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Let's see them chieftain expert skills, Friends! We continue to delight you with surprises and innovations from the upcoming update. As promised, here's another very interesting piece of news from the Ability Laboratory. This time, we will tell you about the new Expert Skills of the Chieftain! Let's start with a skill that will allow you to take the physical potential of the class to new heights. This active buff will reward its owner with the "attack speed" parameter if two maces are equipped, and "penetration" if a two-handed weapon is used. But this is not the only way to attack quickly! The next skill will allow you to instantly land multiple hits on the target. Check it out - it really looks epic! And then a pleasant surprise awaits you, because with the skill that removes negative effects and increases the resistance of yourself or an ally, the Chieftain can really sparkle with new colors. And one more skill will complement the whole picture, which allows you to negate, think of it, positive effects from enemies. And as a bonus, it will also restore energy. We can say that now the new classes are born again, which means they will be able to properly fulfill their role. Share your opinion in the comments as we finalize the announcement of the upcoming update. Very soon a new chapter in the history of our wonderful and vast world of Arinar will open before you. See you! AIGRIND New Expert Skills breakdown: 1. Let's start with a skill that will allow you to take the physical potential of the class to new heights. This active buff will reward its owner with the "attack speed" parameter if two maces are equipped, and "penetration" if a two-handed weapon is used: This has all the chieftains soaring through the roof right now. You should've seen the chieftains' reaction in our server. Everyone is really looking forward to this skill. Personal opinion: I have mixed feelings. I'm kind of excited and dread this at the same time. It's clear that they'll only be providing one stat at a time; Attack speed and penetration buffs based on weapons. I really hope that's a high number as this is the skill that would determine the future potential of physical damage chieftains. I think people expect a ballpark of 35+ attack speed when fully pumped to 4/4 with cycling options. Since the attack interval between maces are the highest provided by any one handed weapons, I don't think this would be something too overpowered. On the other hand, the penetration buff kind of limits the use of light mermen set for chieftains. They already have 2 skills imbued with accuracy and penetration which are the exact stats provided by mermen light gear. Well, Fingers crossed! I really hope this skills comes with a hidden side effect. I think this skill will interact with one of the chieftain's basic skills to give aoe stun interaction? 2. The next skill will allow you to instantly land multiple hits on the target. Not gonna lie, The animation of this skill looks kind of badass. Personal opinion: A tad bit disappointed with the damage. It looks kind of weak from the animations. I was hoping it would be something like multi hit with same damage but that doesn't seem to be the case. Maybe it deals magic damage? This effects of this skill still seems to be shrouded in mystery. xD 3. because with the skill that removes negative effects and increases the resistance of yourself or an ally, Again, hats off for the animation effect. Personal opinion: Finally!!!Nothing more to say. Waiting for the % of resistance provided at different skill levels, the duration and the skill cooldown. Since it's not an assured resistance like BDs, I hope it has a good duration. Godspeed chieftains! 4. which allows you to negate, think of it, positive effects from enemies. And as a bonus, it will also restore energy. When my friend first read this he thought it would reverse the skill effects. I think he's still high on that idea. Personal opinion: A revised weaker version of the mage skill that cancels positive effects skill mixed with energy regen to counter the high energy consumption issues faced by the chieftains. I hope the mechanics somewhat different from the mage skill. Since the energy regen would be provided by this skills, the pve chieftains might have to rely on this skill to keep up their energy regen. Top notch pvp skill I'd say. Will the amazing animations delay skill usage? Will it interrupt future attack speed chieftains DPS? P.S: I don't see a AOE stun rush skill as mentioned in the future chieftain plans here. Are you hiding within some of these skill interactions or did they go really bold and make a class without any disabling skills? Seems like we have to wait for it all! Thank you for the teaser! @Nolan @Akasha Looking forward to the announcement of the update! Much love, from the US-Sapphire server! What do you guys think?