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  1. Daren

    More Ideas !

    HELLO LADS ! Been some time since last time used this. This time I'll be focusing on itemisation and classes as a whole rather their skills and respective roles.(This makes bo sense so just ignore that and THIS sentence) ●First things first : Special accessories, charms or artifacts or whatever you wonna call them I was thinking about adding an extra slot for this new and quiet unique itemisarion for special items (charms that's how I am going to call them for now) Those charms should be special items for special classes and have unique effects, here's an example ; the class priest, the first thing that come in our mind is "da powah of jesus compelz u" and...Heals... Yea that's what he is xD Cough Let see we ave this charm It has a set level when it can be equiped, and a unique passive such as : Increases heal power by % This is just an example remember there are plenty things you can do for example another charm designed for magic damage dealers, whenever they use an offensive spell on a target they recieve perodical magic damage, or blocks healing by a certain % you name it. Those are just still my own ideas cause there are SO MANY things you can do with these and I'm pretty sure some players will like it. ●Seconds things...Second : Special gear pieces : Yes it's almost the same as the first one but if charms were broken be cause we already have enough slots then what if we decide to put in these unique effects on the gear itself. Yes I know people will get triggered because AI•Grind recently added uniaue armor pieces that have uniaue effects as stated in the last update (The Merman Trial to be specific) but these effects will be on the main slots of the armor's effects, and I'm thinking of adding also a unique color to their names, Yellow seems a good color choice cause (in my oppinion) it symbolises something situational or something un set or certain, cause they are OP BROKEN RARE ITEMS and neither a CRAPLY MEDIOCRE THING like the charmer class, it's the Level Of rarety of...Rare (blue color) but diffrent cause it is still zomewhat unique. Wot effects you are saying ? GOOD QUESTION ! I have no Mother Trucking idea, ok let's be real, like charms earlier ; These Armor pieces/Weapons will be designed for certain classes only for example charmers getting a unique "Heavy Armor" pieces that also give magic damage bonus, block chance and more health because that what "Tank" charmers really need, this may be Bull Crap but c'mon I'm just trying to give charmers some love because I somewha hate them .-. (But this doesnt stop me from playing charmer...) Anyways enough of this cringe, or other armor for tanks that increases healtg recieved vy a certain %, or weapons for rogue/seekers or auto attack based classes where the more standing still they are and as long as they don't use skills they gain bonus adaptive damage with each strike stacking up to a number of choice, using a skill removes those stacks and eventually the bonus damage recived or any other bonus stat (If they did) I know this is "Very similar" to a passive that the ranger has but it's still nice to make this ability "Somewhat" accessable if not all or most but some other classes (Yikes Hunter and ranger) Or special staffs that have increases healing powe or Blocks healing by % or have a special unique effect that is "Magic Penetration" yes i know theres already Penetration but have one stat effects 2 other stats is somewhat shabby but you can chose to do what you want here. This is all for now and remember these are just suggestions critisism is allowed but attacking/bullying the thing itself isn't. I will still give credits for Higgings cause all of this somehat started since that last conversation we had dating the time in May 26th (the post aboit skills and stuff) Feel free to tell me what do you think, and other suggestions you think is neat for the game. Until next time take care and again thanks for reading. -Daren -DarenLOG - Eu Emurald Oof feels wierd seeing this displayed here...
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