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Found 24 results

  1. Amargura perder stacks ao apanhar é um erro! Deveria ser igual a cólera. O arco está extremamente lento e por isso se tornando inferior a qualquer outra arma, por isso peço que volte o arco 2.8 de velocidade como era antigamente. Ramo do meio do ranger: o ranger toma uma punição muito grande em sua speed, poderia perder só 20% seria extremamente melhor. Ramo da esquerda: extremamente fraco pois o arco está bem inferior a qualquer arma, e extremamente fraco no quesito pvp ( se você upar esse ramo se torna mais fraco do que sem ramo no pvp). Valor da troca de ramo está bastante caro e quase obrigando o jogador a jogar o jogo de forma pve ou pvp pois o ramo pve prejudica o PVP e vice versa e infelizmente é tão caro que não dá pra ficar trocando.
  2. mudanças agradáveis no jogo: -mais espaços para mudar de set automático(pode ser liberado por coins/gold). -botão para retirada de todo o set( ultimamente creio que dos 3 espaços de set utilizados só usam 2 pois disponibilizam 1 para retirar o set e fazer o "telemorte" onde o player se sacrifica para chegar em um local mais rápido, no caso a estátua. -Disponibilizar a compra de bag compartilhada disponibilizar o acesso remoto ao deposito de guild e ao marquete/market(vendedor de itens usados) mesmo que com coins ou gold ou quest. - mudança na mecânica de quest de boss e lives se uma pt matar a missão será cumprida para todos os aliados(fora da pt e dentro da pt) e o drop só vai para a pt que realmente matou o boss ou diminuir o tempo de respaw do boss para 5min. obs: sobre a mecanica de done do boss isso ajudaria bastante pois evitaria conflitos ou uma pt mais fraca esperar +10min para boss renascer e evitaria de as pessoas recusarem char fracos na pt. - mudança nos slots de habilidades ter a opção de fixar os slots de habilidades na tela não sendo preciso selecionar para abrir os slots de habilidades ao invés disso simplesmente aparecer mais slot de habilidades na tela e com opção de botar teclas de atalho para cada habilidade assim cada jogador não precisa se adequar a um modo restrito(12345qwert) de usar suas habilidades.
  3. If u guys want rebalace heroes please trap ranger. Make it not disapear when charater dies or crossing My reason is always like this : - when see paladin dies harad Banner not disapear not only paladin shaman too. - dog charmer and elemental druid is painful too. Seeing charmer put dog and just crossing and the dog not disaper like ranger bomb when crossing (only beast trap not disaper) also when i kill charmer the dog still remain attaking me - chieftain meteor also. Just putting that aoe fire and crossing the skill not disapear and dk Kiss of death too. That hurt me because when set trap ranger is so long. When IM crossing the trap just disapear - also when already set trap sometimes i get 1 shot dead by Rogue. Just Rogue. And my trap all my trap Ive already set just disapear i want cry when that happen. And wonder why Just that lets say this tread cry about trap ranger part 3 anyway not only ranger. Trap Hunter shouldnt disapear when charaxter die or crossing that hurt wew
  4. hy dev first i want to say thanks update 10.0.0 is awesome. daily reward is superb and beast trap ranger with periodic demage and block enemy ability using skill is make me happy when im try at test server back to topic im here want to cry about ranger trap again. first i want to know why explosive trap and slowing trap should disapear when character die or crossing. why not make it like beast trap just stay there. when character die or crossing second. i can put slowing trap more than 1. in 1 pleace the dmg can stack why explosive trap cant ? last. is bomb ranger op ? bom ranger set up is too long.
  5. I am suggesting to give Hunter stronger burst for PvP/Pve (Mobs) Because right now if you compare hunters to other classes they wont win in 2x2 arena good rangers, druids, shamans, tanks because they have few skill which dmg is low and works only maybe groupfights well, usually hunters in arena losing alot mana, cant burst hitting auto attacks also if enemies use physical toughening it makes them much weaker, so i suggest to give atleast one burst dmg skill and it has change to survive arenas. And if burst dmg for Hunters, then rangers should get some or atleast one strong aoe or control skill hunters can control enemies with fear, dmg them with 2 skill (multiple enemies) Hunter (Aoe, control) Ranger (High pvp damage, alot stuns) we should balance them pve is for both fair only for pvp.
