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Found 8 results

  1. First of all yeah don't talk about the op passive one I know, it needs a nerf or an adjustment. Now I want to talk about changing the "lifesteal" talent skill, as it is completely useless as no one uses that skill and it needs combination with other skills ( which you don't use anyway ) . My suggestion was to put a talent connected with either "Sun Power" or "Attack Instinct" or "Exhaustive Blow" I'm not a developer so I don't know which "improvement" could be made with each one of these skills ; but still it feels like they would be a better "talent" instead of the useless lifesteal one
  2. Good morning, I was wondering if it was possible to know the "period of time" when we will have the knowledge cost discount for talents as for new players or "coming-back" players could help a lot. I didn't know where to ask this as it is really not sure when they will actually do these discounts. PS : I only know that there is a discount during anniversary and I was wondering if there were other dates of talent discounts.
  3. Tiny introduction : I haven't played since probably around 9.4 or something like that ; I just joined sometimes to get rewards and check new things... I want to talk about the new block of 3 talents ( for me seeker ones ) : when I came back I found that big boost of knowledge from lvl up update and I was kinda excited and started to play again a bit and decided after some reading to upgrade the talent "Remaining Acceleration" , only to find out about the new block of 3 talents , especially the " Inner rage talent one ( the less dmg received ecc... ) which was better. First of all I want to say that after getting informations and reading skills description I need an answer to this : Is the skill intended to give 40% strenght boost or is it just a bug ? Because it doesn't say anywhere about getting a big boost with Inner rage skill thing. Second thing : I wanted to make a suggestion about getting a "reset talents" way as for skill points. Taking the example of myself , I wasted, for a bad skill description , 42k knowledge on a skill upgrade , which otherwise would have helped me a lot reach the new talents faster ; as you know you need to unlock both sides with a skill point + 63k as the talent cost. You need to count about talents discount week ecc... for the refund process, but I think that could be a good way to help people that come back like me or new players to "find a solution" to a wrong take. Thank you for your time, have a great day :D
  4. This post was made thinking about players between the levels of 12 - 20, but these changes would benefit players from every level. I think there are some problems while leveling up, so i'll talk about them and give my opinion about it. Talents No, there is nothing wrong with talents, the actual problem is how to get them. The first talent in the tree needs 1500 Knowledge points and 750 Gold to level up. The thing is: Knowledge is relatively easy to get (with the 11.0 update, characters get 10.000 points every 5 levels) and we only use it for developing talents anyway, so there are no problems with them requiring a lot of Knowledge. However, we use Gold for a lot of other things: Buying Expert Skills (which i'll talk about later in this post), buying, amplifying or repairing equipment, buying relics, and even in a single quest from Nadir-Sard. Besides that, there are Ship Graveyard talents too that also need gold to level up. It wouldn't be a problem, considering it is an endgame content, but... Class Talents also ended up being endgame content too. New players can't spend that much money in talents to get 0.75% of Penetration, they need to focus on other things which i listed above and i won't repeat. Suggestion: Make the class talents gold-free. It would make them a less pay-to-win content and open them to every player that is willing to farm Knowledge points by completing quests and dungeons. That change would also let the players control their gold better to use it with other things, like Expert Skills, better equipments or Ship Graveyard talents. To compensate for that, increase the Knowledge cost of every single class talent. It wouldn't be that bad, since as i said before, Knowledge is kinda easy to get. Expert Skills It was acceptable that expert skills costed 40.000 gold 8 years ago, in 2014, when it was an endgame content and there was only 1 available to each class (and there were only 12 classes at that time). Now it's 2022, we have 20 classes and each one has almost 10 expert skills. And they're definitely NOT endgame content. I'd say they are as basic as the 5 skills you start with. I know you can get a lot of gold with quests from Ayvondill, but what about a new player with its first character? Imagine reaching level 18 and needing more gold than you ever had just to buy a skill? Everybody knows the 1st expert skill of a character gives a power spike, but there are no ways to effectively farm gold before level 18-20. Suggestion: It is about time that expert skills got a cost reduction. Of course you would only need 3 or 4 of them, but that's still more than 100K gold. Maybe 30.000 for each one is already good enough. However, some people may not like it. As i said before, the 1st expert skill gives a power spike, and after lv 24-25, you can complete T3 and T4 quests to get a considerable amount of gold. So since you can buy them for miracle coins now, i'd make something like the 1st bag expansion of a character. The 1st expert skill of a character would cost 1 or even 0 miracle coins. Just give it for free, bro. New players need it. Conclusion With everything that was said, i hope you understand my point. Honestly, i don't think the cost of expert skills is a problem that big, but it still could be optimized. However, the cost of talents are a problem. You either focus on expert skills, talents or equipments, you cannot gather gold for more than 1 at a time (sometimes you can't afford neither of the three). I hope you understood my point of view, and if there is something you don't agree with, i would like to know.
