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Showing results for tags 'team'.
I made a guild recently, and am really enjoying it, but I have found there are a few problems for me. 1. I am not a very rich player, and well, guilds are kinda expensive to run. 2. I really would like to give guildies who make loads of gp the ability to use the xp skill, but can't trust they wouldn't abuse the power of being heir. My solution is companionships. (Or you could call them companys, fellowships, etc, the name doesn't really matter). To make a companionship you must be lvl12 with 30k gold and a unity sign (exact same as a guild). The main difference would be that there is no 'leader'. In a companionship, all members are (sort of) equal. Each week, ones rank in the companionship is decided by how much 'Companionship Reputation' (cr) you make. The 'Head' (mostly the same as leader for a guild) of the companionship is whoever earns the most cr. Other ranks are automatically set like so: Deputy (heir) - 2000cr Explorer -1000cr Member (Newbie) -100cr Note that here <100cp = auto kick. Having the possibility to add more ranks would also be cool Any changes that the head thinks should be made can be suggested as 'motions' and when >50% of the companionship agree on a motion, it is passed (the suggested change is approved). Such customizations would include: What rank one must be to activate skills How much CR is needed to earn each Rank Whether the companionship is open/closed Note: An OPEN companionship would allow anybody to join, without invitation. A CLOSED companionship would require invitation from a companion with Explorer rank or higher (Same as guilds) To upgrade a companionship, members would donate unity signs/gold to whatever skills or level upgrades they wish. It will be up to the guild head or deputys to spend the gp when the gold/unity sign requirements are met. To earn Companionship Reputation: Earning 1 guild point = 1CR Donating 2 gold to a skill/level up = 1CR Donating a unity sign to a skill/level up = 1000CR The basic idea is that everybody in a companionship is motivated to improve it, and nobody feels like they have to do more than the others. Also, one problem with my idea that I cannot think of how to solve is what happens is a companion goes on a short 2-week holiday and can't be on the game or whatever. Thanks for reading!