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Found 14 results

  1. Victor Salgado Acosta

    Rogue Double Venom skill, area

    I want to share with you this skill "bug" or use, i never saw anyone do it before.
  2. Toreljes

    Just run

    A few days ago in sand I had the opportunity to meet this character, the only thing he does (whether or not a difficult opponent has) is to run. They already told me that there is no penalty for this fact, although I am sure that more than one bother that you have per team (randomly) to a person who does not help in the fight, and by rival the same, this time I could marry him with my druid, they were more than 50 times that I found it and it was just happening doing that. What do you think? Would you like to have such a team? Or would you like an opponent? Apologies for the translation. Warspear_Online_2018-10-21-11-42-46.mp4 hace unos días estando en arena tuve la oportunidad de conocer a este personaje, lo único que hace (sea o no un contrincante difícil el que tenga) es correr. Ya me dijeron que no hay penalización por este hecho, aunque estoy seguro que a más de uno molesta que tengas por equipo (al azar) a una persona que no ayude en la pelea, y por contrincante lo mismo, esta vez pude casarlo con mi druid, fueron más de 50 veces que lo encontré y solo se pasaba haciendo eso. ¿Qué opinan? ¿Les gustaría tener un equipo así? ¿O les gustaría de contrincante? Disculpas por la traducción. Para los de habla hispana, fue esto lo que escribí (sin traducción)
  3. Данный гайд актуален на версию 5.3.0. ---------------------------------------------------------------------------------------------------------------------------------------------------- Разбойник - класс, наносящий прямой урон противнику. Носит кожаные доспехи. Имеет невидимость. Может носить: кинжалы, одноручные мечи, одноручные топоры. Прежде чем мы приступим, снова немного цифровой базы: Теперь о нашем оружии: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ну а теперь давайте традиционно про умения разбойника, с цифрами, разумеется. - Безжалостная атака. Дальность: Ближний бой Мана: 12-13-14-15-16 Время перезарядки: 6 секунд Базовый урон: 25 Прирост урона с уровнем персонажа: 2 Прирост урона с уровнем умения: 15 Прирост урона от физической атаки: 105%-110%-115%-120%-125% Время действия: - Количество целей: 1 Комментарий автора: Сильное умение ближнего боя, наносит хороший урон, маленькая скорость перезарядки. Основная атакующая способность разбойника. Как посчитать урон который вы получите (для всех умений объясняю 1 раз на примере этого умения): - Толчок. Дальность: Ближний бой Мана: 13-14-15-16-17 Время перезарядки: 15 секунд Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: - Время действия: 5-7-9-11-15 секунд ИЛИ 1-2-3-4-5 автоатаки Количество целей: 1 Спасибо игрокам за помощь в тесте: Hrizamer, Manhettan. Комментарий автора: Толчок снижает точность противника на 50% на следующие 1-2-3-4-5 автоатак, либо если автоатаки не были сделаны - кончится через 5-7-9-11-15 секунд. Важно то, что работает он на автоатаки, т.е. если у нас толчок прокачан на 3, мы используем его против противника, он делает по нам две автоатаки, потом использует 5 различных умений - все умения тоже будут иметь точность, сниженную на 50%, так как они не считаются за автоатаку. "Глаз дракона" мага даёт 50% точности, таким образом после использования толчка на маге - у него останется только шанс точности, который был до использования умения "Глаз дракона". - Невидимость. Дальность: - Мана: 15-16-17-18-19 Время перезарядки: 8 секунд Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: 120%-130%-140%-150%-160% Время действия: 7-9-11-13-15 секунд Количество целей: 1 Комментарий автора: Умение начнет перезаряжаться только после того как вы покинете невидимость.Невидимость увеличивает только ваш физический урон в параметрах. Например, с использованием умения Безжалостная атака 5/5 из невидимости 1/5 - оно Не нанесёт на 20% больше урона, просто его значение в 125% от физической атаки будет считаться от вашего повышенного невидимостью физического урона. - Парализующий удар. Дальность: Ближний бой Мана: 13-15-17-19-21 Время перезарядки: 20 секунд Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: - Время действия: 4,5-5-5,5-6-7 секунд Количество целей: 1 Комментарий автора: Не знаю, увеличивается ли шанс прохождения в зависимости от уровня умения. Постараюсь посчитать позже. - Уклонение. Дальность: - Мана: 15-16-17-18-19 Время перезарядки: 20 секунд Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: - Время действия: 20-30-40-50-60 секунд Количество целей: - Действие: Даёт 5%-6%-7%-8%-9% уклонения. Комментарий автора: Уклон он и в Африке уклон. - Неуловимый прыжок. Дальность: 5 Мана: 14-16-18-20 Время перезарядки: 12 секунд Базовый урон: 20 Прирост урона с уровнем персонажа: 2 Прирост урона с уровнем умения: 20 Прирост урона от физической атаки: 110%-115%-120%-125% Время действия: - Количество целей: 1 Комментарий автора: Прыжок за спину противника (о.