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  1. I see that the number of rogues in the game has decreased a lot on the server, I think there could be some improvement in the rogue's area damage. The rogue already has a dagger throwing skill, but I don't understand why it has 2 skills that do the same functions. Steel blast and ricochet are practically the same. Maybe it would be better if the ricochet skill changed the mechanics a bit, with some additional effect. 1 - Suggestion: when using the ricochet skill, the rogue has a chance to cause the bleed effect on all targets hit. 2- Suggestion: when using the ricochet skill, the rogue throws a dagger that marks all targets around him, all targets that are marked within 2 meters of distance receive the damage of the rogue's auto attacks. (Only targets that are marked) 3- Suggestion: when using the ricochet skill the rogue has a small chance to push targets back. 4- Suggestion: when using the stab skill together with the back kick skill, targets that are in the sleep debuff (stabbing), also receive the effect of the back kick skill in area. Example: now the rogue applies the effect of the stab skill up to 1 meter away in the last updates, I was wondering what it would be like if the rogue applied the effect of taking away accuracy within 1 meter on everyone who is in the sleep effect of the skill (to stab). It would be great for a good defense and would also be a good skill combo. However, the main target hit would receive the full debuff effect, and the others only a reduced amount of the area accuracy debuff. The absolute reflexes skill isn't used that much either, so it would be better to trade the dodge + attack speed effect for dodge + penetration or dodge + stamina dodge + attack strength. These were some ideas I had, I hope I made it all very easy to understand. The rogue is one of the only classes that have abilities that do the same functions. Ricochet + steel blast AND slayer + absolute reflexes could have different buffs and combos.... The game gets more interesting when we have multiple ways to use a skill 🙂
  2. Hello everyone, I'm here will suggest new rogue's skill to give him more SURVIVABILITY with the detail: --------------------------------------------------------------------------------------------------------------- Rogue blink to any specified direction within 4 yards. After rogue blink, he will stealth and leave the copy of him in the first place rogue use this skill. (The copy attack the enemy near him with auto attack only). If the player click the skill button for one more time (before the stealth is over), rogue back to his copy and stun & dealing damage near him. After successfully stun any enemy, rogue will immune from any CC and he can use stealth skill. Detail of skill develops: Stealth Duration & Copy Duration--> 3s/4s/5s/6s. Stun Duration --> 0.5s/1s/1.5s/2s. Immune from CC Duration --> 2s/2s/3s/4s. Stun Damage --> 30%/40%/50%/60% from the player's base damage. Copy of Him will have --> 15%/20%/25%/30% from the player's stats (health, defence, damage) So in this case this skill can be used twice before the stealth duration is over. -------- Inspired from Hayabusa & Kagura -------- OK this is only my suggestion, feel free to critics and feedback. I hope devs dan rogues player will interested with this skill suggestion. Cheers..
  3. Rogue's Mark The rogue marks a target with a curse causing a negative "Slow" effect. After some time (4 seconds) the skill "Rogue's Mark" is active for 10 seconds, applying the buff "Enraged" to the rogue and "Marked to Die" to the target. The "Enraged" effect increases the "Attack Strength" (by 2.5% / 5% / 7.5 / 10%) and "Attack Speed" parameters (by 5% / 10% / 15% / 20%). The "Marked to Die" effect applies the negative "Bleeding" effect (damage = 10% of total damage) and reduces the target's defenses by 10% / 20% / 30% / 40%. Duration of the target's Slow effect: 4s / 5s / 6s / 7s. Slowness effect power on target: 40% / 50% / 60% / 70%. This would be basically the skill that unites everything (or almost) that the rogue needs in both PvE and PvP, closing the gaps that are bothering most rogue players.
  4. Changes in Rogue The rogues have not been performing well in the current meta pve, so I come to ask you to make the change in the Frenzy and Ricochet skill. Frenzy is not being a useful skill either for pve or pvp. Most high-level rogues use daggers and the skill's activation time consumes 2/3 hits, which is very disruptive. So I come to ask you to change the skill so that it is an aura skill with constant mana consumption. This would be very useful for the skill. And as for Ricochet, the skill is also not being a very useful skill (very low damage even 4/4), I hope they improve the skill in some way (improving their damage or adding a new mechanic), since the meta pve of the game is very focused on group control (be it in dungeons, GvGs, guild events, etc.).
