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  1. Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game. So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest. I hope the devs wil see my suggestion and considers to implement it in the game. TQ
  2. Polskie forum jakie jest, każdy widzi, mianowicie martwe, jeśli szukacie wsparcia, udajcie się na discord Warspeara, bądź na serverze US, mój nick to Lunarflare Powodzonka!
  3. I have recently invited a few of my friends to play Warspear Online, and helped them develop characters. We played while talking on Skype, and I always had to explain what's going on, which actually would have been pretty difficult without skyping. After three hours of intensive gaming they went offline. For a few days noone was online, and when I asked them if they want to come to play, they said the grapics are cool and so the controls, but understanding the mechanism of the game is VERY hard. So, they ended up on playing WS after only a few hours, although they are big MMORPG fans, but this was too hard for them. What to upgrade, where to find different things, what weapon to use, how to craft, the system of mobs (normal, strong, etc.), and I could say a couple of ther things they told me they found difficult. So here is the suggestion: Make a completely new, detailed tutorial for beginners. They need it, beleive me, more than half of the new players quit cause they don't understand the whole thing. Once I was explaining the game and guiding a player for hours, and never saw him again. You may think "Why? This doesn't bring any profit!" But here is what I say; If instead of 50% of the new players 90% would understand and play the game, there would be more chance they buy Miracle Coins, which means BIG PROFIT!! I firmly beleive in what I've written down here. Think about it, devs. It is a big opportunity for you. To make PROFIT. Any comment?
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