О). Спасибо игрокам за помощь в тесте: Groundman. - Ядовитые клинки. Дальность: Ближний бой Мана: 14-16-18-20 Время перезарядки: 26 секунд Базовый урон: 60 Прирост урона с уровнем персонажа: 2 Прирост урона с уровнем умения: 20 Прирост урона от физической атаки: 100% Время действия: 8-10-12-14 секунд Количество целей: - Действие: Накладывает яд на цель после автоатаки (Если вы попали), Яд наносит урон 3 раза с периодичностью в 2 секунды. Спасибо игрокам за помощь в тесте: Feme, Groundman, Derzskiiy, Schok, Mmushaa, Revn, Venturik. Комментарий автора (!): Урон указан для всех трёх срабатываний умения. Т.е. то, что вы посчитали - надо будет поделить на 3. Погрешность возможна в 1-2 единицы для каждого срабатывания из-за плохого округления игры. - Истребление. Дальность: - Мана: 14-16-18-20 Время перезарядки: 39-37,8-37-34,4 секунд (Пока умение действует - сокращает своё же время восстановления) Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: - Время действия: 10-11-12-14 секунд Количество целей: - Увеличение скорости атаки: 5%-9%-13%-17% Увеличение перезарядки навыков: 10%-20%-25%-40% Комментарий автора: Прикона . - Стальной шквал. Дальность: 5 Мана: 7-8-9-10 Время перезарядки: 4 секунды Базовый урон: 0 Прирост урона с уровнем персонажа: 3 Прирост урона с уровнем умения: 10/10/10/20 Прирост урона от физической атаки: 30%-45%-50%-60% Время действия: - Количество целей: 1 Комментарий автора: Непонятно зачем, но на 4/4 умение получает дополнительные +10 урона от прокачки. Спасибо игрокам за помощь в тесте: Tenb. - Рикошет. Дальность: 4 Мана: 14-16-18-20 Время перезарядки: 15 секунд Базовый урон: В процессе Прирост урона с уровнем персонажа: В процессе Прирост урона с уровнем умения: В процессе Прирост урона от физической атаки: В процессе Время действия: - Количество целей: 3-4-В процессе-В процессе Комментарий автора: Ещё занимаемся. Спасибо игрокам за помощь в тесте: Hypeology, Travel, Maqnat, Tenb.
  4. The rogue has a long history in the game of Warspear. From being a pain to deal with before expert skills, to having stacking 100% dodge with absolute reflexes. Yet as the time passed rogue started feeling weaker and weaker. Now it reached the point where rogue is one of the worst playable characters in the entire game along with barbarian. To be honest it's nearly unplayable. Aspecially after the introduction of the new classes. Seeker took over the throne of stealth assasins and rogue was left in the dirt. The game itself is shifting more and more to elf favour, but I'll not get into wider topics. Rogue's gameplay is split into 2 ways: PvP and PvE. Some classes are better at PvP, others better at PvE, but for some reason rogue is chosen to be bad at both. Firstly let's talk about PvP. A PvP rogue is a high risk high reward class with a big skill cap that is supposed to sneak in, deal a massive ammount of damage (not always kill) and sneak out to reset cooldowns and do the same again. With that in mind, rogue is supposed to have low survivability, so if he fails to sneak in or fails to combo his damage, he would get caught by crowd control and dealt with. Yet this concept is poorly put into live action with the mechanics of this game. Rogue lacks burst damage to have a moderate impact to PvP fights. That forces rogue players to focus more on attack speed, which throws away the concept of an assasin and makes rogue feel more like a bruiser or a ranged damage class. Yet a rogue can't be a bruiser because of his low survivability and the class doesn't have range. Stacking dodge chance is the only way to make rogues feel like they are somewhat useful, but in reality it's totaly up to RNG if you survive and even if a rogue survives he still doesn't have enough damage to have any impact. On top of that the rogue feels slow, when you hit from stealth, first it reveals the rogue, then hits. Outside from stealth, a rogue has no other mobility spell to reposition and try to fix mistakes if failed. That makes him an easy target, before he can do anything and as a high skill class a rogue is way too easy to counter. Most of the classes (even full tanks) have much more dps than a rogue and on top of that they are tanky. That should not be a thing. And even if that is a thing, rogue has nothing in his kit to play around those factors. Other dps classes have one or several ways to counter rogue and rogue doesn't have anything to do against that. With all this in mind, rogue class is thrown away from PvP arenas or wars because there are other classes that can do the same as the rogue, but stronger, better and safer. The only thing a rogue is left to do is play as a PvE character. Yet in this enviroment he still lacks everything. As a PvE rogue you are supposed to deal the most damage to monsters while the tank takes all the damage and a healer takes care of the tank. Yet rogue has much lower dps than other damage dealing classes like hunter, ranger, seeker or warlock. Even a well amped tank or a healer can do more damage than a rogue. While boss fighting rogue also has no range and is vurnerable to Area of Effect spells. So the only idea that comes to a player's mind while playing PvE is "Why should I play rogue when other classes do the same, but better?". A rogue is left as a "fill" character to classes that can't find a good damage dealer