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  1. Hi, While we were doing some testing for AOE skill damages, we came across this bug in the warlock skill. Pool of darkness ( Side note: Probably one of the weakest AOE skills in game) does not seem to be working as it is supposed to be. When the skill is used in a crowd of large number of players, it only procs 1 tick of damage instead of 5 ticks. We tested it with a lower number of people and it seems to be working fine there. But since most of the scenarios in game consists of mass battles, there's bound to be a large crowd when the skill is used. From our understanding of the testing, It seems to stop working when there are more enemy targets than the maximum target limit of the skill. After the nerf of warlocks at the last update, the class has a painfully low number of useful skills it can use in GvGs before dying; with pool of darkness being one of them. I don't know how long this bug has been there for but it's very easy to discern since no one checks visuals during mass battles. Do check if this is the issue or if there are any other underlying issues that's causing it to proc just once. I'd also like to request that this bug be addressed and solved promptly instead of a 6 or 9 month delay. Kindly look into it at the earliest and get back to us. Please acknowledge. @Nolan @Holmes @Hedfuc @[email protected]
  2. Hello everyone, There have been numerous number of thoughts and opinion posts about all the class reworks around the entire forum. I noticed that there wasn't one about locks in the international forum so I have taken it upon myself to do an in-depth analysis and provide some suggestions that could benefit the class overall. Let's get started. "Developer commentary: The Warlock had problems with energy, which in a number of game situations did not allow it to fully realize the capabilities of the class. Reducing the energy cost of some abilities, as well as increasing defensive potential and survivability, compensate for the weakening of key control skills." Warlocks are controllers with very high survivability and one of the most easiest classes to play so it was really important to introduce some of these changes. Warlock commentary: The defining skill of the warlock that displayed too much efficiency especially in mass battles. Since the resist parameter doesn't exist in game, it was important to increase the cooldown. Adding onto the fact that, the other side does not have many aoe stun skills, the developers did really well in nerfing this skill. Suggested change: I personally feel that the cooldown of 20s is too low as this would still let the warlock use the skill every 15s or so. The cooldown of this skill should be increased to 40s since it's a really powerful skill that stuns so many as compared to Templar's reverse flow, paladin fetters and other sentinel AOE stun classes. This would greatly benefit the balance on both factions. Warlock commentary: As we're all aware, one of the most powerful skills of the warlock that silenced many enemies at a time while reducing their magic def, this skill was just asking for a nerf. Since one nerf of this skill wasn't good enough, it's only right it takes a hit another time. Again, locks don't have to worry because since we're losing key skills the developers have made sure there's a subsequent increase in other skills of the lock, Suggested change: Increase the duration of the skill back to 12s. But it shouldn't be used very often by locks, since warlocks never get stunned in GvGs so increase the cooldown from 30s to 50s. Reduce magic defense reduction from 20 / 30 / 40 / 50 > 2 / 3 / 4 / 5. It's only fair as zero's at the wrong place could have drastic effects. It's also important to push all enemies in the zone out of it every 2s so they don't get silenced often. Warlock commentary: The best healing skill in game upto date. To be fair increasing the numbers on this skill by 10% on both sides is a bit too much in my opinion as this skill works brilliantly alone without any combinations of other skills. It's been known to heal warlocks from low hp to full hp instantly especially in arena battles and GvGs with just 1 click of a button. I have seen bladedancers attacking locks for over 10 mins but not able to outdmg this awesome heal skill. Suggested change: Decrease the range of the skill from 4 yards to 1 yard since healing so much in arena from so far is not ideal. Make a 3 skill combination of weakness zone, grimoire and exhaust. Now, the enemy must have both (zone + grimoire) debuff at the same time to activate the extra healing effect of this skill. Warlock commentary: The best talent on the warlock skill tree that's worth every grind in knowledge. I mean who doesn't want 2.5% damage reduction that stacks to 5 buffs almost instantly without depending on grimoire? It's good that there is a max number of stacks otherwise all locks would have accumulated this talent within seconds of its use making them extremely tanky with 12.5% damage reduction. It's almost a passive skill. Suggested change: Similar to exhaust change, this talent should not activate without a 3 skill combination. Warlock commentary: One of the key skills of warlock that everyone invests skill points in due to it's massive AOE damage. But still since warlock lost a little bit of their key controls, it's only fair they get compensated by 18% in this department. In PVE, this change might increase the pool damage from 240 per tick to 2400 per tick as we all know zero's work differently for locks. Not to mention in the PVP department, the skill might change from 50 to 5000 damage per tick with this increase creating a massive imbalance. Suggested changes: This skill should not just be resisted, when more than 2 enemies are in the affected area, Harad himself descends to erase this skill and increase it's base cooldown by 12 minutes. Warlock commentary: Some conspiracy theorists say that the enemy is feared so bad that they reach Mars. Suggested changes: Everytime a warlock clicks this skill, it should drain 50k mcoins. Since it always gets interrupted now, the developers should at least make some money from the nincompoops who even try to use the skill. If the player doesn't have 50k coins, the interruption chance should be increased to 100% directly. Warlock