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  1. Welcome all. So a new class came out, about which everyone said that it was not interesting and everyone would play for MC. I want to take the first step on this topic by proposing a new skill. Since I associate Templar as a Monk, because we have a Warrior of Light and this is a Paladin. I want to offer him a skill that is not so strongly tied to his "light power" and is more leased to swing towards physical damage. Temple wine: Ability type: passive. When you deal damage to a target (auto attack, skill), you impose a "strong brew" debuff on them for 4 seconds. When you deal damage to a target with this debuff, they light up and take physical damage every second for 4 seconds. Strong Brew - The target deals 5-10-15-20% less damage from auto attacks. Fire damage per tick - 30/40/50/60% of physical power. (Debuffs affect players for 2 seconds less).
  2. Hello guys.I am not new but I am asking what are the difference's between physical damage and magic?What helps more in pvp?And what increases your attack more?
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