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  1. Forsaken Mirror Applies the Forsaken Mirror effect to the Warlock for some seconds.Any negative effect applied to the warlock is also applied to the enemy.If the enemy resist to the Forsaken Mirror the warlock will also resist resist to the next negative effect.🤔 Also thought about if too op "also resist to the next negative effect" maybe replacing this to a DoT.
  2. Obs: They would drop in Technopolis onwards. Magic Gun: A weapon that needs magic to function. When used, it shoots bullets of pure magic. Two-Handed Weapon. Grey type:* Magical Damage only. Green type:* Magical Damage and Attack Speed. Blue type:* MDMG, Atk Spd and Penetration. Purple Type: MDMG, Atk Spd, Pene and Crit. *Of course it's just an idea, as there would be no Magic Guns of these types. Using Lv 30 weapons stats as example: 207 MDMG. 8% Atk Spd 8% Critical Hit 6.5% Penetr
  3. Smoke Bomb Throw a smoke bomb, blinding enemies in a 3x3 area, decreasing their accuracy, silencing for 1 second and removing Rogue's "In Combat" status, allowing it to use Invisibility. If you think it is a bad idea and unnecessary skill, look at this part:
  4. Make a suggestion that can benefit the dynamics of the guilds within the game and discuss the existing ones.
  5. Please, suggest me a survival and good damage build Need to know which expert skill to buy. I need stun and health steal too Also please do mention some good relics Server : Sea Pearl Name : Urervenon (19) If you want I can give a ss of my armour and attributes. Thanks for reading.
  6. Bom, vim dizer umas ideias que na minha opinião deixaram o jogo mais interessante. 1 - Como tá dito no tópico, todos os maps tem dungeon menos o map 3, imagina só uma Dungeon onde seria difícil a party chegar, mas que os drops seriam únicos no jogo, tipo trajes que não podem ser obtidos em nenhum outro lugar, novas armas e armaduras talvez. Seria como a bg do MAP 2. 2 - Uma outra ideia é dar um baú para cada local conquistado por uma facção durante a war. Porque ela não da nada a não ser aquelas estrelas e um baú onde pudesse vim coisas mais únicas e interessantes seria
  7. Book of Knowledge is an item that once consumed apply a buff that last about 12 hours on you that allow you to speak the language of opposed factions enabling you to talk, trade or maybe even form Party's thou you are only capably of speaking in personal and area chat even if you can speak and trade with opposed factions they are still capably to attack and kill you and same goes for you i feel this item will change the market Prices drastically because it will allow us to exchange items with the opposed factions and trade items that a faction might have a
  8. Hello GM, I would like to suggest to you developers to add a Solo DG on our game even there is no event. It would be great for those players who want to spam alone and enjoy some dungeons alone. I would like to suggest to put the same drops and same gp and difficulties for each Solo DG. For example, Solo DG of Kronus, 400 gp per run without upot and same equipments received like the original dungeon. This might be helpful to satisfy players who are really bored without an event, this is a great suggestion, trust me. I hope you will add this to the game because this is maybe one of
  9. Dear GM, Please fix the area bugs in Kronus and Techno Dungeon, where it shows some delay and differences of the position of our character from the real position. Our skills is getting delayed because of that, even though we doesn't have any lag. It shows that we are standing near our ally, but it still takes time before the skill activated to the ally or to the mobs. Please fix this ASAP Thank you GM.
  10. Hello i believe i deserve a drop,from lower lvl bosses. Im lvl 28 and i cant farm islenort bosses to make quick gold. Im EXTREMELY TIRED OF PAYING FOR MCOIN
  11. Greetings Warspear Commumity. As some of you probably agree, there are some things "missing" on our beloved game that could lead things to a lil bit more excitment/enjoyable way. NOTE: The following list is based in my opinion. 1. Character customization. It is true that when it gets to create a new char we can define some of its physical aspects such as gender, hair style and color but ot could be possible to add some extras such as marks, accessories or even eye colour. 2. Titles Some people dedicates their time completing the hardest achie
  12. First of all, I know the game is yours and you make whatever you want with the skills, but there are kind of rules to a fair pvp about crowd controls. Roots are intended to prevent movement skills, not every skill. It is just to immobilize the target, as you can see here on this Wikipedia page: https://en.wikipedia.org/wiki/Crowd_control_(video_gaming)#Types_of_crowd_control. On the first topic says this about roots: "Root/Snare - immobilizes character while allowing all other actions to occur". I'm really tilted about the Druid root right now. That's why I'm asking it to be changed. As a lvl
  13. Hey there! So I've been playing Warden since the release and now I'm at lvl22, and I think it was enough to figure out what it needed as the two remaining expert skills from my own point of view, might as well brainstorm some ideas, maybe it'd help to inspire devs in a way or another to create the new skills (If not done yet). First I'm gonna start with giving a general opinion about the class and its possible roles and aspects in the game. First of all, Warden is tanky af. According to the green bar that appears at the beginning of the process of making a new character, it
  14. i just wanna say pvp is get very unbalanced i suggest to back weapons bonus in arena weapon to resilience and keep ferocity like crystal ONLY that will give char more def and less dmg some Hope you dev think about this fix
