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  1. Um dos assuntos mais discutido nos ultimos dias é sobre o Vampirismo que de certa forma desbalanceou o jogo, fazendo com que algumas classes ficassem dispensáveis nas masmorras, os Healers em particular. Uma solução seria limitar o atributo Vampirismo ou limitar somente nas masmorras, porém é uma mudança delicada tendo em vista a grande quantidade de players que investiram pesado em sets full vamp. Eis que tenho uma solução que acredito ser bastante interessante e traria até benefícios ao jogo já que o Warspear prioriza o jogo coletivo. Uma "party" geralmente consiste em: 2 dmgs 2 Suportes 1 Tank Minha sugestão seria criar uma regra exclusiva para formação de pt's nas Masmorras. Um pré-requisito no qual o grupo deveria conter pelo menos 1 personagem de cada classe. Pré-Requisito Masmorras 2 dmg 1 suporte 1 healer 1 tank Para tal formação ser possível, seria preciso categorizar cada personagem em sua classe "principal", pois alguns tem mais de uma função no jogo. Categorias Dano Healer Suporte Tank Categorização das Classes Legião Bárbaro: Dano / Tank Ladino: Dano Xamã: Healer / Suporte Caçador: Dano Cacique: Dano Necromante: Suporte / Healer Bruxo: Dano Cavaleiro da Morte (DK): Tank Encantador: Suporte / Tank Sentinelas Dançarino da Lâmina: Dano / Tank Patrulheiro: Dano Druida: Healer / Suporte Guarda: Tank Paladino: Suporte / Tank Sacerdote: Suporte / Healer Mago: Dano Explorador: Dano Templário: Suporte Note que algumas classes possuem uma categoria principal e outra secundária. A categoria principal seria utilizada como pré-requisito para as Masmorras. Exemplo de pt formada para Masmorra Legião Caçador (Dano) Necromante ou Encantador (Suporte) Xamã (Healer) DK (Tank) Personagem de qualquer classe! Sentinela Mago (Dano) Sacerdote, Paladino ou Templário (Suporte) Druida (Healer) Guarda (Tank) Personagem de qualquer classe! Sugestão absurda! Será? Ano passado em um jogo bastante popular de outro segmento, por uma temporada quase inteira do competitivo, os players profissionais criaram uma situação inusitada que prejudicou o uso de algumas classes nas partidas. Apelidado de "GOAT", a pt de seis jogadores eram compostas por 3 Tanks e 3 Suportes, deixando os dmgs adversários em uma situação bem complicada para derrubar uma comp tão forte no sistema defensivo. Aos poucos, a formação GOATS foi tomando conta do jogo e classes de dano deixadas de lado. A solução encontrada? Foi criado uma regra no matchmaking, "2-2-2", onde obrigatoriamente a equipe teria que conter 2 dmg, 2 suportes e 2 tanks, englobando assim as três classes presentes no jogo. Dessa maneira, nenhuma classe fica de fora nas partidas e todas devem ser usadas em sincronia para obter a vitória! Minha sugestão é baseada nessa experiência, no qual eu achei bem interessante e ajudou bastante o jogo mencionado, trazendo assim um engajamento melhor entre as classes e a importância de cada uma na pt. Sei que a sugestão não cairia no agrado de todos os jogadores de um servidor, porém iria trazer um melhor engajamento das classes nas masmorras, não ficando nenhuma obsoleta como estão os healers atualmente. O objetivo de criar algo que mencionei acima é trazer de volta a importância de cada personagem no jogo para participação em Masmorras, criando assim um melhor engajamento no jogo coletivo.
  2. before i start, im sorry for the grammar mistakes and i ask u to understand cause its not my native language (im italian) Im here to suggest an increase the maximun amaunt of players in a party for these reasons: basicaly for raid bosses like black elm, engeneer and general ocotopus if dont have an really strong/overpowered pt i just like the idea of raid stuff with alot of players and evryone has the chance to loot something cool it would give the chance in the arena to create a new gamemode wich simulates the wars (but with only 1 banner on each side) make the game WAY more free 2 play and fun i also saw that in the past the party size allowed were higher (kinda 8 players) and i think its a great idea increase it from 5 to 9 in way to basicaly allow all the stuff i mentonied before heres and screenshot from the russian forum
  3. Dearest GM, I would like to suggest to add a Voice Chat feauture in-game. It will be so helpful for those parties in dungeons and arena. Almost every online game now have Voice chat features, I hope Warspear Online will add this feauture too, to help players to connect more. Thank you GM !
  4. Seria legal se colocarem um mecanismo para busca de grupo seja para uma masmorra, ou farm, ou alguma outra ocasião que se precisa de um grupo. Acredito que é bem mais cansativo montar uma party chamando no global e muita das vezes as pessoas não aceitam personagens "fracos" em alguns grupos, sendo que não é totalmente necessário um personagem "fodão full +10 e os carai" para se concluir alguma masmorra em especifico, facilitaria para os jogadores que estão começando a conseguir grupo mais facilmente para as masmorras das ilhas inicias, e consequentemente tornaria o jogo mais divertido e menos estressante nesse quesito de formação de grupos para determinadas situações.