commentary: Best life saving skill. Period. There have been rumors that staring at a lock in stone body reduces the reaction time and IQ of the enemy player behind the character to perform repetitive tasks. One of the few skills that carry over it's effect to beyond the screen. Suggested changes: Pulls all enemies in a 5x5 radius around the warlock towards it. This effect cannot be resisted.. Alternatively, reduce the heal from 4/6/8/10 every 2s > 1/2/3/4 every 2s but increase duration of the skill to 2/ 3/ 4/ 5 MINUTES. This helps the player grab a glass of water or make a cup of coffee as we all know sometimes we need a break from the game and hey, why not right after stone body? Also suggest renaming this skill to "Coffee break". Warlock commentary: Another relatively easy and practical skill combination of locks. One of the most popular skills that's been rightfully buffed. There have been cases were a lock has applied hex and the enemy has waited patiently for 8s as a sign of respect so locks could apply this skill and achieve high damage reduction. Suggested changes: This skill shouldn't work at all if power of relaxation is not on. Enough said. Warlock commentary: This 1 and 2 unit reductions in mana regen cost might help locks to switch out all regen crystal on accessories with pene ones. Might want to reconsider the numbers. Suggested changes: Since warlock playstyle is too simple, I propose to mix things up a bit. If any of these skills are used consecutively, then the warlock instantly loses 50% of his mana. This will encourage the use of complex analytical and statistical models by lock players thereby contributing to the field of science and mathematics which is something no other class can boast about. VISUAL CHANGES: The :troll: emoji is sometimes not readily available for free to play players. So I have a suggestion that might make it more accessible to everyone. Every time an enemy resists a warlock skill, the :troll: emoji should pop up. With this we come to the end of your comments and suggestions. I'd like to thank everyone who patiently reached all the way here. This post would not have been possible without our developers so a big thank you to them. @Holmes I know you're flooded by tons of messages messages about the rebalance but if you could use google translate to include these suggestions too, the entire warlock community would be ever so greatful. @Nolan If this post doesn't reach the devs or other admins, please help us warlocks by making sure it reaches the concerned individuals. Last but not the least, I'd like to tag some people who I think would enjoy reading this. @Unkindled @Higgings @Jcbreff @Afatoldman @Lwn @Buuuu @LeeLoo @Revolt @Horimiya @Khrone P.S: I hope the russian members can understand through translator.
  3. Hello I just back after about 2m and now found out that my crit on my in both gears pve and pvp has been reduced, in pve i have 36%crit and 10% relax4/4 but its 40% and in pvp i have 19% on gears and 10% relax4/4 but its 21% so where is my crits is it becuz of rebalance or what?!
  4. Hello brave warriors, I'm bringing you suggestions regarding a class I really like, Warlock. This class is one of the most amazing group control, which plays an important role in various types of content within PvP. Having only 1 weakness very easy to be exploited, in the case of its survival, the Warlock is an extremely fragile class, where only a resister can end his combo and make him die, he only has stone as a means of escape, but the enemy can simply wait for you with their control selected, to use the lock as soon as possible. So I come here to bring you 2 suggestions that can change both your PvP and your PvE that is also harmed due to this weakness. Suggestion 1 - Changing the Dark Seal Images of the skill as it currently works. 1. It would be interesting to have a passive that could even be used as a replacement for the black seal, it would have the function of applying a shield on the Warlock similar to the mage's barrier for each resisted stun, thus giving the class one more chance to survive, it could have one cd of course but in a way that Warlock could still exploit it. 2. Another possible change to the black seal would be to leave it as an area skill, as if it were a seal summoned on the ground, very macabre I would say, its effect would be to apply a damage reduction to all enemies that were inside the seal area, however this reduction would only be active for damage directed to the Warlock, if the enemy leaves the seal the effect would be removed, in addition to this effect the warlock could recover a % of the damage done by his arrow of darkness to the targets inside of the seal. Hey, which Seal change did you find most interesting? Suggestion 2 - Change in the Stone Body Images of the skill as it currently works. Well the skill of petreo is really a lifesaver for Warlock, but it has some flaws that have always been pointed out by players, a change that was of great help in this skill was the option to leave it anytime you wanted, but it is still a problem, your healing has a dependency on Warlock's hp, which is a kind of interesting mechanic within PvP, but Warlock is still vulnerable when leaving the stone, so I have 3 possible changes here. 1. Gain of mobility That's right, simply add movement to the Warlock while under stone, with the same limitation as the Templar, where it would be slowed. 2. Completely change the mechanics of the stone In this case my suggestion would be to turn it into a kind of armor that reduces the damage done to the Warlock by some %, I let your imagination act, but let's say it was 20%, but the Warlock would still receive a cure when the stone was used, it would make it a little more resistant. 3. Self-defense system In this case it would be to add a passive where the Warlock could trigger a self-defense system where the stone could apply the zone skill around itself to prevent melee classes from catching the Warlock in its moment of weakness, I believe this option is a little more complicated lol. Which of these 3 did you find the most viable? Well, I believe we all agree that Warlock's only problem is its lack of survival, so what other improvements would be more needed than increasing its survival kit? This post was made using google translator.
