During the time this forum was in coma, some stat ideas sneaked into my mind.
Resist - Suggested a few times before but this is a bit different from them. If you wear equips with this bonus, there is a % chance to resist ANY skill that is used against you. Good for PvP.
Buffdestoyer - There is a chance for destroying any helpful buff of an enemy. Again good for PvP. [spoiler=Random dialog] "Oh no, two bladedancers, both having the shield and one trapper!" "If we don't strike now, we'll lose our stealth advantage!" "One of us has to sacrifice." "Well then... It was nice to know you." The other rogue steps on the trap. *RESIST!* "Oh,..."
[spoiler=More dialog] "OMG, they killed Kenny the ranger!!" "Don't worry, these magic shields will last long enough." *poof* "Where's my shield?"
[spoiler=Answer: Too op] One can not rely on these. It's like relying on parry or stun.
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AoE attack (Spreading) - Every normal attack (an attack that isn't a skill) has a % chance to spread to all other enemies next to the one that was hit, dealing 10-25% damage of the original attack. (This might be good as a skill, too.)