  5. I would like to make some suggestions for the Rogue class. 1- Frenzy: Frenzy is one of the most useless skills in the class today, along with Flurry of Steel and Sinister Attack (despite changes in the last update). I would like to ask for the skill to become an aura skill (such as the Hunter's Combat Stance, Explorer's Exacerbation). The reason is that all other classes that are naturally damage have an aura skill, and Frenzy is not being a very interesting skill for the rogue's pve. So, why not combine the useful with the pleasant? This change would improve the state of the class in pve (which is not very nice) and would bring a utility to a skill that is not very useful. 2- Ricochet The meta pve of the game is very much aimed at classes with area control. Guild events, GvGs and Dungeons are increasingly having groups of larger enemies. And it is no secret that, of the classes that are naturally damaging, rogues have the worst damage skill in the area, which is Ricochet. I would like to ask them to improve the skill in some way, increasing base damage or adding some new mechanics to it (such as the Poison Blade + Ricochet combo). Anyway, these are my suggestions. The class has had its performance overshadowed by the other classes of the Legion and I think this will make him stronger. PS: Sorry for my bad english 😛
  6. Hello :) i was here for tell about an story. But before,my english isnt good ,i hope you all understand what i mean I wanna disccus about rogue skills and immunity , i just didnt know "why" only rogue cant kill miniboss in Map1 Without minion or playing in Norlant Quest with more safe ok,first i just want to disccus about "Melle-Weapon User" THE IMMUNITY I Believe you all here know about normal skill without expert skill of all melle user 1.Seeker , i thing only seeker have a shield skill for 10++ secs in normal skill ! this is so usefull for a new player who want doing quest in norlant or map 1 !, ya ,my char can kill miniboss without minion but only build shield to level max 2.Death Knight , You know this class right? this class is very tanky but not a pure tank like warden,ofc, death knight can kill mini boss to in map 1 only make "dark shield to level max" and easy for norlant quest with that skill 3.Warden , you all know about this pure tank,Agression can heal ! how good,and the skill have to decrease income damage to him 60% right? lot of warden can kill miniboss with that build easy and ofc,easy questing 4.Charmer ( can be melle ) lmao, i thing only this class can kill all boss in map 1 without high amp! only make skill "dog to max" you can farm easy ,and no need to high amp! , and have a skill heal too + Heavy armor ! how fun 5. Blade dancer this one can kill mini boss to in map 1 ,but only from t1-t4 mini boss maybe,if you a new player without buy an a OP equipments and this class can use heavy armor like DK AND CHARMER but with a HIGH DAMAGE ! Lets next ! "Expert skill" Now,All player always targetiing to level 18 or 20 ,why? because the easy way is here to doing quest and with a new skil! can kill some Big Boss in map 2 if you had a good amp 1.Seeker i dont know about this expert skill but, my friend this class can heal with a expert skill,i see my friend killing a maraksha with normal amp and full crystal and rune without vamprune,only use shield+that skill can heal,ya hejoin level 3 guild too for HP,DEFF MAGIC,AND DEFF PHY 2.Death knigh! Secret Reserve skills ! this is very op! you can kill sea monster with low amp too,easy quest in norlant! and ofc easy questing 3. Warden , this one ,i told u if this one a is pure tank! level 18 shold be more pure too about that expert skill " BLOCK GAIN HEAL" WoW This is so cool,new player can easy quest and kill boss map 2 only with this skill,EASY QUESTING! 4.Charmer ,like what i said, this one can kill bos easy with skills "dog" but the important is her new skill! a "SUMMON BIRD" waduhell,this skill can heal her , Made this class easy questing and easy farm too 5.Blade dancer, my friend had a bd only +5 to all equip,with that, he can kill all boss, But he can't killng all bos like bg cl and genie. how? I told you bd have a good damage and can use Heavy Armor the build is "Use high endurance full set , sap level 5 AND THE NEW SKILL ! damn this new skill can absorb damage 6sec + maybe , ofc this one can helpfull in questing in norlant or ayvondyl , EASY QUESTING and the worst news "ROGUE" This one cant kill boss without minion in map 1 Hard questing Only had 1 skill damage normal like "SLRDMGX Post" said actually map 2 too ,when level 18 he had a new skill "Absolute Reflects" But,lot of player this skill is USELESS ,why ? should have a dodge first to gain dodge,but not 100% , yes this one right i have a rogue too but only for search a truth about this skill,all people right. Rogue have a low deffend , but high damage right, i dont care if rogue doesnt have a "skill stun" like "SLRDMGX Post" i just care about Rouge Immunity Lot of rogue stay level 20 because , just wanna farm map 2, but ! SHOULD BE A HIGH AMP WITH A VAMPRUNE ! how fun, this is very sad for a new player Hard questing in norlant ,even if he had a new skills "absolute reflects" and "stealth" you know all if stealth can't be good in lab or norlant right this is make a new player HARD FOR QUESTING Absolute reflect only Increase Dodge Chance and Attack Speed (?) Hey devs :) this is so annoying,when all melle class have a good immunity skills for questing or farming im very sad all rogue level 18 stop playing and make DK because they said "DK OP , SECRET RESERVE IS GUD" My opinion is , why you put Increase attack speed in rogue? this is useless,even if you in dungeon you have a tank for you so this skill only active for sometime and the effect isnt long Or you doing quest in norlant when you just need run in this map lol , and the stealht "just usefull sometime" You should fix this skill,lot of rogue said old time this skill is so very overpower, ya OFC ,with AFK this skill can active,but you all fix this skill,its ok,i know too if this very overpower but usefull for quest right if you have a permanent dodge Ok , my suggestion is ! This absolute reflex should be Fix in effect Like if you dodge this skill can add more dodge chance and of course gain some HEALT POINTS ! Like WARDEN SKILLS This is very important for low level who want Doing quest in norlant or ayvondyl , you no need high amp for this class ( rogue ) this melle user just need more "immunity skill for safe while questing" its ok if this class so Hard for questing in map 1 but dont make in ayvndyl or map swamp / norlant ,this is not fair and the damage skills doesnt have stun skill like "slrdmgx" post but idont care about that lol,i told you if i just care with "deffend rogue,immunity or any" because rogue cant use heavy armor ,ofc, rogue damage is OP with 1H AXE and all skill Lets make rogue more usefull with he's deff :) and ofc new player can hafe fun with this class without high amply or vamprune I'm really grateful, Hopefully one of the moderators or game master can see my post and give a quick response
  7. In my opinion this new skill " extermination " should be renewed in some respects: -it should have a longer duration of use! -And as we use in combination with the skill " Stealth " should not remove the invisibility ! fix this!
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