  5. Olá, eu sou Zennafon, jogo no servidor BR, o motivo desse post é para comentar a nova atualização e sugeri melhorias para a classe Bruxo. Para falar do classe bruxo é necessário conhecer as suas habilidades: SKILL DE BASE 1. Flexa da escuridão: Build PvP: 3/5 Build PvE: 5/5 Comentário: essa skill é muito boa em ambas as situações. 2. Círculo Sombrio: Build PvP: 5/5 Build PvE: 1/5 Comentário: essa skill não tem serventia como defesa contra monstros. 3. Charco da escuridão: Build PvP: 1/5 Build PvE: 5/5 Comentário: essa skill possui eficiência contra monstros e jogadores. 4. Medo: Build PvP: 5/5 Build PvE: 1/5 Comentário: essa skill não tem serventia como defesa contra monstros, porém é boa contra jogadores. 5. Exaurir Vida: Build PvP: 1/5 Build PvE: 3/5 Comentário: Skill com eficiência duvidosa, poderia restaurar em 100% a vida roubada sem precisar de outras habilidades ou buffs. Habilidade de especialista 1. Tributo Sangrento Build PvP: 1/4 Build PvE: 1/4 Comentário: Skill sem utilidade nenhuma para lock, pois consume um alto nível de mana, essa skill nem entra como opção para ser usada, porque além de não dá um dano esperado o seu efeito negativo é pífio, mesmo com a habilidade em seu nível máximo. Se removida do personagem não faria falta. Sugestão 1: aumentar a mana drenada em todos os níveis caso o inimigo use habilidade. Sugestão 2: Transformar a habilidade em passiva. A cada habilidade ignorada por inimigos adiciona uma certa quantidade de resistência ao personagem e aumenta a precisão em uma porcentagem especifica. 2. Esfera Sombria Build PvP: 1/4 Build PvE: 4/4 Mudança: Agora, a quantidade de dano depende da quantidade máxima de energia do personagem, e não de seu valor atual. Quando usada, a habilidade restaura 10-14-16-20% da energia do personagem. Comentário: A skill no novo formato fica justa. 3. Mandinga: Build PvP: 4/4 Build PvE: 1/4 Comentário: Skill não funciona em monstros com frequência. Sendo assim ela só é útil no modo PvP. 4. Grimório: Build PvP: 1/4 Build PvE: 1/4 Comentário: Essa skill possui eficiência, porém ela não é tão nítida. Mudança: Agora, durante o efeito, a quantidade de saúde restaurada pelo personagem ao usar a habilidade "Exaurir vida" aumenta em 50-100-150-250%. Critica: Lock tem um alto consumo de mana, exigir duas ações para um benéfico acaba prejudicando a classe. Sugestão: A habilidade deveria durar mais tempo. 5. Corpo Pétreo (Adiando a morte): Build PvP: 1/4 Build PvE: 1/4 Comentário: Essa skill possui um pouco de eficiência contra monstros, porém depois que o lock sai do pétreo, ele fica desprotegido. Sugestão: Transformar a habilidade em passiva, algo parecido com a barreira do mago, mesmo que se sacrifique alguma habilidade de controle. Sugestão: Essa skill poderia aumentar o parametro de robustez do personagem. 6. Poder de Relaxamento: Build PvP: 1/4 Build PvE: 4/4 Comentário: Skill muito boa. 7. Efêmero: Build PvP: 4/4 Build PvE: 1/4 Comentário: Não serve como defesa para o bruxo no modo PvE 8. Selo Negro: Build PvP: ? Build PvE: ? Comentário: skill boa em PvP Sugestão: A skill deveria aumentar o tempo recarga de habilidade do alvo. Nota: a junção dela com exaurir é boa em PvP, em PvE a maioria do monstros ignora o dano, o que torna a cura inútil. 9. Zona de Fraqueza: Build PvP: 4/4 Build PvE: 4/4 Comentário: Depois do Poder de relaxamento, essa é a melhor skill da classe. O warlock precisa de uma skil passiva de redução de dano, como a do mago. Como vocês podem ver, somos uma classe cheia de controle e nenhuma penalidade para quem ignora elas. Outro ponto critico na classe é fato de não possuirmos defesa contra ataques de monstros e de players, o que torna a classe não muito boa para farm em torres onde o boss dá dano em área.