  6. Seria bom o jogo mostrar na tela de amplificação a quantidade de sinal necessário para amplificar a tal nível o item ou arma, assim aumentaria muito as esperanças de amplificar e aumentaria também a demanda por sing na conclusão de maior lucro ao jogo e melhor experiência para os jogadores pois apresentam uma meta visível para bater e passariam mais tempo no jogo e gastariam não só tempo para atingir um meta mais também investiriam mais no jogo pois sabem até onde tem que chegar muitos jogadores acham que a arma bugou só por que gastou horrores para amplificar do +9 ao +10 e não conseguiram e por isso amplificaram outra arma ou até mesmo parou de jogar de frustração conheço muitos jogadores que não arriscam amplificar até do +9 até +10 por medo de gastar muito e não amplificar e pensando que o item pode bugar. seria uma boa mostrar a quantidade necessária para gastar para amplificar até determinado nível ex: (x) = quantidade de selos (sinal) - ✴️✴️✴️✴️✴️ ✴️✴️✴️✴️✴️ (x) selos para amplificar (0 -> +1) - ✳️✴️✴️✴️✴️ ✴️✴️✴️✴️✴️ (x) selos para amplificar (+1 -> +2) - ✳️✳️✴️✴️✴️ ✴️✴️✴️✴️✴️ (x) selos para amplificar (+2 -> +3) - ✳️✳️✳️✴️✴️ ✴️✴️✴️✴️✴️ (x) selos para amplificar (+3 -> +4) - ✳️✳️✳️✳️✴️ ✴️✴️✴️✴️✴️ (x) selos para amplificar (+4 -> +5) - ✳️✳️✳️✳️✳️ ✴️✴️✴️✴️✴️ (x) selos para amplificar (+5 -> +6) - ✳️✳️✳️✳️✳️ ✳️✴️✴️✴️✴️ (x) selos para amplificar (+6 -> +7) - ✳️✳️✳️✳️✳️ ✳️✳️✴️✴️✴️ (x) selos para amplificar (+7 -> +8) - ✳️✳️✳️✳️✳️ ✳️✳️✳️✴️✴️ (x) selos para amplificar (+8 -> +9) - ✳️✳️✳️✳️✳️ ✳️✳️✳️✳️✴️ (x) selos para amplificar (+9 -> +10) - nota: ou o sistema mesmo mostraria na tela de amplificação do item o limite máximo de sign(selo) ou esfera para amplificar até +10
  7. The half of ranger skills is really useless comparing it by another classes such as hunter or any class have a look please 1-"scatter shot" : it is really useless.if the enemy stay near the wall it wont work ! . why not to make it like the"fear" skill or shaman skill .Also the range of this skill is really sick ! Its range must be 5 like any long-range class! (Useless skill) 2-"Ranger Blessing" : if this skill is 5/5 it is rarelly to double your shot (every 10 shot u can double once) i think you need to make it 100/5 to work well , it is useless to waste your skill points on it ! I think the game must increase the percentage of this skill !(useless skill) 3-"trap" : i think game made this skill to get the five skill of ranger so i think delete it better ! Very useless skill and it is funny when you use it and see the enemy use his skills freely .If you use trap vs long-range class it well be absolute useless and if vs melee class he will use any attraction skill on you and kill you ! What is the benefit of this skill if the enemy can use his skill ! I think the game must add stun to the trap and remove the motion of the character during put the trap !!!! (Very useless skill) 4-"dodge" : if u gonna make it 5/5 you will never dodge any shot ! And no ranger in the game use this skill at all i deleted it from skill box ! Make it like the rouge dodge skill or delete it ! (Extreme useless skill) Ranger is the weakest class in the game with this 4 useless skill !
  8. A mágus nem tudja felszerelni az íjat. A Ranger nem képes felszerelni az alkalmazottakat. Vigyázz a sörömre!
  9. I think it is unfair to compare between RANGER & HUNTER skills if we are gonna talk about skills range and effect for example, •HUNTER “stunning shot”: range= 4 yards. and stun the enemy whereever he is . •RANGER “scatter shot”: range = melee. and if there is a wall behind the enemy it is useless ,I suggest to improve its range plus make its effect like “fear”. •Hunter “arrow of confusion” : range = 4 yards. And has effect of fear not like the scatter effect . •Ranger “ bow strike” range = melee. and have a stun effect . Hunter “arrow of silence” range = 4 yards . and it has the effect of silence . Ranger error 404 not found i hope the game developers solve this problem and improve the range of skills i think the sick traps is enough to be a melee range skill . i feel that im playing with a front line character not a far range character .
