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  1. I want to bump to this topic once again. Remember half a year ago I made a suggestion to renew the system of daily gifts? I rethinked it, tried some new games and here's what I made up finally. You may think daily gifts are useless, who need daily gifts and so on. But that's because you only play Warspear Online, where daily gift consists of a chest containing usually junk stuff that you can instantly drop after opening. I won't tell game names, but I played a game where there were four types of daily gifts at the same time. Did it make the game easier? Certainly not. But it made the game much more enjoyable and made me log in everyday. I suggest to renovate the system of daily gifts in a way like: 1. 7 day log in reward: Miracle Coins - In a 7 day period players would receive a small amount of Miracle Coins. Remember: SMALL amount. I don't want to make Miracle Coins worthless, but this way with a little patience, everyone could get smaller items from The Shop. This reward could be collected outside the game (in the main menu), to prevent multiple reward collection with different characters. 2. Monthly reward: Gold, items and more - Players would receive various reward on the different days of a month, increasing in value each day. Rewards could include gold (not bars); common, fancy, rare (and maybe unique) gear, weapons and accessories depending on the player's level and class; craft resources varying in value, potions, scrolls, spheres, [sign of Imperishability] and so on. 3. Weekly special discount - We get discounts on items from The Shop everyday, but what about a special discount for each player every week? For example I get a 50% discount on [sphere of Damage Enhancement III], while someone else gets it on [Crystal of Ferocity]. It would bring a twist to trading between people. With this gifting system you could encourage people to visit the game everyday, and obviously more people would return and play again. What do you think?
  2. Wow. A new suggestion topic in such a short time after the previous one Well, these are older ideas of mine, just have the time to share them now. So. I think I have seen some similar suggestion too, but... I want to highlight some things again. DAILY REWARD CHESTS!! You know what you can get from those chests? The most sh*tty drops compared to any other chests (not counting quest items from [surprise Chest]). Full of poor items. The only difference between [barbarian's Secret Chest I] and [barbarian's Secret Chest III], that from the low lvl one I can get personal low lvl runes and crystals, and from the high I can get lvl 12-14 ones. C'mon! Do you think that's okay? The amount and worth of the possible drops should increase with the level, also, what's this, I get the same chest on the first day of login, as on the 31st day. At least you should increase the rate of getting good items! Furthermore, you should lower the chance of dropping [Cinnamon Apple Pie] and [Lesser Life Potion]. They are so unworthy for a lvl 24 player. Getting even further, why not create steady daily gifts? Like on the first day I get 200 gold coins and a [Potion of Health]. On the second day, the amount of money would increase, and so the worth of the item. On every 10th day or so, the gift item would be a piece of [sign of Imperishability]. And finally, on the 100th, it would be a [Warrior of Time] costume, which rewards you for your loyality. What if you get to 100 days for the second time? Would you again get a costume? Well, if you have already recieved it, the reward would be like a set of [sign of Imperishability] or since it's too much of it, a couple pieces of Miracle Coins maybe. I am working on a design of Time Warrior, I want to make a topic for costume design suggestions in the near future anyways. Any comments?
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