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Found 6 results

  1. Solo(shaman) drawing from eu_emerald by axtonhell Hope you and he likes
  2. I want some suggestion about purchasing and leveling up necessary skills for my supportive druid build, as they are countless build about PVP or PVE but I'm not focusing on offensive skills, I think 4 skills are supportive ones, please which one should I purchase/upgrade plus I want to play my druid on LVL 20 Max so only 2 expert skill will be purchasable (not buying additional slot through miracle coins) Secret Link Invigorating Stream Healing Barrier Patronage of the Forest and yes I have maxed out healing dew and barkskin
  3. Nerfa vapirismo e a solução? A resposta e não isso iria prejudica muitas pessoas ainda mais as pessoas que gastaram em book runa vapirimos, e relíquia que Aumeta vapirismo: ainda mais se for um dk tipo tão querendo limita de 20% a 35% no maximo agora imaginar você e um dk gastou em relíquia acessórios e runas so não gastou em book porque ta cara ainda ai você descobrir que vão nerfa vapirismo nerfa vapirismo e nerfa o Dk mais do que já está atualmente sua única habilidade de Tank e a sua 5 skil básica fora isso de new não apareceu mais habilidade de Tank boa atualmente Dk em Dg e so puxa o agro e morre para salva a Pt e so isso mesmo ta foda 😅 e para priora o Dk tem uma habilidade chamada saturação que aumeta vapirismo ( se nerfarem vapirimos com excessão dos acessórios as relíquias e book e a new saturação mesmo no 4/4 vai se inútil ja que nâo vai pode passa do limite Da Dg) aí vem umas pessoas sem sabe nem o que está falado diz que quisee 15% a 35% de vampirismo ja e razoável so se o cara for Dmg isso vai deixa vapirimos para healer e tanl inútil ainda mais se for Dk tank dependente de vampirismo 😅😅 acho uma injustiça isso. Bem Agora vou fala da solução A solução e simples Bufar os healer Da Uma passiva para cada healer e uma nova ativa como assim ativa bem eu pensei bem e acho que para o xamã seria um tonte que cura e causa dano simultaneamente druida uma habilidade que permita ele vira um urso feroz e temporariamente ir para linha de frente enquanto causa dano e cura a Pt ja que muitas da suas habilidade e de curto alcance necro uma espécie de maldição ou explosão de cadáveres seria assim o necro joga uma maldição no inimigo que aplicara um debuff após o debuf inimigo tera seus corpo explodido (como e um jogo so pedera hp e não morrerá kk) que o necro usará o sangue e ossos dos inimigos pego na explosão para cura seus aliados e Aplicá Um buff de resistência para o priest seria algo como água beta causado danos aos inimigos e curados aliados e aplicando um buff aleatório 😀esses são os healer principais tem os secundários também como chamer e templário por templário não tenho algo para fala ainda está em desenvolvimento mas para o chamer uma habilidade que puxa agro se o templário vai ter uma assim porque o chamer nâo isso ia facilitar a vida dele e no caso do chamer que prefere cajado uma de controle de grupo 😀 ideia e o que não falta mas tem gente que acha mais facil nerfa que balancear o jogo fazendo book e relíquia ou mesmo new se inútil em Dg eu não seria contra o nef se os intens da Dg No caso O set 28(clã premente/e cemitério e set 32 pudesse se obtidos de outra forma com excessão de boss rainde nesse caso tem monopólio muito grande) poderia se até através de quest como Ancotece no mapa 3 o pessoal fala o nerf e so na Dg porém e nela que se dropa os melhores intes do jogo😁
  4. HISTORY: Long ago, in the ocean, there was a shark kingdom where a shark was born that was different from the others, was declared prince of the ocean for being special, the king gave him a magic weapon, one day rumors were heard that there was another species different from them in Ayvondil, when the king knew that there was another species, I ask the prince to investigate thoroughly. When the prince came to Ayvondil, I observe the humans of a small town who were in serious trouble, then the prince decided to help those humans with their abilities to fight with their problems in exchange for being at peace. The habitants accepted the treatment proposed by the prince and together they explored the new island of ayvondil. <-- 30x50 <-- 80x100 Magic Weapon --> Skills: Immunity---> When the character has a 10% life, the pet reacts quickly and gives a magical shield that receives an immunity for 5 seconds, enough time to escape from critical situations, the cooling of the skill is 120 seconds. Healing---> The mascot gives life to the character, regenerating little by little, the cooling of the skill is 20 seconds. Displacement--> Every 30 seconds, The servant will have an active ability that surrounds him, a puddle of water that lasts 20 seconds, once activated, the characters that are in a group, be near the servant, they will receive bonus of "speed of movement", its duration will be 10 seconds. Iron skin--> The servant will grant a bonus of physical and magical defense to the character every 20 seconds, its duration will be 15 seconds. User: Pixziee Server: US-Sapphire
  5. Jzargo

    Healer's Aggro

    Hello, I wanna ask about new aggro for healer. When I go in dungeon and heal one of my team, suddenly group of mobs attacking me. I only target 1 monster same as my tanker, but why all monster surrounding it only attack me, I also didn't attack them first. -Is healer aggro affect in area or what? because my damage and heal isn't even AoE -Isn't the aggro only affect monster that I hit? I only hit one monster but all those monster's friend attacking me -If it's working as it's should, can you devs be generous how much "agro-bonus" healers could dealt? because boss in dungeon only attack me while my friend deal insane damage as rangers and tank already taunt it but the boss only attack me. Never happend before. Isn't aggro works like this? "Tank should deal more aggro than others with their taunting skill, then damager who can dealt insane damage is the next target if tank stop taunting and attacking monster, then the last target are healers" can you reduce aggro-bonus on healers? I guess it's kinda overaggro
  6. BREAK THE META! Go find builds which are just unusual! Not something everyone does! Rules You must point out what kind of pros and cons that build could have If you dont point out why you should use that build, your build is invalid trolling purpose can be a reason, but its not enough. I start: Priest DPS: Full dex for God's Help Full cd (isn't unusual, but to spam skills and make this build effective) Its designed for PvP, so Enchants can be resilence Skills: 5/5 Tear 4/5 Shield 4/5 Heal Those Expert skills: God's Help (Do you even know what that skill is? Its like Mage's Dragon Eye) Payback (Damage and last nuke) Valor Aura (Damage increase) Elusive threat (Kiting ftw) (Redemtption (CC is the greatest foe of an assasin)) Pros? Players would never expect a priest NUKING them Most of Priests expert skills are quite offensive, Why not use them Most of Priests basic skills are utility related Heal and Shield depend on your Magic(&)), so with the skills above its not a big deal Cons? Priests real purpose will be a bit offset Why should you use this build? Because, the priest has many offense skills, and why not use them?
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