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  1. Concept: The ''BLOOD KNIGHT'' is a damage class, which can also take on an off tank role, just like the ''Blade Dancer''. The Blood Knight is a physical damage class focused on using skills, a physical damage caster, something we don't have in the game yet. It is made to be a class with high damage and resistance, medium control. It is a class that would serve as a front line in the legion's battles, something the legion currently needs. His abilities have a life-spending mechanic, and lifesteal of their own. WEAPONS: Two-Handed Axe, Two-Handed Sword. ARMOR: Heavy and Light Armor. this is an example of a possible pve assembly of the class: https://wsdb.xyz/calc/pt/74432 this is an example of pvp assembly https://wsdb.xyz/calc/pt/74462 BASIC SKILLS 1 - Reaper Blow TYPE: Active - dmg skill RANGE: Melee COOLDOWN: 8s MANA: X LIFE EXPENSES: 1.5% of maximum life LIFE RECOVERY: 5% of damage dealt EFFECT: Deals increased physical damage to the target. 2 - Leakage Blood TYPE: Active - dmg/mobility skill RANGE: 5m COOLDOWN: 18s MANA: X LIFE EXPENSES: 2% of maximum life LIFE RECOVERY: 5% of damage dealt EFFECT: The Blood Knight teleports to the selected location (3x3), dealing physical damage to enemies in the area. Damage is dealt both at the location the character was when using the skill, and at the location the character selected to go to. 3 - Blood Chains TYPE: Active - control skill RANGE: 2m COOLDOWN: 20s MANA: X LIFE EXPENSES: 1% of maximum life EFFECT: Traps nearby enemies (2m) in streams of blood, preventing them from moving. From skill level 4 onwards, the use of enemy skills will be blocked during the effect of this skill. 4 - Blood aura TYPE: Active - permanently active skill RANGE: 1m COOLDOWN: 8s MANA: X REDUCED ENERGY REGENERATION: X units LIFE EXPENSES WHEN USING: 1% of maximum life LIFE RECOVERY: 2% of damage dealt EFFECT: Deals damage to nearby enemies (1m) every 2s. enemies that take damage from this ability receive a reduction in attack speed. 5 - Blood bath TYPE: Active - buff COOLDOWN: 30s MANA: X LIFE EXPENSES: 1.5% of maximum life EFFECT: Increases the Blood Knight's armor and magic resistance. EXPERT SKILLS 1 - Blood lust TYPE: Passive EFFECT: Every 5% of lost health, increases ''Life Steal'' and ''Resistance'' parameters. 2 - Incitement TYPE: Active - Aggro skill RANGE: 2m COOLDOWN: 14s MANA: X EFFECT: Provokes nearby enemies (2m) to attack the Blood Knight. additionally increases the blood knight's ''Parry'' parameter. 3 - Dark blessing TYPE: Active - buff COOLDOWN: 75s DURATION: 15s - 30s - 45s - 60s MANA: X LIFE EXPENSES: 1% of maximum life EFFECT: Increases the character's ''Penetration'' and ''Critical Damage'' parameters, the increase starts low, and increases over time. Resetting the skill also resets the bonuses. 4 - Reap TYPE: Active - dmg skill RANGE: melee COOLDOWN: 22s MANA: X LIFE EXPENSES WHEN USING: 3.5% of maximum life LIFE RECOVERY: 10% of damage dealt EFFECT: Deals high physical damage to target, skill damage increases with enemy lost health. 5 - Colossal fissure TYPE: Active - dmg skill RANGE: 2m COOLDOWN: 20s MANA: X LIFE EXPENSES WHEN USING: 2.5% of maximum life LIFE RECOVERY: 7% of damage dealt EFFECT: Deals damage to nearby enemies and knocks back nearby enemies (2m). 6 - Blood Barrier TYPE: Passive EFFECT: a % of all damage dealt by the character is accumulated as a shield, the maximum value of the shield cannot exceed 35% of the player's maximum health. 7- Steal the voice TYPE: Active - control skill RANGE: 4m COOLDOWN: 20s MANA: X EFFECT: silences the enemy player, and increases the Blood Knight's ''Ability Cooldown'' parameter 8 - Amputate limb TYPE: Active - dmg skill RANGE: melee COOLDOWN: 18s MANA: X LIFE EXPENSES WHEN USING: 2% of maximum life LIFE RECOVERY: 5% of damage dealt EFFECT: Deals moderate physical damage to the enemy, and with a chance equal to the character's ''Critical Hit'' adds a bleed to the enemy for 12s, if the enemy receives the bleed it will be slowed. 9 - Garahan's Force TYPE: Active - buff COOLDOWN: 60s DURATION: 15s MANA: X LIFE EXPENSES WHEN USING: 5% of maximum life EFFECT: during the effect, whenever the character uses an ability, the cooldown of all other abilities will be reduced.