  5. Hi everyone! So the recent update with the new maps and new items in the AP shop, and the previous Arena-related update really helped keeping Arena alive. Especially remarkable is the matchmaking and rating system that we've seen couple of months ago. They tried to fix the issue with cheating by making organised win-lose parties, and thus winning an Arena season, and they introduced that match-making system. Which gave me a feeling that they actually wanted that this cheating ends. But here is the bad news, people figured out a new way to cheat their way into winning the season. The match making system wouldn't match 2 groups if one group seemed dominant on the other. By making the spams between the 2 groups a one lose one win spam, they succeeded with "tricking" the system. Now here is the problem: People who win the season are purely planned from the beginning. It goes something like: "Hey, I'll take this season 3v3, and you take the next" and "we agreed that you take 2v2 and I take 5v5 and the next season otherwise" and in weird cases "hey why you block me? I thought I win this season". And this is not fine... It feels like all I need to win is register my name in the winning list and wait for my season, and of course, have gold and friends to help me win and lose to them. It might not seem as bad if you ignore the fact that most of the times you'd see them planned parties in Arena, and you, as a random guy demanding, would have no chance to win, and that's even if you actually get matched. Arena is at the moment is a place for planned spams, otherwise you can't get matched, you can't even demand, you know you'll lose. A big example is 5v5, Idk how it is in other servers, but in US, it is very inactive and only planned win lose parties are there. So what's the solution? If devs wanna end this, they gotta do something. Let's discuss in the comments (devs/mods are absolutely welcome) and I will start by suggesting the following: Remove pre-planned parties in Arena once and for all. So you can't demand Arena while in party. "Action is not available in party". I don't know if it was discussed before, but didn't see any topic about it (At least not like this dedicated one). Now, of course like we all know, every time there is a suggestion/complain, there must be some arguments with it so it is not considered whining, so let's begin. -Advantages: 1- Matchmaking system can't be "tricked". You can't plan who is with you and who is against you. Which results in advantage #2. 2- The winners would actually deserve their reward, they'd work hard for it, because they'd actually fight, and then deserve this significant reward they get, that they're getting now for almost nothing. 3- because of #1, people will be more encouraged to demand, because they always have a chance to win = less inactivity in Arena. 4- More people will have a chance to win a season. If devs do that, they could eventually add more rewarding spots, top 10? It will be harder indeed to get there, that's why it makes sense that more people could be rewarded. top 3 as the current #1, #4 and 5 as the current #2 and 3, #6-10 as the current #4 and 5. #1 could also rewarded with something bigger as 2 and 3 for sure. I have problem with that, but at least people who got there deserve it. 5- From devs point of view, it is more profitable, since it would take more to win.* -Disadvantages: 1- Sadly for the people who are used to getting easy season wins, they will work harder now. * You'd argue against that to be more Pay-to-win. And that it would take too much gold/mcoins to win a reward, well, that's the case now, but it takes 0 effort in winning fights. I'd rather see people winning pay more and deserve the prize. Remember the strength of those gears that people win. You'd also argue against it to be more time consuming (No-life), well, still better than getting such a huge advantage for, as I said, 0 effort in winning fights. But if you still think it'd be too much work for the gears, then check this out. To balance everything out: With this no pre-made party system, more people could be rewarded, since it is now harder. Moreover, the top 10 people will not be related to each other, as it is now. It wouldn't make sense to have 10 people rewarded now because the top 10 maybe even 100 are all involved in planned pre-made lose-win parties. But since the top 10 would be completely unrelated (Each one spammed on his own), top 10 could be rewarded. In addition to that, devs could make the seasons shorter from 2 to 1 month maybe or 6 weeks. Again, gives more chances to more people, and less work. But at least some work, unlike now. FAQ: Questions that nobody asked, but I'll answer anyway. Q: The winners will be those who paid and spammed the most, or what do you think? A: Not necessarily, winning a lot against real people should be also taken into consideration. Also that's just the case now, so what's your point? Q: What happens to people who already won all armor parts or some parts, and just need one or two pieces to complete the set, do you think it's fair now? A: If he can get the rest, then he's a good Arena player and he deserved it ;) Q: A big aspect in the game is playing with guild and friends, how can guildmates and friends play arena together now? A: Good question. They could still demand together and possibly match each other in the same team or the other. I know it is a sad thing, but cheaters winning is really sadder. Q: Why not just keep everything as it is now? A: Seriously dude, after everything I said? Arena will be more fun without pre-made parties, and rewarding will be fair and to the people who deserved. Q: I think you'd have a different opinion if you won some armors. A: What if I told you, I'd think of going if this idea is taken into consideration, or cheating is stopped somehow. That's the Gladiator's way, after all, fight and win fair. It is more than easy to get a reward now, you just need time. Not even much gold by the way, because it will pay off if you buy items in the AP shop and resell for gold. But I didn't go for a rank because it is ridiculous, and I'm against this fun-ruining system. How is that a question anyway? So that was it for me, thank you for stopping by to read my longass topic once again. Let's discuss this, opinions and suggestions are welcome. And devs' thoughts on the whole issue of cheating and how to solve are surely appreciated.
  6. Hi, this is my first post. I was thinking you probably could allow to mc inv and elves in party and viceversa only in dungeon areas in Ayvondil. If that player leaves the dungeon area, automaticly leave party. In this area all clases can chat in area chat only in dungeon areas or party chat if theyre in the party. I tough is a good idea because is a common enemy from elves and mc. If you have anything to modify in my suggestion i'll be glad to heard it.
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