  6. Mudanças nas habilidades do bruxo Primeiramente vamos para a mais necessitada: o pétreo Uma habilidade que petrifica o usuário o impossibilitando de usar qualquer outra habilidade além de não permitir que se mova, o deixando intocável e regenerando um pouco do seu hp a cada segundo. Como melhorar? 1 - permitindo o movimento ( como a habilidade do templário ) Porém para não ser julgado como cópia tenho umas ideias originais e que fazem sentido. 2 - ao sumir ou ser desativada a pedra "desmorona" dando um certo dano e uma chance de atordoar inimigos a 1 metro do bruxo. 3 - ao sumir ou ser desativada o bruxo recebe o buff "mente endurecida" onde aumenta seus parâmetros de resistência a efeitos de controle OU limpa o bruxo de efeitos negativos. 4 - a habilidade ao ser usada funcionaria como um totem que daria dano compartilhado entre os inimigos. OU diminuiria parâmetros de resistência e recarga de energia. Agora uma habilidade um pouco deixada de lado nas atualizações: o charco. Mudança necessaria , principalmente por conta do "bug de tela" 1 - O bruxo é deixado um pouco de lado se tratando de dano PVE, nesse caso para igualar um pouco essa diferença, mudaria o charco para ser uma habilidade usável no personagem assim como em aliados ( como o escudo venenoso do necro ) E pra finalizar, O Relaxamento. 1 - o único buff de parâmetro que o bruxo recebe é os 10% de crítico e 25% de aumento no dano mágico, porém o bruxo sofre para ter bons parâmetros sempre dependendo de guildas ou pior, livros de parâmetros. Então uma sugestão é dividir esses 10% em 5%/5% e por um aumento de outro parâmetro como 5% crítico e 5% precisão, ou penetração, algo assim. Agradeço desde já e aceito críticas construtivas..
  7. Hi! All. In view of "[2021.10.15] Skill Rebalance. News", I wish to share my suggestions on improving the class overall from my perspective. I've not played warlock much after unlocking all experts at Lv 18. And I have yet to reach endgame with my char, as I am not finding it fun to play when comparing it with mage. So my suggestions will be around what the class needs to be comparable to its counterpart the 'Mage'. Suggestions The Warlock lacks good survivability overall. While "Grimoire + Draining Health" combo does generate reasonable Heal over time at higher levels...I find its not very reliable, if the skill gets dodged/resisted. As for Stone body, its more of an emergency skill and it does not last long. So hence, I suggest improving the Steal Health skill for a consistent heal over time. Again some may argue, that the control skills offset survival. But I feel control skills are not reliable especially at end game content when most of players or bosses have high resist stats. The Warlock needs some of its experts to be passives. Currently it has no passive expert skill (excluding Class Talents and Classless Skill books). There are just too many active skills. The AOE potential of the class needs to be improved.
  8. 前言:术士作为被遗弃族的法师,拥有极具威胁力的限制手段,一直是战场上耀眼的存在。该技能数据是关于术士的信息,希望能够帮助玩家们了解术士的强大! ———————————————————————— 黑暗之箭 【术士向目标发射一枚黑暗箭头,对敌人造成较高伤害】 冷却时间:6秒 蓝量消耗:12/13/14/15/16 释放距离:最远5码 【黑暗之箭+】初级技能强化 将技能伤害提高5% Gif演示: 生命汲取 【术士对目标施加汲取法术,对目标造成伤害并从造成的伤害的百分比为自己恢复血量】 冷却时间:12秒 蓝量消耗:13/15/17/19/21 释放距离:最远5码 生命汲取(技能伤害的百分比):45/55/65/75/85% 技能伤害改动:全水平提高10%(10.2.0) 持续时间:6秒 汲取频率:2秒一次,共3次 【生命满溢】高级技能强化 使用生命汲取后,会获得“生命满溢”的增益,持续5.5秒,持续时间內会减少2.5%受到的伤害,如果在魔典的影响下使用,还能将“生命满溢”的持续时间提高到11秒 Gif演示: 黑暗之环 【术士对目标区域释放控制魔法,接触到边缘的敌人将会被禁锢住无法进行任何动作】 冷却时间:20秒 蓝量消耗:12/14/16/18/20 释放距离:最远5码 禁锢时间:2.5/3/3.5/4/4.5秒 怪物数量:∞ 玩家数量:2/3/4/5/6 Gif演示: 黑暗之雨 【术士在目标区域释放黑暗之雨,在范围内的敌人将会受到一些伤害】 冷却时间:12秒 蓝量消耗:12/14/16/18/20 释放距离:最远5码 攻击范围:3*3正方形 持续时间:5秒 技能伤害:110/115/120/125/130% 攻击频率:1秒一次 怪物数量:∞ 玩家数量:3/4/5/6/7 Gif演示: 恐惧 【术士发动精神操控魔法,让敌人精神进入恐惧状态,无法进行任何动作并慌神乱走】 冷却时间:15秒 蓝量消耗:16/18/20/22/24 释放距离:最远4码 持续时间:1.5/2/2.5/3.5/4秒 被伤害打断的几率:35/30/25/20/15%(10.2.0,限制机制) 【恐惧+】初级技能强化 将持续时间提高0.3/0.6/1秒 Gif演示: 血腥致敬 【术士对目标释放血腥致敬,受到影响的目标在短时间内会受到伤害,如果目标在影响时间内使用任何技能,则会将该技能消耗的能量成本提高】 冷却时间:18秒 蓝量消耗:20/22/24/26 释放距离:最远5码 持续时间:6秒 攻击频率:2秒一次,共3次 技能额外蓝量消耗:80%/100%/120%/140% (注:也就是满级,敌人被附加效果时,使用一个能量30点的技能,会额外消耗140%的能量,也就是30*1.4=42点能量) Gif演示: 暗影魔法球 【术士对目标发射暗影魔法球,造成巨额伤害的同时会使目标的能量值大量丢失,并为自己恢复一定能量】 冷却时间:21秒 蓝量消耗:10/13/16/18 释放距离:最远5码 能量回复:10%/14%/16%/20% 角色最大值 打失能量:20%/25%/30%/35% 敌方能量最大值 Gif演示: 魔法蛊惑 【术士用蛊惑魔法使目标受到一定的伤害,在持续时间结束后,会让目标受到静音减益,无法使用技能一段时间】 冷却时间:24秒 蓝量消耗:22/23/24/25 释放距离:最远5码 持续时间:8秒 攻击频率:2秒1次,共4次 沉默时间:4/5/6/7秒 Gif演示: 魔典 【术士使用魔典魔法,渗透敌人,巨额减少目标的防御能力,同时,在持续时间内搭配“生命汲取”,还会将生命吸收量大幅提高】 冷却时间:22秒 蓝量消耗:24/26/28/30 释放距离:最远5码 持续时间:6/9/12/15秒 双防减少:30%/40%/55%/75% 