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Found 3 results

  1. I want to build PVE pala that is good for lab, dg, all that good stuff. I want some advice on what experts to choose and which ones to lvl up to 4/4. I would like to have a full life steal Pala with [Magic Dmg] One Handed Mace + Shield and probably a lot of def. (Wanna hv as much M Power as i can get) https://ws-db.ru/calculator#23524 Consider the following build
  2. Since Resilience became a PvP statistic, isn't it time to change it as a reward of the 3rd star obtained in the Battle of Territories? I've read somewhere that you already are aware of the problem, and I'd like to advise one "common" stat which can work both in PvP and PvE: Critical Hit. My idea is adding +10% critical hit to the faction who achieves 3 Captured Territories, instead of Resilience, which will heavily nerf the defence of Tank players and every PvE character. Critical hit will work for everything, and will push more players to fight for the glory and the victory of their faction ( instead of stopping at the 2nd Captured territory because "3rd star nuub.") What do you guys think about my idea?
  3. TheCabbage

    New stats

    During the time this forum was in coma, some stat ideas sneaked into my mind. Resist - Suggested a few times before but this is a bit different from them. If you wear equips with this bonus, there is a % chance to resist ANY skill that is used against you. Good for PvP. Buffdestoyer - There is a chance for destroying any helpful buff of an enemy. Again good for PvP. [spoiler=Random dialog] "Oh no, two bladedancers, both having the shield and one trapper!" "If we don't strike now, we'll lose our stealth advantage!" "One of us has to sacrifice." "Well then... It was nice to know you." The other rogue steps on the trap. *RESIST!* "Oh,..." [spoiler=More dialog] "OMG, they killed Kenny the ranger!!" "Don't worry, these magic shields will last long enough." *poof* "Where's my shield?" [spoiler=Answer: Too op] One can not rely on these. It's like relying on parry or stun. ---- AoE attack (Spreading) - Every normal attack (an attack that isn't a skill) has a % chance to spread to all other enemies next to the one that was hit, dealing 10-25% damage of the original attack. (This might be good as a skill, too.)
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