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  1. Vampire Forsaken Side Skills: Skill 1: High damage skill. If the enemy is Bleeding, recovers HP (doesn't work while in the effect of Bloody Arts). Bleeding ends if HP regeneration is activated. Skill 2: Damage skill. If used while in the effect of Bloody Arts, causes Stun. Bite: Damage skill that causes Bleeding. If the enemy is already Bleeding, deals additional damage. Bat Spirit: Increases dodge and movement speed, but increases damage taken. Bloody Arts: Increases Vampirism. Constant mana consumption skill. Equipments: Weapons: Daggers and One Handed Swords. (It explains the dagger on Forsaken icon) Armor: Light Armor. Pirate Chosen Side Skills: Skill 1: High Physical damage (close attack if using One-Handed-Weapons, ranged if using Crossbow). Skill 2: Physical damage skill. If using a Crossbow, increases the penetration of the skill, if using One-Handed-Weapons, have a chance to cause Bleeding. Rum: Heals some HP, and increases Attack Speed, Penetration and physical damage. At the end of the effect, it causes Poisoning. Dirty Trick: Decreases the target's Accuracy while increasing your Dodge for some time. Sea Song: Increase Mana and Health Regen in the area around the character until the end of the effect. Cutlass Mastery*: (Passive) While using only a one-handed sword (without weapons in the second slot), parry, dodge and attack speed increases (Doesn't work with Daggers/Axes). *Yes, six skills. One passive. Equipments: Weapons: One-Handed-Swords, One-Handed-Axes, Daggers and Crossbow Armor: Light Armor Monk Mountain Clan Side Skills: Heavy Punch: High damage skill Unleashed Power: High ranged damage Astral Trip: Teleport (don't deal damage) Skill 4: Increases defense and damage Skill 5: Self heal based on physical damage Tranquility: (Passive) All basic attacks deal magic damage. If you use a staff, you use it as a meelee weapon. Equipments: Weapons: Daggers and staffs. Armor: Light Armor
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