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Increases the Charmer's Wolf base defense or add a bonus defense based on magical damage, so staff Charmers can still use it as a functional tank pet. It would be useful even in high levels, because in Ayvondill maps, the Wolf dies very easily.
Here are some ideas to improve the Charmer an charmer's Call (ignoring some "Summoner Skill" effects): 1: Buff. 1.1: Increase his physical damage. If the player has 100 physical damage, make the wolf do 150. If the player has 500, make the wolf do 750. 1.2: Increase his attack speed. Let's say the wolf's current attack speed is 3.0, it could decrease to 2.0. 1.3: Increase his defense and/or life per player level. If you are a healer/magical damage healer, the dog is usele
Cooldown: 12/18/24/30 The Wolf summoned by the Call ability runs and attacks the enemy violently, dealing instant damage. When using this ability, one Wolf disappears. (If you had 3 wolves on the map, after the skill, there will be only 2) The ability's cooldown is only applied if at least 1 Wolf hits the enemy The first Wolf deals 100% damage, the second deals 80, the third deals 60%, etc.