  10. Ranger is too overpowered on my opinion. So i went pvp cave a ranger had placed explosive traps and he literraly 3 hit me to death with them... Also in arena a ranger did the same and hit 1.2k damage normal and 2.2k critical (On a tank char) like holy f**k ranger seriously needs nerf i dont know any chars that manage to do that much damage that fast :D
  11. Does parry work for ranger?i tried for a long time,not once parry...
  12. Has anyone thought of a full attack speed build for ranger? im thinking kronus helm and boots, dark outlaw chest and gloves dex cape, dex amulet battle bow of devastation, bitterness 4/4 can get around 45% attack speed, anyone think its worth it?
  13. The half of ranger skills is really useless comparing it by another classes such as hunter or any class have a look please 1-"scatter shot" : it is really useless.if the enemy stay near the wall it wont work ! . why not to make it like the"fear" skill or shaman skill .Also the range of this skill is really sick ! Its range must be 5 like any long-range class! (Useless skill) 2-"Ranger Blessing" : if this skill is 5/5 it is rarelly to double your shot (every 10 shot u can double once) i think you need to make it 100/5 to work well , it is useless to waste your skill points on it ! I think the game must increase the percentage of this skill !(useless skill) 3-"trap" : i think game made this skill to get the five skill of ranger so i think delete it better ! Very useless skill and it is funny when you use it and see the enemy use his skills freely .If you use trap vs long-range class it well be absolute useless and if vs melee class he will use any attraction skill on you and kill you ! What is the benefit of this skill if the enemy can use his skill ! I think the game must add stun to the trap and remove the motion of the character during put the trap !!!! (Very useless skill) 4-"dodge" : if u gonna make it 5/5 you will never dodge any shot ! And no ranger in the game use this skill at all i deleted it from skill box ! Make it like the rouge dodge skill or delete it ! (Extreme useless skill)
  14. ~Point shooting, Ranger gains damage and accuracy while sacrificing ability to move. Make this an energy draining skill, and removing the movement limit. How can rangers use this if they have no tanking skills? ~Bitterness, something has to be done with skill. Either remove the fact that getting hit removes a stack, or give better buffs like crit and dmg aside from attack speed. ~Explosive trap, let this also stop enemy movement and rooting him on the spot, also disabling movement skills. The damage this skill deals also needs a buff. ~Hunters trap, make it so that an unlimited amount can be placed down, even at level 1. ~Bow stun melee thing, whos idea was it to make this melee? When hunters have literally the same thing, but RANGED. ~Cage, why does this skill increase enemy defence, if all, shouldnt it at least give a debuff to the enemy?
  15. Hello everyone, i'm here today to talk about ranger and what I think to make the class healthy again. I wouldn't really make this topic, but then hunter was announced and oh well, here I am. My biggest issue with hunter is: It is very similar to ranger, but yet feels more right than ranger. Ranger dont fulfil the ranger fantasy right. The new seeker even being a stealth class have nothing to do with rogue. Even druid and shaman who, in paper, have a very similar way of be, in game feels completely apart from each other. (Actually I dont expect none of this to be done but well this section is a section for dreamers right? Lets go then). Ranger right now suffers alot from the fact that they cant get in range without get rushed or something like this. There's "Range" in their damn names. My suggestion here is simple, increase ranger's autoatk and skillsrange. Passively, or actively. Passively, it could be a passive ultimate skill or even straight up increase it. Actively, we could change ranger's blessing, instead of it would increase ranger's atk range, and would give him another kind of attack bonus, a good idea is to make them deal extra damage based on the distance (The more far away more the damage) and be penalized if he stays too close. With it, we should make changes in scatter shot and traps. First scatter shot, it need to be a little bit more effective, but have longe cooldown, a cool addition is to make it gives a movement speed debuff with it normal effect. And about traps, it need to have a charges system, the skill cooldown would be really fast, but the charges not, you would place like 2 of them, and them the skill would enter in a big cooldown. And other important thing is to make enemies NOT be affected be a second trap, to avoid stupid stun chains. For instance, you get bite by a trap, get locked, steps in another, you will only receive a "tick" (like when u take damage) and disarm the trap. Its a way to incentive the ranger to stay safe and away from danger, and make his play style arround it, stay away, stay safe, if you get closer you die. He would plan his combat, place traps and stay there, scatter shot will be a last solution after the enemy have reached him. There's lots of things I could say about ranger and what I think would fix it, but for me the range issue is the biggest problem. Thanks for reading and please let your opinions.
