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  1. The anniversary season already allows us to advance quickly through the Ayvondil map since we don't need reputation to visit the dungeons that are part of the main quests. I think it would be very interesting to have an even bigger incentive for the level development of the characters. My suggestion is that during the whole anniversary season the amount of XP for each quest should be doubled or even tripled . This would attract new players and encourage them to reach the maximum level quickly to enjoy the game completely, and would also be an incentive for older players to play new classes.
  2. MathM

    Pot xp

    Eu trabalho, e chego cansado do serviço, para upar um personagem, é extremamente entediante ficar fazendo diarias ate conseguir reputação, queria saber se n é possível fazerem uma alteração na pot xp, mudando de 12h corridas a partir do uso para acabar, e por uma quantidade X de quests q você faria com um bonus de xp apos usa-la. Isso tornaria mais comodo jogadores como eu, que trabalha e chega sem tempo de ficar 12h direto pra aproveitar a pot por completo.
  3. 0zy

    XP for Kill

    Wouldn't it be more interesting if players earned XP by killing monsters and opponents? At least mobs from level 15 could give XP as well and not only quests.
  4. Right, I like this game a lot but the main 2 problems for me that this game lacks are the chat system and the xp gains. It's almost impossible to chat with people near me, because there's no speech bubble that appears over my head, like in most MMORPGs. So, when you type a message, you should make it appear over the players head so it's easier to get the attention of the other player. Since the world chat moves so fast I can't read what the other player has said very well either. I just think it'd be a nice adjustment to the game. Secondly, The xp system. You have to quest to gain xp, and you gain no xp from monsters. I think you should change that, so you gain xp from killing a monster. Now I understand that some people want to stay at a certain level, that's why you should add a feature to turn on and off the xp gains. Trust me, a lot of people would just prefer to grind mobs than quest. That way you can get more players because in every MMORPG there's players who just grind, then you get the questers. Not everyone's a quester. I'm certainly not. That's why I find it hard to play this game for long periods of time. I've been playing mmorpgs for 10 years now, and this the only game I've encountered without these two features I've mentioned. I really hope you take this into consideration because It'd make a lot of players happy. Let's just see how this thread goes. But other than that, you've done a fantastic job on this game. I'd be more than happy to spend my hard earned money if the game had these features. Thanks!
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