治疗效果增加:50%/100%/150%/250% Gif演示: 石体 【术士使用土魔法将土石包裹自己,持续时间内会恢复一定的血量】 冷却时间:35秒 蓝量消耗:22/24/26/28 持续时间:6/8/10/12秒 恢复血量:6/8/10/12% 恢复频率:两秒一次 Gif演示: 松弛之力 【术士放松自身,使自身的魔力得到集中,增加大量的暴击和法术强度】 冷却时间:8秒 能量再生减少:10/12/14/16点 暴击增加:3%/5%/7%/10% 法强增加:10%/15%/20%/25% Gif演示: 衰退 【术士使用衰退魔法使敌人的移动速度大量降低,并且在配合“黑暗之雨”会使目标受到眩晕效果】 冷却时间:16秒 蓝量消耗:20/22/24/26 移速减少:25%/35%/45%/60% 减速时间:3/4/5/6秒 眩晕时间:2/3/4/5秒 Gif演示: 黑暗印章 【术士对目标释放印章诅咒,持续时间内敌人能够恢复的血量巨额降低,如果目标还被“魔法蛊惑”沉默,则其对术士造成的伤害减少】 冷却时间:18秒 蓝量消耗:22/24/26/28 释放距离:4码 治疗量下降:40%/50%/65%/85% 持续时间:10秒 伤害减免:20/25/30/40% Gif演示: 软弱区域 【术士在目标区域释放软弱魔法,站在目标区域内将会被沉默住并失去巨额魔法防御,直到走出区域】 冷却时间:30秒 蓝量消耗:24/26/28/30 释放距离:最远4码 控制范围:3*3正方形 魔抗降低:20%/40%/60%/80% 怪物数量:∞ 玩家数量:2/3/4/5 Gif演示: By:Tulips和肝哥大爱无疆的帮助!
  9. HEY Y'ALL! Among most of Warlock players it is common to hear the same complain about the Stone Body expert skill once in the most scenarios it will just delay certain death. Even we know that defensive power is not the main role of this class the purpose of this topic is to discuss possibilities of adjustments and improvements to this skill as far as possible. Below, the current state of the skill: Stone Body: Applies the Stone Body buff for a limited period. The character can't be attacked but he is also immobilized and can't use skills. Character also restores some extra health. Next, the latest changes in the skill(8.4.2 Release): Now after using the skill it can be cancelled during its effect. The skill now restores health every 2 seconds of its duration amounting to 2-3-4-5% from maximum health amount. The skill itself has been improved a lot with these latest changes BUT the main problem remains, in the most scenarios in the game it just delays certain death. Considering the PvE content, it's of no use. Going to the PvP content: Arena : Once you use Stone Body you're a dead weight and -1 in your party ,but at least you'll restore a decent amount of health, right? WRONG! Besides that to recover a decent amount of HP the skill needs to be amplified, and that using it already leaves your party at a disadvantage, the Warlock becomes an extremely easy and predictable target on which opponents will be spamming their click with some control skill or massive damage(R.I.P). GvG and War: There's not much to say here, the Warlock provides a lot of group control in the area and it is very useful in these battles. But just for the record, if he has to use Stone Body, the result when leaving the buff is the same as the other 99% of the time: DEPLETED! Now, let's discuss what could change in the skill if the devs agree that there is a need: In the 9.3 Update Preview we can see that the incoming damage reduction is, to some extent, in the range of possibilities of the developers for Warlock, in the additional effect of Dark Seal. Dark Seal: Moved the effect of bonus health restoration by "Life Exhaust" moved to the "Grimoire" skill. Additionally reduces the damage the target deals to the warlock by 10-15-20-25% if it is under the silence effect of the "Hex" skill. Considering that the path the game is taking is not directed to 1x1, this INCOMING DAMAGE REDUCTION would fit perfectly as a post Stone Body effect, with duration and percentage of damage reduction increasing according to the skill level. This incoming damage reduction could be applied to any damage from opponents within a specific area of effect. Anyway, the new description and functionality of the skill would look something like this: Stone Body: Applies the Stone Body buff for a limited period. The character can't be attacked but he is also immobilized and can't use skills. Character also restores some extra health.After using the skill it can be cancelled during its effect. After Stone Body buff effect fades, the incoming damage caused to Warlock from targets within (certain area) is reduced by (certain percentage) for (certain seconds). In my opinion this would be the easiest improvement in the skill providing more survivability to the warlock and not changing too much the skill mechanics. I have other ideas, such as a Push effect to solve the frustating spamming(mainly from melee classes) waiting to the end of Stone Body buff, similar to the Templar Reverse Flow or a 3x3 blocks 1 sec Silence to players around the Warlock. BUT, honestly i don't know if it would be fair(and that's what I'm looking for for the game). There is an ideia to make Stone Body more similar to Mantra of Healing giving mobility too but I'm almost sure I read it in another Topic. For now that's it, I appreciate the attention and share your ideas!
