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  1. Выпускает в цель снаряд темной энергии, который наносит магический урон. Если снаряд не повреждает цель, вы получаете бафф «Неизбежный». Неизбежный - ваш следующий дебафф «Поцелуй смерти» не может перейти в сопротивление. Перезарядка: 18 секунд. Дальность применения: 1 ячейки Стоимость: 4% от максимального запаса здоровья. Уровень 1: Урон равен (10% физической силы + 110% магии) Уровень 2: Урон равен (20% физической силы + 120% магии) Уровень 3: Урон равен (30% физической силы + 130% магии) Уровень 4: Урон равен (40% физической силы + 140% магии)
  2. New weapon type: Spell Book First Suggestion: Book: Has 3 variants: Spell Book, Light Book and Dark Book All of the magic classes can use it. 1st stat: Magic Damage 2nd stat: Cooldown Reduction 3rd stat: Penetration/Critical/Accuracy, depending on what type of Book you are using. 4th stat: Depends on what type of Book you are using. If it is a event-weapon Book, it is the event stat (like Vampirism, Stun, etc) and the effect of the book becomes the 3rd stat. Spell Book 4th stat: Spell. A different skill depending on what book you are using. Example: Book of Space Distortion. Level 20. Teleport: Type: Active Mana cost: Book Level Teleports the player in a range of 5 meters. The power of the skill totally depends on the book's level. The rarity of these books will be always Purple Rarity. (i don't remember the name). A lv 6 skill will be a lot less strong than a lv 32 one. Event-weapon Books will have something related with the event. Example: Book of the Vampire's King Level 30 Blood Vortex Type: Active Mana cost: Book Level Creates a 3x3 area that deals magical damage and steals life. The life steal depends on the quantity of enemies on the area, but the damage will be the same. The skill itself don't activate Vampirism. 1 enemy: 80% life steal. 2 enemies: 40% life steal. 3 enemies: 25% life steal. 4 enemies: 20% life steal. 5 enemies: 15% life steal. This is the maximum of players. If more mobs enter the area, they won't activate the life steal. Light Book 4th stat: Increases Healing Power. Healing Power is a stat that increases the power of healing skills. As all the other stats, higher level weapons will have higher Healing Power stats. Dark Book 4th stat: Increases Dark Power. Dark Power is a stat that increases both Critical chance and damage. As all the other stats, higher level weapons will have higher Dark Power stats. Second Sugestion: Books: Magical weapons that only Magical Damagers uses (except the Priest) 1st stat: Magical damage 2nd stat: Cooldown 3rd stat: Critical/Penetration/Accuracy 4th stat: Class Spell Class spell: A spell that gives a new skill to the player. The skill power depends on the level of the book. Mage Spell: Knownledge Search Passive Increases Magical Damage. Priest Spell: Light's Power Active Increases the healing power of the Priest's skills. Warlock Spell: Shadow Shield Active Creates a Shadow Shield that ignores damage. Every hit increases Magical Damage of the Warlock. Maximum hits: 10 Basically the same skill as the Seeker shield. Maybe the tiniest weapon, the Spell Book would be just a... book in the player's hand. (It would be two handed, even if it's a tiny weapon) Every book-type weapon would have 2 main statistics: Magic damage and cooldown reduction. If it were a blue-weapon book (3 buffs), it could be: Magic damage; Critical/Penetration/Precision; Cooldown Now, comes the main feature and the reason that these books would be rare and a little more expensive than staffs: Class Spell buff Each class has a specific skill when using a rare* Spell Book. *I don't know if the purple-name equipments are called "rare". Yes, the guys who manage to use this book, will gain a new skill (not as good as the expert skills). The CD of the skills aren't affected by cooldown reduction and the mana cost is 0. Here's a list of classes that could use it and their respective skills: Priest: Simple heal with debuff removing. Cooldown: 15 seconds Mage: DMG and a Slow debuff. Cooldown: 12 seconds Warlock: Summons (Charmer?) a Giant Skull that deals magic damage. Its lifetime is 20 seconds. Cooldown: 30 seconds Necromancer: Heal and put the Shell buff on the player for 3 seconds. The player can't attack and can't be attacked. Cooldown: 18 seconds Charmer: Creates a shadow of Wolf of Darkness that have less damage, HP and defense. Its lifetime is 20 seconds and it deals magic damage. Cooldown: 30 seconds Druid and Shaman: As they are more focused on nature magic than spells, they prefer to use staffs. These skills are thought not to be so op but at the same time not to be useless. A lv 30 purple book could cost at least 60k. A event book could have: Magic damage Cooldown Class Spell Stat of the event (Vampirism, Stun, Attack Power, etc)
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