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  1. Hey everyone! I've been playing my charmer a lot lately and I really enjoy this class as being a character who can fulfill different roles in a party depending on builds. One thing that bothers me though is the charmers ability to use a one handed mace, with magic damage as the first attribute, and a shield. In a pve setting like running a dungeon or hunting bosses a charmers role is primarily, as i have seen, a backup healer. Since the amount of healing you do is based on magic damage many charmers use staffs instead of magic maces. What I want is a skill that makes using a shield in pve an option. At this moment there isnt much point in using one since it means less magic damage/healing than if you were to use a staff. I dont want charmers to become a primary tank class like dk or barb i dont want charmers to get any agro skills either. That being said here are a couple of my suggestions that would make magic mace/shield using charmers useful in pve. Cursed flames: this would be a skill that would work similarly to the necromancers poison shield except it would be a self buff. Any enemies nearby take a slow ticking damage based on the charmers magic power, this would give the charmer some agro allowing it to take over tanking for a couple of seconds before the actual tank comes in and agros the mobs. Defensive aura: This skill would effect allies standing near you and give them a percentage of your defense at the cost of lowering your own defense Seeing as charmers are doing pretty well in pvp i would really like to see more support and teamplay skills be added to this class. Cheers!
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