  10. OLÁ A TODOS! Entre a maioria dos jogadores de Bruxo é comum ouvir a mesma reclamação sobre a habilidade especialista Corpo Pétreo uma vez que, na maioria dos cenários, ela só adia a morte certa. Mesmo sabendo que poder defensivo não é a principal característica dessa classe o propósito desse tópico é discutir possibilidades de ajustes e melhorias pra essa habilidade na medida do possível. Corpo Pétreo: Aplica o bônus Corpo Pétreo por um tempo definido. O personagem não pode ser atacado, mas também é imobilizado e não pode usar habilidades. O personagem recupera um pouco de vida. A seguir, as últimas mudanças na habilidade(Versão 8.4.2): Agora após utilizar a habilidade ela pode ser cancelada durante seu efeito. A habilidade agora recupera vida a cada 2 segundos de sua duração totalizando 2-3-4-5% da vida máxima. A habilidade por si só melhorou muito nas últimas mudanças MAS o principal problema continua, na maioria dos cenários ela só adia a morte certa. Considerando o conteúdo PvE, é praticamente inútil. Indo para o PvP do jogo: Arena: Uma vez que você usa o Corpo Pétreo você se torna um peso morto e -1 no grupo, mas pelo menos você vai restaurar uma quantia decente de vida, correto? ERRADO! Além do que para recuperar uma quantia decente de HP a habilidade precisa estar amplificada, e que usá-la já deixa seu grupo em desvantagem, o Bruxo se torna um alvo extremamente fácil e previsível no qual os adversários vão "spammar" seus cliques com alguma habilidade de controle ou dano massivo(R.I.P). GvG e Guerra: Não há muito pra dizer aqui, o Bruxo provê muito controle de grupo em área e é muito útil nessas batalhas. Mas só pra registrar, se ele tiver que usar o Corpo Pétreo, o resultado quando o bônus acabar será o mesmo que nas outras 99% das vezes: PULVERIZADO! Agora, vamos discutir o que poderia mudar na habilidade caso os desenvolvedores aceitem que há essa necessidade: Na prévia da Atualização 9.3 podemos ver que a redução de dano recebido está, até certo ponto, no leque de possibilidades dos desenvolvedores para o Bruxo, no efeito adicional do Selo Negro. Selo Negro: O efeito bônus de regeneração de saúde durante a habilidade Drenar Vida foi movido para a habilidade Grimório. Além disso, reduz o dano causado pelo alvo ao feiticeiro em 10-15-20-25% se ele for silenciado pela habilidade Mandinga. Considerando que o caminho que o jogo está tomando não é direcionado para o 1x1, esta REDUÇÃO DE DANO RECEBIDO se encaixaria perfeitamente como um efeito posterior ao bônus Corpo Pétreo, com duração e porcentagem de redução de dano aumentando de acordo com o nível da habilidade. Esta redução de dano recebido poderia ser aplicada a qualquer dano recebido dentro de uma área de efeito específica. De qualquer maneira, a nova descrição e funcionalidade da habilidade se pareceria com algo assim: Corpo Pétreo: Aplica o bônus Corpo Pétreo por um tempo definido. O personagem não pode ser atacado, mas também é imobilizado e não pode usar habilidades. O personagem recupera um pouco de vida. Após seu uso, a habilidade pode ser cancelada durante seu efeito. Após o efeito do bônus Corpo Pétreo desaparecer, o dano recebido causado ao Bruxo por jogadores ou monstros dentro de(certa área) é reduzido por ( certa porcentagem) por ( certo tempo). Em minha opinião essa seria a melhoria mais fácil dando mais sobrevivência ao Bruxo sem mudar muito as mecânicas da habilidade. Eu tenho outras ideias, como um efeito de Empurrão para resolver o "spamming" frustrante(principalmente de classes corpo-a-corpo) esperando o efeito do Corpo Pétreo acabar, como o Fluxo Reverso do Templário ou um Silenciar por 1 segundo de 3x3 blocos para jogadores em volta do Bruxo. MAS, honestamente eu não tenho certeza de que seria justo(e é isso que eu quero para o jogo). Há uma ideia de fazer o Corpo Pétreo mais parecido com o Mantra de Cura dando mobilidade também mas tenho quase certeza que li isso em outro tópico. Por enquanto é isso, agradeço sua atenção e compartilhe suas ideias! @Akasha ou @Nolan perdoe-me mas não sei se esse tópico deve ser postado aqui ou dentro da discussão de classes, caso puder mover se aqui não for adequado agradeço!
