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  1. For ages people been wondering, why do mages go to spam life scrolls on flag. After playing mage, I see why it is so. I think this is most likely missing from the previous updates list, which removed all the AoE - effects to deal damage on objects - outcluding Shattered Stone. During wars, player have some milliseconds to use either HP pot or 1 skill, this is overall good, but mage is way above others on this, because they can simply just spam Shattered Stone -AoE skill, and as you can see, it's not on the list, altough it does significant AoE damage on objects. This is unfair to every other class, who need click on the flag, meanwhile mage can just go to near flag, and click the shattered stone and die, and do it all over again, without needing to actually "target" the flag as all the other classes have to. I hope @Nolan you could have opinions for this as well, and sorry, I hate to bother
  2. Gostaria de sugerir que tivesse uma Quarta Bandeira nas T1 Mapa 2 é que a recompensa fosse algo como um baú por exemplo para animar a galera participar desse evento já que muitos não tem interesse é ficam parados T1.
  3. Hello everyone. I have recently started playing warspear again after a while and I have few things to say about recent alliance wars that I want to get off my chest. I haven't seen or read many related topics just because some people are not very interested in browsing or posting on forums. Sad to see but forums is not as active as it used to be in the past. It has already been a month, maybe more since some people have tried reporting necro's acid rain use in alliances wars on forums and there's still no official word or statement by the looks of it. If every aoe skill which dealt damage over a period of time to the flags were removed in the past update then I have no clue why acid rain is still working and dealing damage to the flags. Our legion players well know this fact and are using it to their advantage in wars by sending multiple necros to elf towns while war. And so far, it has been working out well for them as they are winning wars now mostly. Now from the legion's standpoint, they are not doing anything wrong as everyone else even elfs would have done the same. But, I feel like I am obliged to ask questions when I see something is broken and impacting not just only the war outcome but other events like merman gvg as well. Please do care to share your thoughts on the topic. Also attaching a video file of today's alliance war and others are welcome to share their related content. Screen_Recording_20221105_090829_Warspear Online.mp4 Namaste!!
  4. MANIAC

    WARTIME

    Mcs horror attacked and blocked for 30 minutes(sped up version)
  5. Hello 😀 1- I recently thought of some improvement for the wars I was fighting, and I would notice that some things could change. when some faction wins a war on all players on the map also receive as stars. And many of them will just stand on the map without helping your alliance to receive the bonuses from the stars themselves without doing anything at all! It would be much better if the war stars were only received from the war received for the players inside the location, similarly to the bonuses we earn from halloween events etc. Only players who participate will receive the bonuses, so it would be fair. 2- Another thing that bothers me a lot are players who play in the 2 enemy alliances. In the faction in the faction in knowing where the many are fighting to attack or defend just that as arinar wars. So maybe during a war the player could only switch or join a character after a certain countdown would be better fine. Example: during a war the player can only enter a doll of the opposite faction every 15 seconds. It would be something similar with blocking chat when someone is typing a lot in a short period of time. However, this time it will be a block for players who switch characters to the other too often. This lock would only be good during wars in arinar!!! This helps a lot when planning a surprise attack without having an elf or a low level MC intruder reading all the plans in the chat. 3- As everyone knows, Warspear had many things forgotten and outdated. The NPCS that defend the cities are also very weak and outdated with the level of the game, if they have some improvements in this NPCS it would also be great! We have a lot of events that happen in the arinar map so I really like many that run the algorithms to make the whole game at the same level. Level 32 players invade cities effortlessly! If the NPCS guards stronger problems maybe it would solve any of these. I hope you all think about it 🙂 . I'm using the translator but I hope you understand me 😅
  6. The idea would be to show the commander's green hand in all GvGs to guild members in order to help with communication and location of members who often cannot be 100% of the time on discord or any other external means of communication. . And also the possibility for the commander to highlight certain points on the map that would be visible to guild members. PS. The possibility of offering this feature in War would also help a lot in strategies.
