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Found 5 results

  1. Thoughts about seeker

    Hi all, I started to play seeker and i find this class very interesting to play. Nevertheless there are some issues i would like to discuss. I have the feeling like there are really more wardens than seekers, and i somehow understand that ppl don't lvl it up. 1) The mechanisms of this class are great. Very fun to have a class relying on auto-attacks. 2) But there's something quite annoying. Pene buff, critical buff, shield are good (i love shield cuz ofc it's very strong, but also tricky since u need to take dmg to deal more), but wtf u did with exacerbation? Constant mana consuption for skills is an idea i like, since thus u don't need to use the "passives" skills every 30s. I think the same should be done for light aura, dark shield, etc. But when u look at those skills, u notice that the more u lvl it up, the longer it lasts, so the less mana u need to use it since u use it less. Then u look at exacerbation: first u need expand mana to use. well, i was quite surprised, but why not. If u can perma use it anyway it doesn't matter. But then u lvl up the skill, and u see mana consumption increasing. WTF? shouldn't it decrease with lvl, or at least stay the same? I find it quite incredible that the more u lvl up the skill, the less u can use it since u run out of mana faster. 3)The stuns: so seeker got only one stun, which is rogue gouge, meaning u can't attack during that time. At low lvl it's ok without stuns, cuz shield is strong, and u can slow down ur ennemy: this i good for melee, or at least if u don't run out of mana cuz u lvled up the skill... Anyway. The problem is when u are at high lvl. A rogue has no stun bcs it can rape someone in two secs. But is it the same for seeker? when attacking someone u just come with split and one auto attack then u are stunned. rogue have merciless strike+one auto attack+stealth dmg+poisonnous blades... Moreover when u use the "thread of darkness" skill (a normal dk skill...), since it's an expert u cannot use expert dmg skill immediately after (2sec delay). While rogue deals dmg with jump skill!!! I suggest to give stun to the "thread of darkness", not too long of course, but at least it will be possible to deal some dmg before being stunned. Like 1.5/2/2.5/3 ? perhaps 3sec too long, idk 4)expert dmg skills critical skill looks fun. I just wonder if it is really usefull in pvp since at high lvl every arena player full resi, and i think there's a critical% maximum right? in pve very good i presume About the two other expert, im not very sure but i think they both are bleeding skills. I find it anoying bcs of net skill, destroyed by dmg. Also to max their dmg u need go for burst dmg not dps. But well i can't complain about it that's the same for all dmg skills right? xd I just wonder if it's possible to make a skill that deals dmg depending on the character dpm. like bleeding speed increases with character speed, or idk. But this is not the main problem. Pls consider what i said about mana expand and stun. Also for next expert i suggest a speed buff skill. Tell me what u think about all this, and about any aspect of seeker. Good luck all!!
  2. skill Solar Power

    why this ability increases the damage dealt against the character.. 2/4 25% ????
  3. https://youtu.be/bUM--OAWWaI Hope you enjoy
  4. Seeker Builds

    Hey everyone, so Seeker came out earlier today and it already looks like it's going to have a lot of options as far as gear and skill builds go. Here is what I have right now for my build: Main dmg skill: 3/5 Shield: 5/5 Penetration buff: 1/5 Stealth: 1/5 The red circle dmg buff skill: 5/5 Alright so here is my logic behind these choices... First of all in my mind Seekers skills are all based on pushing you towards using autoattacks and dps to finish off enemies as opposed to using massive bursts like a blade dancer. This is why I put shield as 5/5 instead of the main dmg skill, because if the Seeker wants to survive long enough in a pvp to unleash his full dps he's going to need a little survivability that the shield offers in addition to buffing the Seekers damage. The reason why I put stealth at 1/5 is because I just dont see it as much of a necessity in a pvp because, unlike a rogue the stealth doesnt boost attack damage it instead increases movement speed making it more of a utility skill to get from point A to point B quickly and safely at level 1/5 it seems to do its job well enough. Lastly the red circle skill being 5/5 i think is pretty self explanatory because it (if you have enough regen) its basically a permanent damage buff to your autoattacks. For weapon and item builds im thinking two handed sword or axe may be the best choice but i could be wrong i want to hear how well daggers work with the class because it seems like an interresting concept. For attributes i would just try to keep my atk speed, accuracy, and crit chance as high as i can. Lifesteal will be interesting to see on this character as well with full atk speed. Thats all I've got guys feel free to comment your thoughts or builds below. -Cheers
  5. Seeker Stamina

    i think it would be great to make higher lvl chars to have increased max Seeker stamina. ex. lvls. 1-22 5/5 max stam, while lvls. 23-up will have 6/6 or 7/7.
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