  5. O talento que influência na habilidade "luz celestial" do paladino que deveria curar os aliados próximos do alvo que foi selecionado não está curando os aliados, apenas aparece o efeito visual sem a cura, antes funcionava mas pelo visto depois da atualização ficou com esse bug, espero que corrijam, observem que no vídeo só apresenta a cura da regeneração de vida do personagem, mas ele não é curado pela habilidade Gravar_2022_09_11_22_25_21_397.mp4
  6. the talent system is still far from over, and with that in mind I thought of some future talents for the charmer's specialist skills. Otherworldly Blessing Dark Echo - When using the "Otherworldly Blessing" creates a healing wave that restores health to allies within 2 meters. Healing value - 15% of the character's magic power and 10% of the physical strength. If the skill is used on an ally, two waves of healing will be done, one on the spell caster and one on the target that received the skill. Maximum number of PvP targets = 5 Otherworldly Fire Eternal Flames - Two additional waves are added to skill repetition, each wave has reduced efficiency by 50% of the skill's original value. Eye of the Darkness Shadow Vigilance - Additionally the Eye of the Darkness skill puts an effect for 10s on the ally, this effect reduces the damage taken from the next 3 direct attacks against the character by 35%. Stone Curse Persistent Curse - After the skill's effect ends, a debuff is applied to the enemy for 3s. This debuff reduces damage dealt by him by 35%, movement speed by 30%, attack speed by 30%, and increases damage taken by him by 10%. Summoner Skill Master Summoner - When using the skill, all your monsters summoned by the skill "Call" that are in the area jump on the enemy, the jump does no damage. Only monsters that are 2 meters or more from the enemy perform this jump. Help of Chaos Chaosflight - "Help of Chaos" summons 3 birds, each bird deals damage and healing equal to 35% of the skill's total strength. I hope to see more and more talents that really improve their skills and be competitive choices in various game content.
