aren't you tired of having to worry about HOW MANY QUESTS can you complete before the permanence potion you used RUNS OUT and you accidentally may LEVEL UP? This is a really useful feature many of us had a huge desire for for a very long time. A separate menu window showing the time left for each potion, card or other effects influencing you. It is time to stop releasing massive updates, it is time to polish the old ones and it is time to deal with these small but absolutely useful issues. There are a lot of like this one. What do you think?
  11. Hello there, fellow players and developers! I have written numerous (okay, only one to be exact) suggestions about newbie players. I have received many feedback about the game, and one thing was pretty similar in all of them. Well, here's the thing. Warspear Online is currently available only on a few languages; English, Spanish, Portuguese, Russian and some Far East language (I'm not sure which). Even on EU-Emerald, which is considered to be an English server, there are too much people speaking literally no English, or so low lvl, that I actually cannot understand (LOL). So. Why not translate the game to some other languages as well. German would come pretty handy, also French, and so on. I know the answer you'd probably write here if I finished here: You don't speak those languages very well, or don't have the time, mood or even money to find people to translate the whole game. Or maybe that you're working on it, but things are a bit complicated. Well. I want to refer to my topic about a tutorial for new players. Someone mentioned there some kind of tutorial island, that would be an awesome feature in the game. http://forum.warspear-online.com/index.php/topic/48421-game-is-too-hard-and-complicated-for-newbie-players/ Well, let's make a tutorial area showing new people every part of the game, crafting, dungeons, equipments, and so on (Read the linked topic for more). This would be much shorter to translate into many languages, and people could do something with the gained information even if the furher parts of the game wouldn't be available on their own language. We can also help you, guys! I speak German, Hungarian and also Bosnian (which is similar to Serbian btw). I think if we work hand in hands, we could do something with this problem. Oh, and we're free! Not costing any money to you That's all for now, feel free to comment!
  12. firemastar

    we need more hot spots in game

    please even not all skill can be in hot bar what about pots and scrolls , its hard when you do something to use scrolls and pots if you can add like anther 9 hot spot , that will help much watch attached file hope Dev will take this seriosly
  13. Alert you guys development. This event had only attack addition to the players .... So I got the following questions: Point 1: And the defense? Where is the defense to such an attack? Point 2: Where is the Hp of a magic class for much damage? Point 3: What resilience supports a physical class Full Critical Chance? Point 4: You will have a solution?
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