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  1. Ayvondil T5 Guide Before going to the contents, lets break some myths and get answers for some FAQs Q. Why do you need this guide? A. Many people don’t know the full information of the latest update of Ayvondil chapter. This guide is one stop place for people to know the crucial information about Ayvondil T5. Q. Is Ayvondil T5 profitable? A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters (green and blue jellyfishes, some 18k hp elites monsters, sea witch minions) which are available in abundance underwater. The 5 bosses in the T5 ayvondil map can be farmed for lvl 30 rare weapons and expert skills. The Raid boss Captain Giant Octopus drops the rarest expert skill i.e. Magic Resistance. Some quests which reward pirate keys with some chance can be focused upon. The Scrolls , weapons which are rewarded from quests can be sold for gold. Q. Do you need to buy a lot of oxygen tanks to quest underwater? A. You may need to buy a few oxygen tanks in the starting 3-4 days but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests). I myself never exhausted the oxygen vials which i get from just mermen quests. Q. Is there a difference between underwater and Ship graveyard? A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector. Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them? A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon ( Daily reputation received from dungeon limit: 600) Q. What is the right way to spend mermen reputation for talents? A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time. Q. Do I need to max the present talent to move to next talent? A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1). Q. What are pirate doubloons? What is their use and how to get them? A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are useful underwater. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships. Q. Do the doubloon weapons deal extra damage in dungeons of T5 like in underwater? A. No, the doubloon weapons do not deal extra damage in dungeons. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event. Quest- Monsters and Bosses location Guide Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below. Legend: Type-1 Monsters These are the collecting-quest(Stocking up on Fish) monsters which give pirate reputation. These are available on the upper half of map. Quest Reward: Chance to obtain Pirate key a. Deepwater redfish ①ⓐ b. Shining dollarfish ①ⓑ c. Sharp-toothed rattail ①ⓒ Type-2 Monsters These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map. Quest Reward: Chance to obtain Pirate key a. Snouty Snatchers ②ⓐ b. Beam-eyed Anglerfish ②ⓑ c. Clawcutter ②ⓒ d. Needletooth Drowner ②ⓓ Type-3 Monsters These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests. Quest Reward: Chance to obtain Pirate key a. Shaman of Depths ③ⓐ b. Sea Devil ③ⓑ c. Bloody Priest ③ⓒ d. Nightmare Anglerfish ③ⓓ e. Relic Lobster ③ⓔ Type-4 Monsters These are bosses located in the mid area of ayvondil T5 area. They can be farmed for expert skills, lvl 30 rare weapons and craft items. a. Larry Skull ④ⓐ b. Dany Hook ④ⓑ c. Drowned Admiral ④ⓒ d. Old Inker ④ⓓ e. Levadis Bloody ④ⓔ Raid Boss- Captain Giant Octopus Ⓡ Conditions to activate: 30 players required to stand on the plate before the boss. Rewards: - Magic Resistance skill book - Captain Giant Octopus costume - unique empower relics - T5 water elemental and Guardian of Deep Sea Minions - unity signs - catalysts, essences and substances - attack and defence spheres - precious bars Magic Resistance Decreases the duration of debuffs, including control effects applied to the character, by the percentage of magical defence of the character. Full Tutorial of How to kill the Captain Giant Octopus by our guild THEMERCS---------> Click here . Guide of Symphony of Twilight Depth Quest: There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below: 1. North to South: 2. South to North: 3. Clockwise: 4. Anticlockwise Sunken Ship Locations : These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are usually available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop. The below map shows all the locations of sunken ship in the Ayvondil T5 territory. The rewards of treasure chest of sunken ships are: - Might of the Depths and Absolute Strength skill books - rare accessories of level 31 with physical/magical power - unique belts of level 29 - rare weapons of level 30 - unique empower relics Might of the Depths Increases the Fury of the Depths parameter for the character and the character’s speed by 10% in the Underwater Territory. Absolute Strength It absorbs incoming critical damage dealt to the character by the monsters if the critical damage is greater than the character's current health. Guild Events of Ayvondil T5 sector: 1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires killing everything in the area to proceed to the next level and kill the last boss on stage 4 within the time limit. Reward: Pirate reputation and Pirate Doubloons Video of how to do the assault event by our Guild------> Click Here 2. Grotto Event: This Event requires atleast 25 players with a warden as tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him. Reward: Mermen reputation and Pirate Doubloons Video of how to do the Grotto event by our Guild-------> Click Here 3. Invasion of Chaos Event(GvG) : The main goal of this event is to kill as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Depending upon each guild total number of points, the rewards are given after the event finishes. For additional information and detailed guide, please refer to Invasion of Chaos post written by our developers. Video of How to do Invasion of Chaos event by our Guild------> Click Here Ship Graveyard- Underwater Talents Information: “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns. I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables. The Reputation required at level up at each level is noted in the table. Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires 400+800+1200+1600= 4000 repu. Note: 1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated. Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent. 2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g. 3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. Dangers to watch out while roaming inside underwater. 1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff. 2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to kill the player. 3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can kill the fish by using auto-attacks to avoid aggression of other fishes in area. 4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately kill you. 5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is killed. So, always watch out for the ambushes activated by players but not killed. 6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and kill them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below: a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be killed immediately or else it causes bleeding and thereby attracting Red Shark to the player. b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to die by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through. c. Blue jellyfish Cyanea : This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attack by melee. Stunning the jellyfish first and then killing it is preferred. As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers. I hope this guide will be useful for all the players and wish for all the players to master Ayvondil T5 Sector. For basic information about Ayvondil T5 Sector, Players can go through the information from preview and release posts written by our developers. Thank you
  2. Olá, Vim reportar um bug que está presente há um tempo na caverna do Boss Senhor Marizz, se alguém já reportou ou não, estou só remediando o caso. Enfim, tem uma invocação (Assistente do caos) na porta da cave que não desaparece, e se outro Charmer invocar outro no alvo dessa invocação, ele fica por algum tempo mas desaparece (que é o normal kkk), enfim, eu achei interessante, e bem incomum. Segue os prints no anexo, obrigado! By Hakkeshu - BR Tourmaline
  3. Today we tried with 20+ people to kill this shit boss and failed 2 times. When boss hp decreased to 200-300k hp it spams 10 mobs together with 3 wave that means atleast 30 mobs. Of course all the people died in that area but we did not give up and gather all people again to kill it. In the second try we killed that 30+ mobs first then boss hp decreased 400k and it happened again , wow 30 more mobs all together attacking and killing people 1 by 1 , if people in that area were not that much greedy we could kill the mobs and att boss and finish that achievment but all of them wanted the achi and forget to attacks mobs (IDIOT NOOBS) Now, I wanted to a good tactic to kill this boss. I write here what I know about this boss, you can help me to find more information and tactics about it. 1- Sometimes boss roots and attacks his own mobs. 2- Some mobs are not attack with others they attack alone , (I noticed some Blackthorns). 3- Different kind of mobs has different kind of buffs and debuffs. 4- Black elm cant be debuffed. 5- Black elm dont have basic attack. 6- Black elm creates red areas for debuff and attack to people. 7- The nearest area around black elm always get red area and root people so melee players must run away and come back otherwise almost constant root. Once Roland said 1 pt can kill this boss , so I want to know how to do that ?
  4. So, I killed this level 28 bd during the war and didn't advance in the quest Restless Sentinels (kill 20 Sents of lv 26 or higher). I still have 6/20, and it's been that way since last summer. Is this a bug or is there some hidden requirement I am not aware of?
  5. SakKiimil


    can't done this mission dont find the place for the ritual
  6. Hi, this is my first post. I was thinking you probably could allow to mc inv and elves in party and viceversa only in dungeon areas in Ayvondil. If that player leaves the dungeon area, automaticly leave party. In this area all clases can chat in area chat only in dungeon areas or party chat if theyre in the party. I tough is a good idea because is a common enemy from elves and mc. If you have anything to modify in my suggestion i'll be glad to heard it.