  7. Sea Talents Guide Sea talents play an important part on character’s strength when it comes to underwater gameplay. Underwater talent can be upgraded by using mermen reputation and gold. I hope this guide can help people have a better understanding on how to earn mermen reputation and upgrade talent more efficiently. First of all, you need to collect “Mermen of the Depths” reputation to be able to upgrade talents. You can get Mermen reputation by completing quests, dungeons, dynamic quests, raid bosses, Descent to the Grotto, GvG events, Battle Pass rewards, Spring NPC and daily log in rewards Before starting “how to get mermen reputation” part there are 2 things that will increase the amount of mermen reputation you get: 1- Elixir of Mermen Reputation Elixir of Mermen Reputation will increase the amount of reputation you get by 50% for 6 hours. You can get this pot from “Cache of the Ship Graveyard” available in miracle coins shop. 2- Reverence of Mermen Reverence of Mermen is a “Sea Turtle” castle skill. To be able to use this, your guild must own the Sea Turtle Castle. Skill costs Skill will increase the amount of mermen reputation by 30% for all guild members for 2 hours. Quests You can find quests that give mermen reputation at “Trade Island” map. Quests of Manelad 1. Boss killing Quests Return of Levadis Bloody Return of the Old Inker Return of the Drowned Admiral 2. Mini-Boss Killing Quests Sea Witch’s Minions: Shaman of the Depths Sea Witch’s Minions: Relic Lobster Sea Witch's Minions: The Bloody Priest Sea Witch's Minions: Nightmare Anglerfish Sea Witch's Minions: The Sea Devil 3. Bait Quests Sneaky Trick: Peltast of the Red Devils Sneaky Trick: Pontifex of the Red Devils Sneaky Trick: Gastat of the Red Devils Sneaky Trick: Phalangite of The Red Devils Sneaky Trick: Oracle of the Red Devils Sneaky Trick: Hierphant of the Red Devils Sneaky Trick:: Mystic of the Red Devils Sneaky Trick:: Hoplite of the Red Devils 4. Mob-Killing Quests Twilight Filth: Needle-toothed Drowners Twilight Filth: Beam-eyed Anglerfish Twilight Filth: Snouty Snatchers Twilight Filth: Clawcutters 5. Other Quests Mermen Relic Silver Nautilus Prisoners of the Iron Shells Golden Nautilus Symphony of the Twilight Dpeths Trapped Quests of Calissa Sacred Tridents Legionnaires’ Sacrilege (for elf side) / Sentinels' Sacrilege (For MC side) Dungeons You can get mermen reputation by completing Sea Tramps’ Lair dungeons. Maximum amount of reputation you can receive in a day is 600. Dynamic Quests 1. Blowfish Monster 2. Infamy of the White Shark 3. Airless Frigate 4. Merchants’ Treasures 5. Will of the Swashbuckler of the Deep 6. Oath of the Crimson Waters Raid Bosses There are 2 underwater raid bosses: Captain Giant Octopus and Orcinus. Each boss gives 100 mermen reputation to each player on the location when it dies. Captain Giant Octopus 2. Orcinus Descent to the Grotto Available to activate after 16 hours the event is finished GvG Events Invasion of Chaos Invasion of Chaos event takes place 2 days in a week (1 day during special events such as Horror, Spring, Snow events) and top 10 guilds’ players who participated in the eventreceive a certain amount of mermen reputation. Mermen Trials Mermen Trials event take place 2 days in a week. Mermen Trials event consist of 2 stages if you can defeat your opponent in first stage you will be able to participate in the second stage. Daily Log-in Rewards Warspear give rewards every day for player who log in to the game including mermen reputation. Daily log in reward renews every 20 days. You can receive 500 mermen reputation 4 times in 20 days (1st day, 6th day, 11th day and 16th day log in rewards.) Spring NPC Every year at spring, after reaching 15.000 spring reputation, game offers you a chance to convert these reputations to different reputations in the game such as mermen reputation. After reaching 15000 spring reputation you can convert 400 spring reputation to 200 mermen reputation. Battle Pass Rewards Every season Battle Pass brings unique rewards for players. These rewards also include mermen reputation. You can receive your reward by completing task on the battle pass panel. HOW TO UPGRADE TALENTS EFFICIENTLY There are 36 unique sea talents that will help you to get stronger than ever in underwater territory. These talents will cost you 782.000 mermen reputation and 1.564.000 golds at total. So, it is important for you to know which talents you should upgrade first and which talents you do not need in the short term. Calm Swimming Writer opinion: Recommended to level up to 4/4 level for each class as soon as possible. Underwater Protection Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents. Breathing Technique Writer opinion: Recommended to upgrade 4/4 level for each class as soon as possible. Survivability of I Degree Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents. Preventing Bleeding Writer opinion: 1/3 level will be enough for each class. You can upgrade this talent after upgrading more important talents for your class. Restoring the Breathing Writer opinion: If you like to farm underwater mobs it is recommended to upgrade to level 4 but if you only doing quests and other short-term stuff it is recommended to leave at level 1. Dodging tactics Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents. Swimming