  15. A somewhat non game breaking suggestion regarding the secret reserve skill of dk. Upon skill activation a aoe debuff occurs along with the hp regen so as to provide a little safety net for the death knight since he/she is almost already dead. I have had several ideas in mind for the debuff here are some of them... Mind that these are already skills in game (my main objective is just to secure the dk a bit once secret reserve is active because the defence increase is quite insignificant because of the dmg reduction % ) -> Aoe nightmare (forest song) -> Aoe damage reduction (r
  16. I want to bump to this topic once again. Remember half a year ago I made a suggestion to renew the system of daily gifts? I rethinked it, tried some new games and here's what I made up finally. You may think daily gifts are useless, who need daily gifts and so on. But that's because you only play Warspear Online, where daily gift consists of a chest containing usually junk stuff that you can instantly drop after opening. I won't tell game names, but I played a game where there were four types of daily gifts at the same time. Did it make the game easier? Certainly not. But it made the game much
  17. Warspear Online is a multiplayer game, where players interact with other players, they make friends, chat, etc. What if you want to go on vacation, but don't want to be kicked from your guild? Simply write your status "On vacation, don't kick", and it's sure the others will see it. Or if you have birthday and want to let people know it, update your status "I have birthday today!" So you can let others know what's up with you. In a simple way. This function would be really useful, I have missed it for a long time, and hope devs will add it to the game someday. Another idea is the mail. D
  18. Since necromancer spend some % of their hp for healing and shield, i think necromancers need second heal skill. and here is my suggestion. Skill Name: CURSED Necromancer will put a cursed mark to target. when its active, it reduces the speed of target's movement and every attack to target will refill the attacker's hp as many as the damage made. so this is not a direct heal, but it that can heal you as many as the damage you made to the cursed target. Other support classes got their second heal skill, necromancers need it too. leave a comment please. thanks
  19. There are a lot of types territoties/biomes in the world of Arinar. Snowy mountains, elven land, island of darkness, a place of volcanic activity, a dangerous alien word, a fairy world, and so on. One thing is really missing from Arinar: the magic world of the Orient. My favourite one. Oh, the enchanted Orient with its crowded bazaars, mud-brick houses, mosques., deserts and oases. Why doesn't Warspear Online involve the Orient? Would be awesome! Monsters such as scorpions, lions, crocodiles... And not on a separate island, no! It could be an expansion to Islernort. Every player finishing
  20. This arena map was hated by majority of players, and cause bad experience in the game. * Rogue lose invisibility and stun. * Necro lose stun. This make bad experience for those class.
  21. Wow. A new suggestion topic in such a short time after the previous one Well, these are older ideas of mine, just have the time to share them now. So. I think I have seen some similar suggestion too, but... I want to highlight some things again. DAILY REWARD CHESTS!! You know what you can get from those chests? The most sh*tty drops compared to any other chests (not counting quest items from [surprise Chest]). Full of poor items. The only difference between [barbarian's Secret Chest I] and [barbarian's Secret Chest III], that from the low lvl one I can get personal low lvl runes and cryst
  22. 28 November 2015 - 02:36 PM please even not all skill can be in hot bar what about pots and scrolls , its hard when you do something to use scrolls and pots if you can add like anther 9 hot spot , that will help much watch attached file hope Dev will take this seriosly aaa.jpg 130.74KB 1 downloads
  23. We all know that Warspear received many upgrades over the years with many bug fixes and improvements, but these updates something important was left behind , an free arena mode to train and test players powers with friends. This is not an mode in which it awards or points , but we can choose who to fight and call him to fight. I suggest a new button in the menu interact interact - > challenge to fight Could be on a map of the arena or in an area dedicated to these struggles , I would prefer an area where other players can watch these battles as an audience. I know I'm not the one wh
  24. Hey everybody. I want to suggest a change for shaman's earthquake. Some of you may have played shaman. You were maybe fighting a bird with your shaman. You used eartquake, and the bird got hit and died. Pretty normal or what? But... Have you ever thought about that you just hit something that was hovering above the ground? How is that possible? I mean, it's called EARTHquake, not quake, airquake or earthandairquake. And if the bird didn't die, it would get trapped in the air by an EARTHquake. Or elementals. It's big pieces of an element levitating above the ground. Still h
  25. i see you havent made more skills in a long time so why dont we forum members suggest some skills for classes to give them inspiration? ill start.... Rogue: Clone The rogue summons multiple identical clones of himself that walk right beside or in front of him. clones do nothing (except pretends to hit in combat). each clown disappears when hit or takes a certain amount of damage. Barbarian: Revolve the barbarian swings around at a rapid speed for a few seconds. anyone near the barb gets continous damage. the barb's resistance towards attacks is also increased. Necro: Resurrect
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