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Showing results for tags 'system'.
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The idea here is to add a curse system to equipment and weapons (it's inspired from Pixel Dungeon, a little RPG). Mechanic A cursed item isn't movable from equipment slot if you equip it, and it has a bad bonus (like -10% of accuracy for a weapon, and less defense for armors (it will be writed in red)...). New items This system includes new items : a scroll of curse removing (remove a curse on an item), and an identify scroll (identify if item is cursed). The first one is cheap (very), and the second one is not. Chance to get a cursed item The
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Good day to y'all, I like crafting but i hate it that it is so bad organized. Here are some tips to make crafter funner and user friendlier: - When crafting resources let people choose the item they want to craft and How many times they want to craft it. This way the player doesnt have to scroll everytime down to craft the same thing (for example) 5 times. So something like this: When you click on the item u want to craft a button appears that says: "How many times u want to craft this X" - And u choose how many u want to craft of X item.
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How about a premium subscription time, where you pay an amount per month and who signs have access to extra, exclusive content and some bonuses. A system similar to Tibia, for example.
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Have you ever played World of Warcraft? Then you probably know the "LFD" (Looking For Dungeon) system. It basically works in the same way as the arena queue here; collects people awaiting for the same level dungeon. Now. We'd need something similar in Warspear Online too. I'm personally pretty tired of searching people for dungeons by crying out in World Chat for hours. Let's develop a system, where people can see if there is someone else searching for a party for the same dungeon. Example: I want to make a party for heroic Termitary. I go to Menu>Society>Dungeons, and see if there is a req