  11. Forma do Caos sombra Ativa-se com o lançamento de Erupção do Caos. Modifica sua Forma para Sombra com os poderes do Caos, aumentando em 8% o dano mágico que você causa Efeito vinculado. Envolvendo o bruxo com uma aura de sombra. Aparições Sombrias Quando seu dano ao longo do tempo de Palavra Sombria:exaurir acerta criticamente, você também cria uma versão sombria de si mesmo que flutua em direção ao alvo e causa (0,5%poder sombrio)% de dano de Sombra. Suas Aparições Sombrias causam 0,5% a mais de dano. Acumula até 3 3 sombras , se uma das sombras para eliminação automaticamente cura 150 cv do bruxo e aliado em grupo. Suas Aparições Sombrias abisovem 10% do dano sofrido Chamado tentáculos sombrio Aproximadamente [1.3 + Aceleração] procs por minuto Açoite de tem chance de gerar um Tentáculo do Caos ou um Açoite de dbuff de controle seu alvo por 15 sec,acumulo gerando 3 de tentáculos cada 1 s. Drenando a mana do alvo do alvo Capa das Sombras Instantâneas Fornece um momento de imunidade mágica, removendo instantaneamente todos os efeitos nocivos do feitiço. O manto permanece, fazendo com que resista aos feitiços prejudiciais por 10 segundos. Ativação após três dano sofrido Sombra Seus feitiços e habilidades tem a chance de chamar monsto da sombraz para o seu lado por 20 segundos, causando sombras silenciosas que bruxo seja visto . Fique na área sombreada vamos ceder 525 maestrias de mana sombria. Habilidade de tipo passiva Com consumo de energia Gasto de energia : 45 Sacrifica 250 pontos de hp Nome da habilidade: Forma do Caos shado Nv:1 Nv:2 Nv:3 Nv:4 Aparições Sombrias (Nv:1, 15s) (Nv:2, 20s) (Nv:3, 25s) (Nv:4, 30s) Chamado tentáculos sombrio (Nv:1, 15s) (Nv:2, 20s) (Nv:3, 25s) (Nv:4, 30s) Capa das Sombras (Nv:1, 10s) (Nv:2, 15s) (Nv:3, 20s) (Nv:4, 25s) Sombra reconfortante (Nv:1, 20s) (Nv:2, 25s) (Nv:3, 30s) (Nv:4, 35s)
  12. Forsaken Mirror Applies the Forsaken Mirror effect to the Warlock for some seconds.Any negative effect applied to the warlock is also applied to the enemy.If the enemy resist to the Forsaken Mirror the warlock will also resist resist to the next negative effect. Also thought about if too op "also resist to the next negative effect" maybe replacing this to a DoT.
  13. rework of the black seal: the ability would transform into a passive that would steal part of the healing from all targets around the wizard. for the ability not to be so op it could have a bit of a difference between pvp and pve eg steals 10% of the healing in pvp and 1% pve.
  14. Ideas to make Warlock survive longer (and therefore easier to level up): Increase Life Exhaust healing, but decrease Dark Seal effect to balance. Black Seal Rework: Reduces the enemy's healing effects and any damage done to the enemy with the Seal, heals Warlock according to the damage dealt (Example: a hit from Dark Sphere would heal more than a hit frol Pool of Darkness) to a maximum of (?). Increasing the skill level increases the healing reduction, the percentage of damage that is healed and the maxium possible healing. New skill. Simple.