  7. Eu sou um jogador relativamente antigo no Warspear e desde que eu me lembro a guerra sempre teve essa mecânica a qual conhecemos atualmente e eu acho que já está na hora de haver uma mudança. Na minha humilde opinião a war só é realmente relevante para as guildas que participam dos GvGs da t5 mapa 4 ou para os players que farmam arena, excluindo e desanimado os outros players, que são de guildas pequenas ou focados no PvE, de participarem da guerra das facções, então eu pensei em algo "mirabolante" que poderia revolucionar a mecânica atual. A minha ideia é a seguinte: Não é algo de outro mundo a adição de novas áreas em um mapa já existente em um jogo, isso ocorre de tempos em tempos no próprio Warspear, como foi feito na última adição da t5 do map4 e anteriormente a isso a adição da t4 do map4, então por que não adicionar uma nova região no Irselnort (map2)? Esse é um mapa muito antigo e que só recebe mudanças gráficas, então essa seria uma ótima oportunidade de renova-lo. Essa nova região, que poderia ser localizada na parte de cima de Nadir, seria dividida em áreas que poderiam ser conquistadas através das guerras das facções, essas áreas forneceriam benefícios a facção dominante, como por exemplo masmorras e chefes exclusivos para a facção ganhadora da última guerra, poderia ainda transformar os NPCs dessa área em hostis para facção perdedora, tipo os soldados que já existem nas cidades, como se fosse um "exercito" tomando posse. Em cada vitória consecutiva da mesma facção ela iria conquistando cada vez mais áreas dessa região, destravando novos benefícios e a parte perdedora iria perdendo as vantagens da área. Nessas áreas teriam masmorras e boss para todos os leveis a partir do 20. Essa seria uma boa forma de incentivar mais os players a participarem da guerra, até os focados em PvE, em farm dungeon e boss, e não apenas as guildas grandes, pois essa é a atual realidade, quem comanda, decide e realmente se beneficia da guerra são apenas as top guilds. Mecânicas iguais já são utilizadas em outros jogos, como Lineage II e Albion Online. Como essa região seria muito movimentada entre players dos lv20 ao lv32 então existiria áreas seguras, áreas de pvp facultativo e áreas hostis, para possibilitar a movimentação de todos, sendo que nas áreas hostis estariam os melhores prémios. Abaixo eu coloquei mais uma imagem ilustrativa de com seria essa região dividida em áreas. Eu sei que isso é algo grandioso e deve ser muito complicado de se implementar em um jogo como Warspear, mas o que eu deixo aqui é que, o mecanismo da guerra das facções precisa de uma modificação de maneira a atrair mais os players à participarem dela.
  8. Some discussion and some solutions maybe? Please discuss and tell me your opinion!! 2 VIDEOS FOR THE INTRO: Issue 1: XAMA's healing totem is OP when used together. Discussion: -The totem will heal only those who have low health, therefore, its effect occurs on those who have lost life. -The totem heals a total of 4x, one every 3 seconds. -The totem heals up to 5 injured players. -Can heal up to 1100(easy) When we have a guild with 20 Shamans, and everyone using the healing totem at the same time We have a cure of 20 (totem) x 5 (injured players) x 1100hp = 110000 healing every 3 seconds for injured players in the area. (Max of 22k healing in one player each 3 seconds) So, when we have that number of totems and players with high resilience, the healing totem area is so much that it is impossible to kill someone. This absurd area healing, added to the Chief's area damage and Necro's and Warlock's debuffs has created an huuuuugeee imbalance between the factions at war fights / Guilds vs Guilds. Suggestion for solution: Just as it was done in the Templar with its statue skill, place it so that the healing totem applies a buff (maximum number of buffs: 1) on each player it affects, and a player cannot be affected several times by this healing effect. This would fix the massive area healing that we see and is breaking the game balance. Issue 2: The Guild skill magic globe is useless against the Chieftain class. Discussion: -The Chieftain has physical and magical damage - Chieftain Area damage can be magical and physical (bleeding is physical) -The globe changes the magic parameter for physical and physical for magical. In the case of the chief, his set of weapons allows him to have both high magic and physical damage, so when a Chief is under the globe effect he can deal area damage equally, without being affected, and in contrast the sentinel classes will not be able to do any. So one of the best guild skills to control the enemy's damage has proved to be useless against the legion due to the CHIEF's arrangement. Suggestion for solution: Changing the way the globe works, causing it to reduce by 80% all the damage that enemy players can do. With the lag you can take a look how many totems, weakness and healing... Extra edit: weakness totem is also OP cus it can fully debuff the other team, as you can see in the pictures...