Technique Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class. Survivability of II Degree Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Preventing Poisoning Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class. High-Speed Ascent Writer opinion: Recommended for GvG events, especially Mermen Trials. Wasting your oxygen level until 1 unit can help you win the crown race at 1st stage of Mermen Trials. Joint Immersion Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class. Long-Lasting Defense Writer opinion: Recommended to every class. Also, it can be levelled up to only 1 level and you need to level it up before upgrading some of the other talents. Survivability of III Degree Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Preventing Hydrophobia Writer opinion: Recommended to upgrade 3/3 level for each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations. Bodycheck Writer opinion: Recommended for dps classes. Tank and support classes can upgrade this talent later Underwater Attack Writer opinion: Recommended for dps classes. Tank and support classes can upgrade to level 1 until upgrade other talents. Deadly Attack Writer opinion: 1/3 level recommended for dps classes in order to activate “Punch Attack” talent. There are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. Tank and support classes can upgrade other talents before upgrading this talent. Survivability of IV Degree Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Preventing Stun Writer opinion: Recommended to upgrade 3/3 level. It is one of the best talents to have in underwater. Punch Attack Writer opinion: Only recommended to dps classes to upgrade level 1/3. As in “Deadly Attack” talent there are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. You can upgrade this talent after you upgrade most useful talents for your class. Energy Saturation Writer opinion: Recommended to upgrade level 3/3 for tank classes and 2/3 for dps and support classes until upgradeother talents. Hardening of Bleeding Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes. Getting Rid of Bleeding Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents. Lung Training Writer opinion: Recommended to farmers who farms underwater bosses and mobs. Exceptional Healing Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents. Hardening of Poisoning Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes. Getting Rid of Poisoning Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents. Adaptability Writer opinion: Recommended to upgrade for each class. Exceptional Defence Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents. Hardening of Hydrophobia Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Getting Rid of Hydrophobia Writer opinion: Recommended to each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations. Long Standoff Writer opinion: Recommended to dps and support classes. Tank classes can level up this talent after upgrading other talents. Exceptional Attack Writer opinion: Recommended to each class. Also, you have to upgrade talent to be able to upgrade other talents. Hardening of Stun Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Getting Rid of Stun Writer opinion: Recommended to each class. Stun debuff is one of the most challenging debuff in underwater territory. Removing and ignoring the stun debuff will provide you great advantage against monsters. DO NOT FORGET!! Even though you have enough amount of mermen reputation to upgrade a talent there are still some things you should consider. Mermen Sanctuary Dungeon: To be able to enter Mermen Sanctuary Dungean you MUST have 5000 mermen reputation. Underwater Speed: As well as some sea talents, Mermen reputation also gives you underwater speed at some milestones Under 5000 mermen reputation: 60% of normal speed 5000 mermen reputation: 70% of normal speed 15000 mermen reputation: 80% of normal speed 35000 mermen reputation: 100% of normal speed Maximum Oxygen Units: As in speed, number of oxygen units also changes depending on your mermen reputation 5000 mermen reputation: 15 maximum oxygen units 10000 mermen reputation: 17 maximum oxygen units 15000 mermen reputation: 19 maximum oxygen units 35000 mermen reputation: 22 maximum oxygen units
  8. Many quests in the game involve gathering objects (like plants and looting bags), and for each one it takes the same amount of time to harvest, regardless of how many times you have harvested it before. Since this system is featured in many quests I feel like it should be revamped. My suggestion would build off the talents system by adding a talent that can be used on every island (contrast to the current talent system.) Training the gathering talent would be simple: gather objects to gain experience to level up the talent (Gathering stuff in higher level areas give more exp). The perks to leveling up the gathering talent include: -The ability to gather stuff faster -The ability to get some unique items from gathering (Possibly trinkets that can be sold for gold or basic craft resources.) -When the gathering talent is maxed, you can gather stuff while in a fight (Makes gathering a lot less annoying.) I think this will benefit the game in a positive way because it will give people a slightly larger variety of activities they can do aside from questing, PvM, and PvP.
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