  16. Sadly theres a cap , anyway comment down in the video description for new videos and try beat my maximum crit.
  17. Would it be a good build to get a bow (normal bow), armor with dexterity, FULL dexterity enchants? Enchants: Cloak: Helmet: Amulet: Crit/Heal Accu/MDef Accu/HP Bow: Armor: [no slot] Dmg/Dge Dex/Resil [cool Belt: Glove: costume] Crit/Resil Dex/Def Ring: Boots Ring: Mana/Dge Dex/Resil Mana(Or pne)/Dge Those items then would be(lvl18) Cloak: AZ Cape (mdef&dex&dge) Amulet: Medallion of Inward Power 1. Ring AZ Ring (Accu and Dodge, Energy) 2. Ring AZ Ring (HP regen and Dodge, Energy) or same as 1st ring Helmet: KW Mask or DW Galerus(if broke) Armor: Arena (Resil Important) Belt: SP Belt (DEX :*) Glove: DW Glove, or Arena (lvl17 newb gloves offensive, Arena Defensive) Boots: KW Boot, SP Mocassin(if broke) Hm. The bow. I am thinking about doom bow, but arena bow will sure do it. (cheaper ) (why 1 def ench and 1mdef? Well, i def is sure common sense but there is an uprising of magic classes, locks and mages. I might get 2 helmets and 2 gloves to quickly decide which type of def is needed) Is this a good build? I chose/thought of this build because it's calling as many blessing procs as possible, and its pretty effective for kiting. Are there any cons, and what are the weaknesses of this build? Edit: Helmet also Sated trolls mask. Low lvl but stats are ok and you gonna troll everyone
  18. Would be nice if we could set trap from 3 or 4 squares away, trap is absolutely useless in arena when you're being attacked and many times people just walk right over it and it won't work lol. At least this way, it'll give rangers more mobility in arena :B Just a thought.
  19. Hello I've noticed lately that many ranger skills are useless against Rogue or Barbarian. no longer work as before. 1. on PvP the trap doesnt work as well, against rogues or barbarian is useless, rogue can tap on jump and ready, leap and go. the option to jump when they are trapped must be removed. 2. Huge Cage = Trap, they can to attack you, only tap on jump and ready, the barbarian also jumps, this power at this time is useless. 3. I dont understand because rogues have more damage than rangers, never a knife will have more damage than a arrow "Never will a knife like an arrow". when I created my account, in 2012, I created my ranger based on the info, I saw ranger's bar at 100% compared to the others classes, and actually it is not. Melee classes, BD had 100-150 damage unless than the ranger, and at this time they have almost the same, and I dont think.
  20. ]holaaa !!! Jugaba un BD, me retiré unos años y regresé a jugar justo ahora, me cree un Ranger y lo estoy jugando voy en nivel 10, quisiera saber como puedo craftear el "Wayfarer's Bow" o ya con suerte el "Ent's Enchanted Bow", si alguien tan amable me pudiera explicar Gracias de antemano pd: Leí una informacion para craftear, pero no entendi nada Cito Textual: [Ents enchanted bow]: lvl4 profession + 2x Ethereal catalysts + [composite bow]. 6h. 110xp.
  21. Hi i play in Eu-Emerald 4years and i have druid lv24 ranger lv20 bd lv15 and many other chars low level ty gm to make inspect char now I can report it. Legionner is the top 1 arena 2x2 lv4-6 but he taked this place using ilegal methods, I don't play arena lv6 but its not cool with the other players have one player lv6 using weapon lv10 they's never will win... Weapon lv1 x lv10... See it and do what need do.
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