  7. HISTORIA/ STORY: Many warriors in Arinar know this legend, but no one know that it is real, i will tell you everything but you have to believe, so now is the moment, let me take you to a great adventure. Many years ago, during the huge war, an old man from the east was about to die and his son listened about a lake that could heal every injury, but this place was protected by a giant beast called IGNIS and many dangerous places in the way, the young warrior knew this, but was ready to save his father, the next day he began the travel to the lake, he was always a brave warrior, but this time he knew that he needs help, so he went with some partners and they walked a lot, when finally the dark sky began to appear, our warriors began to look for a place to sleep, but there was a problem, they were in a desert, so they had to sleep in the ground, the next day in the morning the young warrior dissapeared and all the others were looking for him because he was the guider and nobody else did know the way back. The young warrior did wake up in a strange cave and he tried to escape, but he could not, so he began to look into the cave, 2 hours later the warrior finded a beautifull lake surrounded by some trees, and when he tried to get closer, a huge beast appeared and the warrior protected himself, the beast tried to kill him but he did not give up, after 1 hour fighting the beast finally killed the young warrior. One hour later the partners finally finded the cave and inside there were the young warrior dead, so they took the map from his bag and they ran away back to the town. When they did come back to the town, the old man was dead and they told the truth to everyone. The big problem with IGNIS is that he is hidden in the darkness waiting to kill and many people say that IGNIS is the son of the evil and born from the pure magma but we will not know never. Muchos guerreros en Arinar saben esta leyenda, pero nadie sabe que es real, te diré todo pero tú tienes que creer, así que ahora es el momento, déjame llevarte a una gran aventura. Hace muchos años, durante la gran guerra, un viejo del este estaba a punto de morir y su hijo escuchó sobre un lago que podría curar cada herida, pero este lugar estaba protegido por una bestia gigante llamada IGNIS y muchos lugares peligrosos en el camino, el joven guerrero lo sabía, pero estaba dispuestos a salvar a su padre, al día siguiente empezó el viaje al lago , fue siempre un guerrero valiente, pero esta vez sabía que necesita ayuda, así que se fue con algunos socios y caminaron mucho, cuando finalmente el cielo oscuro comenzó a aparecer, nuestros guerreros comenzaron a buscar un lugar para dormir, pero había un problema, que estaban en un desierto, así que tuvieron que dormir en el suelo , al día siguiente por la mañana el joven guerrero desapareció y todos los demás lo buscaban porque él era el guiador y nadie sabía el camino de vuelta. El joven guerrero despertó en una extraña cueva y trató de escapar, pero no pudo así que comenzó a investigar la cueva, 2 horas más tarde el guerrero encontró un hermoso lago rodeado de algunos árboles, y cuando intentó acercarse, una gran bestia apareció y el Guerrero se protegió, la bestia intentó matarlo pero este no se rindió, después de 1 hora peleando la bestia finalmente mató al joven guerrero. Una hora más tarde los socios finalmente encontraron la cueva y dentro yacía el joven guerrero muerto, así que se llevaron el mapa de su bolsa y huyeron hacia la ciudad. Cuando volvieron a la ciudad, el viejo estaba muerto y contaron la verdad a todo el mundo. El gran problema con IGNIS es que esta siempre en la oscuridad esperando para matar y muchas personas dicen que IGNIS es el hijo del mal y nacido del magma puro pero no lo sabremos nunca. INFO: damage: 650 Lvl: 30 hp: 1500000 energy: 1000 DROPS: Dropea armas lvl25, traje, catalizadores, esenciales y esferas. It drops weapons lvl25, custom, catalysts, essentials, and espheres. COMPORTAMIENTO/ BEHAVIOR: IGNIS lay in a cave surrounded by 4 towers that deal damage (100) to everyone who use skills so ignis always stay in the middle of the towers and if ignis go out of the towers area he will try to scape coming back to the area. IGNIS se encuentra en una cueva rodeado por 4 pilares, a la hora de batallar ignis se mantiene dentro del radio de los 4 pilares, ya que si se utiliza un skill dentro del area de los pilares estos realizaran un daño de 100 cada uno al objetivo que utilizo el skill, si ignis sale del area de los cuatro pilares este intentara entrar otra vez intentando escapar. HABILIDADES/ SKILLS: Threads of darkness (Death knight). Shattered stone (Mage). Elusive jump (Rogue).
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