fast enough or need an extra person for no reason. So rogue is left as a character that is just there in the game, unable to have any impact and all rogue players do are complain about how bad everything is about the class. Probably the most important aspect of a rogue is his skill set and it is disguistingly bad. All the base skills are moderate besides kick in the back, but the expert skills are just stupid. Elusive jump is a gap closing skill with some extra damage to it. 2 things about this skill are very bad. First is the bug that has been there since the appearance of the jump. It's the bug where if you use elusive jump while standing next to an enemy it will throw you 1 to 3 blocks away from the target and you have to walk all the way back. The second thing is the jump's combo with poison blade. If the description is right you have to hit the enemy with poison blades to make him bleed over time, then you need to use elusive jump to deal extra damage. That's completly defeats the whole purpose of elusive jump. If you hit an enemy with poison blades it means you are already next to him and elusive jump is useless as a gap closing skill. On top of that the bug described before takes away a massive ammount of dps while you walk back to the enemy. So in the end the combo is worthless and does nothing, besides losing the purpose of the kit. The two dagger throwing skills are litterally the 2 worst skills in the entire game. The daggers cost gold, they do absolutely no damage and they have no effects applied to them. It's better just to auto attack instead of using the daggers, the dps is just better. Absolute reflexes can't be comboed with your kit in any way and it is totaly up to RNG if the skill will work and it doesn't add up enough dodge to be useful when used in the RNG way. All the other skills just add a little attack speed or damage to the rogue, that can barely be felt and has low impact to the kit. There are many more problems with the class, but the ones described make the biggest impact. The rogue can be fixed with just a few changes. The first to change about the rogues kit is to make him feel more like an assasin. A possible thing to do is to give the rogue a unique passive where he doesn't have the 40% damage decrease from dual wielding, or rogue only has like a 20% decrease. That would impact the damage of his whole kit and make him a more moderate damage dealer. Kick in the back should have lower active time, but could make the enemy have 0% acuraccy (including skills) so you could activate absolute reflexes in a controled way. On top of the dodge, absolute relfexes could give you a buff which if hit by a crowd control ability, would remove the dodge buff, but instantly cleanses the crowd control. Elusive jump should get that bug fixed and get a better combo with poison, for example, if you have poison blade buff active on you, elusive jump deals extra damage equal to one tick of poison damage and the poison would be increased by one tick if activated through elusive jumping. The new skill frenzy is ok, but could also give extra movement speed while active, so if caught, you would die faster, but if not caught, you could reposition easier. Stealth should get more extra damage and firstly hit, then reveal the character. Dagger skills should be completly changed (I feel like my ideas for the rework are too overpowered). Sinister strike should stun for a very short ammount of time (just enough to land an extra skill) or decrease the armour of the enemy and the rogue to 0 for the next attack (debuff works for some seconds or until hit, also having frenzy and this debuff on would cause you to take increased damage, applied along with the armour debuff). Also do not let rogue use mercelines strike from stealth (to avoid too much damage), but slightly increase the damage too. The attack speed would nicely combo with everything. Also rogue should get some sort of a stealth reset mechanic, if done correctly he would become invisible again for a short ammount of time. These changes might make rogue feel more like an assasin and a high skill-cap class. Stealth would be the main thing in rogues kit. While fighting enemies rogue would have to choose: instantly kill the enemy or deal high damage to him with the EXACTLY right combo, or try to use the passive and active skills to try to brawl the fight quickly, because of very low survivability. Using elusive jump and poison combo from stealth and gauge in a fast succesion (only possible if you have the expert attack speed skill active) to deal some damage to the enemy and poison him so you can stealth again (gauge passive: get short stealth if gauged a poisoned enemy) and reposition to continue fighting. Using sinister strike from stealth and then merceliness strike to one shot an enemy, yet that puts you into a bad position and you might die quickly if failed to one shot somebody. With all of this rogue would become a useful, high skill cap champion on PvP, that would have to play around stealth and not get revealed, on top of that it would increase rogue's dps for PvE and make the class one of the most fun classes to play.
  5. Tex