  2. ××× Well a while ago brought the idea of new heroes but they did not cause a desired impact and the attention I imagined for having things outside the reality of the game, was the TAG "Shadow Warrior & Forest Guardian". The "Forest Guard" until he was well accepted for having skills consistent with the game but the dear "Shadow Warrior" was not well regarded, as he would have to add a new weaponry (knuckles) that could affect the balance of the game, with that I tried to solve it by giving new ideas to someone who knows how to have a hero that pleases everyone. ××× Ok I have historical content for the character and such but as I am not good at drawings and use a cell phone it is complicated to develop a complete hero because I even have ideas of initial costume for him but there are no conditions to do such a thing ... Anyway without further ado, let's go to the main. "Hermit" *Specializing in forbidden spells for the production of potions and poisons, they had been studying the cure for the paralysis that left their masters without moving believing that after achieving this there would be chances to fight the sentinels and retake the honor lost in the great war, however I did not imagine that to do such a thing there would be constant dangers due to the area that until then is surrounded by monsters. >>>"Hermit" <<< * Uses: Cloth armor, specialized with long-range attacks (staff). 1st Skill. "Cunning" Throw a potion that deals magic damage to your opponent and paralyzes the target for a while. 2nd Skill. "Preventive potion". Ingest a potion that increases the character's defense for a set time and slows the movement speed of enemies around. 3rd Skill. "Chaotic Power" The Hermit screams causing magic damage to everyone in the area and stuns opponents by reducing the physical and magical defense of nearby targets. 4th Skill. "Forbidden magic" Summons lightning power in a selected area, causing periodic damage if the enemy is under the paralytic effect of the "Cunning" ability he will receive a burn that can spread to nearby enemies upon contact. 5th Skill. "Enhancement" Increases the ally's attack speed and maximum energy for a while, but it causes the hermit to "weaken" after the aid will lose all its energy and will be unable to use other abilities for a while. The "debilitating" time is reduced as the skill is studied. >>> Expert skills <<< 1st Skill. "Effective zone" Applying an effect to the area increases the critical damage of your allies' abilities. And it reduces that of enemies. 2nd Skill. "Return" Increases the health and speed regeneration of nearby allies for a while. Ability cannot be used in combat. 3rd Skill. "Chaos area" The Hermit throws "Potions of chaos" at a specific location and everyone who crosses it will lose its target and can attack its close allies. 4th Skill. "Act of Madness" He donates a part of his life to help the ally but if the hermit dies at the place of his death he will pour out the potions he carries, applying a random negative effect to the place. 5th Skill. "Mirage" The Hermit uses a potion by going into stealth mode and leaving a clone of his in place. Note: "The clone only has a basic attack", and if the hermit uses skills the attack will leave any enemy out of stealth. *** Well this is my suggestion for one of the new classes, I hope it is suitable for the game, I am open to questions and criticisms for improvements and explanations about this possible hero 😉. ***Oh and this suggestion I posted on the BR forum if you want to check it out there, just search for the topic.
  3. Olá galera, bom eu to aqui pra fazer uma pergunta, O charmer é suporte certo? Mas eu estou vendo que ele cura muito pouco, qual a verdadeira função dele dentro do game? Não é tank porque não tem agro. Não é dmg. E a cura dele é fraca. E se um Shaman está curando alguem e chega um charmer e curar esse alguem a cura do Shaman é cortada :/. O que o charmer é? Me tirem essa duvida porfavor :S
  4. It's the first time I start a topic in that area... well, all classes have seven expert skills, but, the new classes only have five expert skills. will they earn two more expert skills?
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