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Found 3 results

  1. Rotten heart. Ability type: Passive. Description: Every 5/4/3/2 critical strike on the Death Knight applies the Rotheart buff to him. Maximum buffs - 3. Buff duration - 4 seconds. Each buff restores health (Heal every 2 seconds) times equal to - 10 \ 15 \ 20 \ 25% of health regeneration and magician. strength. After 3 stacks are reached, new critical hits do not buff and do not renew old ones. That is, after 3 stacks and the end of the buffs, the Death Knight begins to recruit buffs again.
  2. Eu fiz uns teste e reparei que a passiva do dk e muito inferior a passiva de outros tank um exemplo e do brb que a cada boqueio chace de irgona parte do dano e do wd a cada bloqueio uma cura Para melhorar isso pensei na idéia de substitui ela por uma habilidade Com mecânica diferente aqui um exemplo para o cavaleiro da morte eu pensei em se baseia no cavaleiro da dor que e feito no mapa 1 T3 em 1 quest ondem varios cavaleiros da morte são evoluidos atraves da mágia negra ou poderia se baseada no cavaleiro do abismo nâo seria nada de estranho após esses ocorridos na historia de arina ondem suger criaturas do abismo o cavaleiro da morte adquiri poderes do abismo. Essa poderia se uma habilidade bem interessante ele poderia ou ( ganha algo como o escudo sobrio so que o nome seria escudo do caos que permite ele irgona e refletir parte do dano sofrindo ) ou uma habilidade de dano em vampirismo em área poderia se o nome da habilidade (chamado do caos) e ai o.que acharam ?
  3. An awesome addition to this game would be pets. Pets can't attack enemies but they can't be attacked themselves. Pets can enter arena with the owner but they can't attack or be attacked by enemies. There would be different types of pets like: common pets (no passive skill) uncommon pets (noob passive skill) rare pets (1 passive skill) Legendary pets (2 passive skills) Arena season winner pet (increase damage, resilience and hp by 5%) and the most rarest which are MYTHICAL pets (3 passive skills) Each pet except common pets will have different passive skills and the more rare a pet is, the better the passive skill(s) will be. Passive skills can be anything like increase damage 3% or increase hp by 4% Other passive skills can include higher dodge or other skills, attack speed, life steal, there are many possibilities. Legendary pets will have 2 passive skills and each legendary pets passive skills will be different. For example one can increase damage 3% and increase attack speed 3% While another legendary pet can increase 3% Hp and Hp regen by 15 Or have 5% life steal and 4 mana regen Mythical pets will have 3 passive skills but it will be extremely hard to obtain one. Pets can be very rare drops from bosses(750k+ Hp bosses) and they will look like the boss that dropped it but will be smaller than a normal player character. Or they can be rewards for tournaments, maybe a legendary arena pet for Achievement Virtuoso's. This would be awesome content encouraging all players to go hunting for legendary pets. Pet parameter will be [equipping] they can be traded on dealer and will not be lost if the owner dies. This will open up a new way in which to PvP and PvE, provide a tonne of new content such as bosses/ achievements/ combat strategies. Not only will it benefit gamers but it can even bring about an influx of extra revenue for you developers as you can introduce Miracle pets. PLEASE consider. Just a suggestion.
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