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Showing results for tags 'rogues'.
Dear Developers, First and foremost congratulations on the recent update. It's really nice to see the game developing towards balance between both factions.Coming to the rogues, the new negative accuracy has given warspear a new dimension I would say. Previously players did not want to invest in accuracy stat, now that's not the case. However rogues might need a ranged control or debuff skill I think. Let me explain. The things Rogues lag are, lack of resistance, areas stun, sufficient damage(when in dodge build, damage build is perfectly well-balanced), and survival (this is due t
I would like to make some suggestions for the Rogue class. 1- Frenzy: Frenzy is one of the most useless skills in the class today, along with Flurry of Steel and Sinister Attack (despite changes in the last update). I would like to ask for the skill to become an aura skill (such as the Hunter's Combat Stance, Explorer's Exacerbation). The reason is that all other classes that are naturally damage have an aura skill, and Frenzy is not being a very interesting skill for the rogue's pve. So, why not combine the useful with the pleasant? This change would improve the state of the class in pve
Ok so I see a lot of updated and detailed guides for other classes on describing the best ways to get the most out of a class at max lvl for pvp, but I have failed to find any for Rogues. So I figured why not start a thread about, because I’m sure there are some max lvl rogues that need help at getting better at pvp. Including me. General knowledge about skill point distribution, skill use order, best relics and other useful tips like those would be much appreciated.