    Richochet

    Cam someone give statistical analysis if for each skill up on ricochet. Does the dmg increase? Does the range increase? Does the number of targets increase?
  6. Tex

    Rogue Nation

    Rogues is the most unbroken class in this game, that is OP if used right. There was a time every one cried saying "absolute reflexes is useless". I proved it was still the best skill, maxed, after the AR nerf a few years back. I love the rogue concept. But something isn't right. After lvl 24, they become useless. The defense of rogues are a tad bit low. For all rogues raise your hand to this and agree. Can rogues have a second stun skill. Hear me (us) out. An idea came by from MC rogues from US sapphire server: Can stealth have a chanced stun affect. I mean treat it like deathknights exhaled of darkness or sharp shadow. In reality, sneak attacks can be critical, do more dmg, and *the programmer already added that affect*, but they also knock ppl into a daze if landed right. Can that concept be added to stealth. You know starting off with a 8% or 10% stun chance and as the skill level increase so does the % rate of chance, except the stun length stays the same throughout skill lvl so it wont be toooooo OP.
  7. Arutha

    What class to choose

    Hi! I'm a newb on Warspear, and when chosing my class, I searched about the ones I liked more (Rogue, Seeker and Hunter), but all the posts I could find were many months old, and I didn't know ir they were still trustable. Can you help me here please?
  8. GrimRapper

    Rogue is still weak ?

    Hi guys, I'm newbie, a rogue, I read some topics about rogue, many people keep saying rogue is too weak in PvP. So, is it true? rogue is weak ? too weak to PvP ? If I want to play rogue better I need to pay more ? How much need to pay for a rogue ? thanks!
  9. Hi my Names Chase I wanted to have fun when I entered forums so thought I'd enter me and my brother made a cute little costume for me XD I posted one Costume photo And One Regular I've played since I was 8! June 7th 2012 and Am excited to be a new member on forum I wish everyone luck! (Kronusx Us Sapphire) (Badxjuju and SiN for life.)
  10. Simplicio