  15. What is the build? And is it good to lvl up? Is it hard?
  16. ʜᴀᴠᴇ ʏᴏᴜ ᴇᴠᴇʀ sʜᴏᴡ ʏᴏᴜʀ ᴛʀᴜᴇ ғᴇᴇʟɪɴɢs? ɪ ᴄʀᴇᴀᴛᴇᴅ ᴛʜɪs ʟᴇᴛᴛᴇʀ ғᴏʀ ʏᴏᴜ. ᴋᴀᴛʀɪɴᴀ's ʟᴏᴏᴋ? ᴏʜ sᴏ ʟᴏᴠᴇʟʏ ʜᴇʀ ʜɪᴅᴅᴇɴ ғᴇᴇʟɪɴɢs? ᴏʜ sᴏ sᴄᴀʀʏ ʏᴏᴜʀ ᴠᴏɪᴄᴇ? ᴏʜ sᴏ ʜᴜsᴋʏ ʙᴜᴛ ɪ ᴡᴀɴᴛ ʏᴏᴜ ᴛᴏ ᴋɴᴏᴡ, ʏᴏᴜ'ʀᴇ ᴄʜᴀʀᴍɪɴɢ. have you ever fooled by everybody? to your lovely beautiful body? don't you cry, just look at the sky and say Katrina will never die. show us your true feelings, not those pretendable meanings. Katrina: I'll show my true wrath! They've fooled me, Lie to me!. HAHAHAHA *evil laugh* You! All of you will regret what did you just do to me! Katrina cant control her wrath and her true feelings Baron: My Lady, what can I do for you. Katrina: You.....you lied to me! I want to destroy you!.... *Baron thought that Katrina knew about his true identity* Baron: Oh, so you'll destroy me? ha ha ha *evil laugh* come on then, if you can. *They've fight along the circus, Baron can't fight anymore because Katrina can't control her feelings and do everything she want* Baron: I surrender..... *with afraid voice* Katrina: Dieeeeeee!!!!!! Baron: *Vanished* Katrina's Hidden Feelings showed up and anyone never fight her. EU-EMERALD Litercemi
  17. Oopot

    waarlock skills

    guys i don`t know alot about the game the first character that i made was warlock that called Oopot in EU emerald , my warlock is now level 10 and i need to ask about the skills i have level 4 arrow level 3 life exhust level 2 fear is that`s right ? what i need to level up ? thanks for people who will reply ^_^
  18. Hi guys and gals I am so glad that gm nerfed the bd and warden they are useless characters i was fool who made bd and wasted my money to amp it +9 my pvp gear and losing against noob charmer who used lvl1 staff against me that fight was like i got troll by game creaters 100% stuns no justice what we should do now we should delete elfs and move to mc side ? Warlocks stun 100% making bds dance is that cool ? Bd skills should change add one dmg skill in expert I can give u a idea gm that you can make 2 different expert skill 1 hurricane and accuracy skill make it one and give a skill to a bd stun skill Do a justice Gm you nerfed counter skill in the name of inbalance now what , are charmer warlock and barb r invisible to u ? Make it a solution of this problem in the name of inbalance in elfs side many bds left game some are my friends this game became one side now mc side I think one of the gm playing charmer and warlock i hope this topic not get delete support me guys stop this unfair skills
  19. can someone tell me why are warlocks so difficult when i started and this is my first mmo i chose to be a warlock (apparintly a very bad choice) three days ago or so i made a charmer my current warlock lvl is 14 or so and i still cant face bosses maybe its because i suck at mmo games but the fact that my lvl 8 charmer is a lot better totally gets on my nerve btw do you think i should stick with charmers from now on if so whats the best skills to use(i use prism and call)
  20. Well I'm currently playing a "Hunter" class right now He's lvl 12 and I've had many dungeon quests and as the noob weakling I was (and I am still now), I always tend to ask for help from the World Chat or my Guild. So I really loved the help from the people who came over and gave it so I really want to be that kind of a player too. There are Rouge classes that also came over but they tend to be more common than others so I don't like them too much (although I heard they're too OP compared to other classes) So I really want to have a magic based player and I want to focus on helping the people in need (in dungeon quests to be specific).
  21. Rune reflects destroy skill effect wow ( dev really wanna warlock noob then . why you guys build skill like this . it just a shame to see this noob skill n poor . warlock too slow attack /not like bladedancer , ranger or mage ( kill other in one or two shot / warlock so slow wow ) great work. Developers wanna see warlock noob n nothing Passive skill :- power of relaxation . if warlock get hurt it becomes useless ( rune reflects this new type game no sence ) Suggestion if warlock get. Hurt he lose effect of power of relaxation 10% DMG ( skill study base on 2/4 ) ,turn into increasing critical hit hug buff effect back give critical hit 20% with red mark log in HP line ( that true skill ) Pls suggests n support to my topic . If you really wanna see get batter skill
  22. 1. How Tank classes are able to use heavy armour but can also use light armour.. (what tank would use light armour) 2. How mage and warlock cannot use light armor.. which would make sense if they could.. 3.Bows/crowbows dropping in mc dg.. but can't use.. 4. Daggers dropping in elf dg.. but can use.. 5. How necro skill Panic 4/4 can fear 5 away.. but warlocks skill 5/5 can fear 1 away.. (Shouldn't necros expert skill Panic be warlocks default skill? And warlocks skill Fear should be necros expert skill..) 6. How BD's skill hamestring basically stuns them and does damage over time. How barbarian skill Rush stuns them but does no damage.. and not guaranteed for stun. 7. How barbarian Rush + Chop (bleeding skill) = BD skill Hamestring lol. 8. You can use scrolls right before arena (are effective)... but cannot use scrolls in arena. 9. Mages.. they don't even have a heal skill lmao. (Make sense if they did.. even if it was mini or a hp recovery boost) 10. Warlocks picture is a book.. but uses a staff (Suggestion add wands and books to use as shield for magic classes?) feel free to share your opinions that you don't think makes sense in warspear.
  23. I met lv26 in arena Not lv8 lol
  24. Hello people I need help. I buy that new skill first power grimorio or relaxation ? I am pve . I do not speak English very well, I'm sorry.
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