  9. Iae pessoal, pensei em uma ideia para os desenvolvedores e quero a ajuda de vocês para apoiar, é sobre o empate na guerra, que acontece normalmente quando a duas facções não conseguem capturar o território inimigo, a minha sugestão e um desempate, a vitória seria da facção que tivesse com a bandeira com mais Hp, nesse caso se os dois lados não capturar os territórios ou as duas facções capturar a mesma quantidade de territórios, a bandeira restante com mais Hp sairia vencedora. deixem sugestões para melhorar essa ideia nos comentários e compartilhe com mais pessoas .
  10. This is a chat regarding Battle for Territories wins Today the Legion won 2:0
  11. Before, EU war took around 3 min. Glad to see mc side is growing. It s all about fun after all ^^. Go check my YT channel, I'/ trying to post daily as much stuff as i can >>Vlad Warspear<< Hope you enjoy it!
  12. O jogo não está mais balanceado, os elfos estão com mais defesa que os mcs, o Warden é praticamente imortal, deveria fazer mudanças para equilibrar o jogo.
  13. Bom, vim dizer umas ideias que na minha opinião deixaram o jogo mais interessante. 1 - Como tá dito no tópico, todos os maps tem dungeon menos o map 3, imagina só uma Dungeon onde seria difícil a party chegar, mas que os drops seriam únicos no jogo, tipo trajes que não podem ser obtidos em nenhum outro lugar, novas armas e armaduras talvez. Seria como a bg do MAP 2. 2 - Uma outra ideia é dar um baú para cada local conquistado por uma facção durante a war. Porque ela não da nada a não ser aquelas estrelas e um baú onde pudesse vim coisas mais únicas e interessantes seria muito bom, assim todos iriam participar. 3 - Também seria bom diminuir o preço cobrado para amplificar uma arma ou armadura, além de gastar com sing e esferas teria que gastar muito só pra amplificar. 4 - Outra sugestão é mudar os intens lvl 16 de Nadir para " equipando " assim, os players poderiam comprar por gold de outros players que tenham corimdons, assim como fazem com equips lvl 20. Porque cá entre nos ne, quem lvl 16 consegue as moedas de Nadir tão fácil? 5 - Uma ideia divertida, seria legal conversar com a facção rival somente em arena, imagina só falar com o inimigo no bate papo da área, a luta seria bem mais provocante.
  14. Ребят помогите пожалуйста кем лучше играть в пвп ну и для отличной охоты кем лучше ???
  15. Of course this class was made by someone who play agaisnt legion, how they made this class , so op in war, they are wining all the time because they dont need do much , they sent ALL the Warden in front, and the rest Just need focus flag, warden can tank everyone for MINUTES, How this is balanced in a war? Lets change this.
  16. If there would be more war rewards more ppls would join wars. My suggestion is: Buffs Gp boost like 15% or so Xp boost like 10% And maybe even Gold boost like 10% or 20% If not those then some rewards like: Unity signs Sign of imperishability Repair scrolls Teleportation scrolls Arena tickets defense and damage spheres 1-3 depending on your level And maybe like every 10th or so war could give unity potions,xp potions and arena potions And every war could give some money depending on results 3-0 victory would give 1.5k 2-0 victory would give 700g 1-0 victory would give 500g 2-1 victory would give 500g 3-1 victory would give 1k 3-2 victory would give 700g 0-3 loss would give 100g 0-2 loss would give 300g 0-1 loss would give 500g 1-3 loss would give 300g 1-2 loss would give 500g 2-3 loss would give 700g 1-1 draw would give 500g 2-2 draw would give 700g Maybe this would make war in eu emerald a little bit fairer so elfs dont win in 3 mins And also items drops could be life scrolls aswell
  17. This Glitch Appeared on war 7.7 (Friday) when you caputerd Legion or Riff flag the 2nd flag wouldn't appear and you couldn't attack the other flags also, Ghaspel, Riff has flags and they normally don't have Video: https://www.youtube.com/watch?v=WobLBoz69o4&feature=youtu.be