    Daggers vs Axes

    Hi guys, I love daggers and i use them, i think that the skills in rogue, bd, ranger and hunter should be based in atk speed, because axes/xbow will always do more dmg, because they all have same dps (without count bonus speed in weapon), you can use math to prove what im saying. I can afford axes, but i want to use daggers, because they are faster. I dont want to do less dmg than a guy with same equipment and amp but axes instead dagger, i hate this, the same goes for a guy using bow. This is unfair.
  11. This guide is actual up to ver. 5.3.0 ---------------------------------------------------------------------------------------------------------------------------------------------------- Rogue - class, doing loads of damage to rivals. Using lightweight armor. As for weapons it's Daggers, Swords, Axes. First of all, some basic mechanics of Warspear Online: All the damage from skills consists of some parameters: Now let's talk about our weapons: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now let's traditionally see the skills. With numbers, of course. - Merciless Strike. Distance: Melee Mana: 12-13-14-15-16 Cooldown: 6 sec Base Damage: 25 Damage increase with every char level: 2 Damage increase with every skill level: 15 Damage increase with physical damage: 105%-110%-115%-120%-125% Time: - Number of targets: 1 Author commentary: Main damage skill. Good dmg, low cd. How to count those numbers (for all skills i will explain only once on this one): - Kick in the Back. Distance: Melee Mana: 13-14-15-16-17 Cooldown: 15 sec Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: - Time: 5-7-9-11-15 sec OR 1-2-3-4-5 auto-attacks Number of targets: 1 Thanks players for help in test: Hrizamer, Manhettan. Author commentary: Kick lowers rival's accuracy by 50% for next 1-2-3-4-5 auto-attacks, or if needed auto-attacks weren't hit - kick's debuff will OFF in 5-7-9-11-15 sec. The important fact is that Kick works only on auto-attacks. For example, we have Kick 3/5, that works for 3 aa. We use it, rival hits 2 aas and then uses 5 skills in a row. All skills will have a -50% acc debuff, because they doesn't count as auto-attack and won't drop Kick's debuff. - Stealth. Distance: - Mana: 15-16-17-18-19 Cooldown: 8 sec Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: 120%-130%-140%-150%-160% Time: 7-9-11-13-15 sec Number of targets: 1 Author commentary: Stealth will start to CD only after you leave invisibility. Stealth doesn't increase any of your damage, it just increases your physical damage in stats for 20% and etc. So for example, hitting with Merciless 5/5 from Stealth 1/5 won't increase total Mecriless's dmg by 20%. Just merciless's 125% phys.dmg bonus will increase from your base physical dmg boosted by stealth. - Gouge. Distance: Melee Mana: 13-15-17-19-21 Cooldown: 20 sec Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: - Time: 4,5-5-5,5-6-7 sec Number of targets: 1 Author commentary: I still don't know if chance of successful Gouging is increasing with skill lvl. Gotta test it. - Dodging. Distance: - Mana: 15-16-17-18-19 Cooldown: 20 sec Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: - Time: 20-30-40-50-60 sec Number of targets: - Mechanics: Gives 5%-6%-7%-8%-9% dodge. Author commentary: Dodge is... Dodge :C. - Elusive Jump. Distance: 5 Mana: 14-16-18-20 Cooldown: 12 sec Base Damage: 20 Damage increase with every char level: 2 Damage increase with every skill level: 20 Damage increase with physical damage: 110%-115%-120%-125% Time: - Number of targets: 1 Author commentary: Jump, Jump, Jump to the back. (о.О). Thanks players for help in test: Groundman. - Poisonous blades. Distance: Melee Mana: 14-16-18-20 Cooldown: 26 sec Base Damage: 60 Damage increase with every char level: 2 Damage increase with every skill level: 20 Damage increase with physical damage: 100% Time: 8-10-12-14 sec Number of targets: - Mechanics: Applies Poison to enemy with every sucessfull hit. Poison does damage 3 times with an interval of 2 secs Thanks players for help in test: Feme, Groundman, Derzskiiy, Schok, Mmushaa, Revn, Venturik. Author commentary (!): Damage is shown for all 3 ticks of poison. So when you've counted = divide the total number by 3 to get the tick damage. Errors could be in a rage of +/- 1-2 because of game's bad rounding. - Extermination. Distance: - Mana: 14-16-18-20 Cooldown: 39-37,8-37-34,4 sec (While it's active - decreases it's own cooldown ) Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: - Time: 10-11-12-14 sec Number of targets: - Attack speed boost: 5%-9%-13%-17% Cooldown reduction boost: 10%-20%-25%-40% Author commentary: Nice . - Flurry of steel. Distance: 5 Mana: 7-8-9-10 Cooldown: 4 secs Base Damage: 0 Damage increase with every char level: 3 Damage increase with every skill level: 10/10/10/20 Damage increase with physical damage: 30%-45%-50%-60% Time: - Number of targets: 1 Author commentary: -. Thanks players for help in test: Tenb. - Ricochet. Distance: 4 Mana: 14-16-18-20 Cooldown: 15 sec Base Damage: In progress Damage increase with every char level: In progress Damage increase with every skill level: In progress Damage increase with physical damage: In progress Time: - Number of targets: 3-4-In progress-In progress Author commentary: Still working on it. Thanks players for help in test: Hypeology, Travel, Maqnat, Tenb.
  12. Bruce Johnson

    Looking for active guild on EU emerald

    Hello, I am looking for an active guild on the europe server. I'm a level 18 rogue and fairly active
  13. Brendo Tavares

    I need help! Build PvE Rogue

    Hi Guys! Sorry my english, i am brazilian, dont know write a good english... I want to know the best way to distribute skill points to pve in level 26 rogue using attack speed equipment and swords. Thank you for the help! really sorry my english is bad.
  14. curiousguy

    Rogue using bow or crossbow.

    Just for a change guys, what do you think? Is it even possible?
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