  18. hallo there are you Dev try KO MC side , update after update make MC side harder to play WS have big problem in population in each side game , i sure it more that 90% elf " once before in valdmer event only 16 mc and more than 120 elf was there " few mistake in dev come in last few update make this worse : 1- USELESS THINGS ONLY IN MC SIDE : in past was only drop Bow & Cbow useless in MC side , no GM and 2 more useless drop by change stauts amp to magic " Mace and Spear " that very powerfull in elf side for pala and very useless in mc 2- ELFS SKILL WORK MUCH BETTER IN DGS THAN MC SKILL :elf chare with area skill dmg wich make them better chance to end new dgs which have too many mobs " pala +10 can kill all mobs even 40 in few sec by Baner skill & mage skill almost all area dmg skill " in time MC area skills dmg is suck dmg compaier 3- WAR BIG MISTAKE UPDATE : war update keep push new player in mc to go elf " imagine defenders in mc like 5% Elf attacker 4- EVEN MC CHARS BETTER IN CASE 1v1 BUT ELF CONTROL ALL SEASON ARENA :did you seen top arena season chars , 90% its elf chars because skill elf work in group fight much better EU server AOA guild get KO , soon Other servers , some more time all MC side is dead = many quit " seem like me soon 2011 player " Suggestion to fix this problem : make expert skills back to kind class , not to spicifce class Example skill should be 3 type " tank - support - damage " Damage : rouge - lock - mage - ranger Tank : pala - barb - Dk - BD" blade dancer i dont know why use axe" support same
  19. Ninja

    Guild Wars

    Guild vs Guild war system: - Guild leader can declare war to other guilds (via Tour list) - Opponent leader can accept or decline war - During war, PvP points from killing opponents will count for own guild score - First guild to reach 1000 points (about 50 kills) wins war - World Chat INFO: Guild XXX won war vs guild YYY - Guild Chat INFO: Member X killed Y for 22 points (War score 282/211) - War opponents will be marked with orange names - If guilds in same faction, disable war in Towns and special zones/islands
  20. Olá "Fadas" (Como nossos inimigos amam nos chamar ) Hoje dia 07/10/2016 mostramos ao servidor BR que "A união faz a força" e que quando queremos nada nos para. Nos estávamos lá quietinhos na nossa fazendo coisas de elfos e talz, e eles vieram como um busão sem freio e sem placa, derrubando tudo que é elfo pelo caminho: trabalhadores, elfas de família, elfinhos, não perdoaram nem o ferreiro tadinho . E durante um tempo, nos elfos ficamos encolhidos no canto com medo de andar pelas cidades, pois a todo momento poderíamos ser atacado por um assassino invisível vindo do nada apenas para nos matar. nos escondíamos nas cidades atrás das muralhas. mas ai assistimos um vídeo de um tal de Cleber Bambam e percebemos que "aqui, nós constrói fibra" botamos nossos elfos na academia, ate ficarem com as orelhas fortes, e decidimos dar o troco :3 por que MC'S não vão subir em arvore nem uma u.u. e nesse momento vimos que podíamos fazer qualquer coisa. QUALQUER COISA MESMO... Muitos irmãos morreram nessa dura jornada, e seus nomes jamais serão esquecidos. Obrigado elfos, seus zoreludinhos :3 .
  21. Ninja

    Dominion War

    The current war system is boring: - regroup, walk town to town, jump on flag, die, repeat... - almost no strategy or fight involved Here is an idea for a more dynamic war system: - at start of war, spawn some flags in the midway - e.g. start with 2 mc-flag and 2 elf-flag like in this map: - destroyed flags get replaced by an opposite flag - lost flags can be recaptured (like Seals control points) - each flag gives 1 point/sec, first faction to reach 5000 points wins - the key is to capture and defend most flags
  22. So hey guys, I'm Jagon from US, I'm a BD. After the events ended things have been REALLY boring. The thing we want most collectively, is a chaos room, and it would have to be in a neutral zone. Nadir would be the best place essentially for that. I'm always up for a good war, but we want to be able to pvp outside of "war" as well. So many MC/Forsaken are using Elf/Chosen accounts and vice versa. It's a giant mess at the moment. And I get that it's basically impossible to police that, so we need an alternative. P.S. Why you let MC have buff after buff??
  23. (Don't ask why I'm not using the enter key instead of using the mouse.)
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