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  1. Background Story: There was a creature that roamed the deserts of Almahad, known as the Black Sand Beast by the locals. This creature resembled a large insect that could move quickly through the black sand and perfectly camouflage itself. The Black Sand Beast would first bury its prey under the sand and then quickly emerge to catch it. It was believed that the creature possessed a deadly venom. The locals believed that the Black Sand Beast first appeared during the time of Harad. Some believed that it was created by Harad and under their control, while others believed that it had evolved to adapt to the desert climate of Almahad. The Black Sand Beast would occasionally target the trade caravans passing through Almahad, which required them to travel under heavy protection. Some warriors were specially trained to hunt the creature, but these hunting attempts often ended in failure. Showcase
  2. I would like to suggest a new type of territory war where instead of players killing flags there are instead a certain number of waves of mobs or bosses that players have to kill and defend. This is how I imagine my suggestion. There are 5 waves in this fight for survival 1st wave will be mobs of high hp and many of them 2nd wave will be mobs and a mini boss 3rd wave will be all mini bosses 4th wave will be mini bosses and 1 boss 5th and final wave will be maybe 3 bosses. (Mobs and bosses can be chosen randomly by developers and their hp can be increased due to the large amount of players participating.) Each wave of monsters will start walking from one location to a designated camp of the enemy. If a wave of mobs start from caravan elf side and walk to a MC camp the elves must do their best to defend the mobs while at the same time Mcs well try their best to kill the elf mobs before they each a certain destination. The same well be for mc side. The mobs can and will stop to attack any enemy faction of they are close by Each wave will leave at the same time therefore MC side and elf side will have to strategically plan Defence AND attack at the same time. The faction who was able to defend more mobs to the enemy will win. Just a suggestion of a new type of war.
  3. HISTORIA/ STORY: Many warriors in Arinar know this legend, but no one know that it is real, i will tell you everything but you have to believe, so now is the moment, let me take you to a great adventure. Many years ago, during the huge war, an old man from the east was about to die and his son listened about a lake that could heal every injury, but this place was protected by a giant beast called IGNIS and many dangerous places in the way, the young warrior knew this, but was ready to save his father, the next day he began the travel to the lake, he was always a brave warrior, but this time he knew that he needs help, so he went with some partners and they walked a lot, when finally the dark sky began to appear, our warriors began to look for a place to sleep, but there was a problem, they were in a desert, so they had to sleep in the ground, the next day in the morning the young warrior dissapeared and all the others were looking for him because he was the guider and nobody else did know the way back. The young warrior did wake up in a strange cave and he tried to escape, but he could not, so he began to look into the cave, 2 hours later the warrior finded a beautifull lake surrounded by some trees, and when he tried to get closer, a huge beast appeared and the warrior protected himself, the beast tried to kill him but he did not give up, after 1 hour fighting the beast finally killed the young warrior. One hour later the partners finally finded the cave and inside there were the young warrior dead, so they took the map from his bag and they ran away back to the town. When they did come back to the town, the old man was dead and they told the truth to everyone. The big problem with IGNIS is that he is hidden in the darkness waiting to kill and many people say that IGNIS is the son of the evil and born from the pure magma but we will not know never. Muchos guerreros en Arinar saben esta leyenda, pero nadie sabe que es real, te diré todo pero tú tienes que creer, así que ahora es el momento, déjame llevarte a una gran aventura. Hace muchos años, durante la gran guerra, un viejo del este estaba a punto de morir y su hijo escuchó sobre un lago que podría curar cada herida, pero este lugar estaba protegido por una bestia gigante llamada IGNIS y muchos lugares peligrosos en el camino, el joven guerrero lo sabía, pero estaba dispuestos a salvar a su padre, al día siguiente empezó el viaje al lago , fue siempre un guerrero valiente, pero esta vez sabía que necesita ayuda, así que se fue con algunos socios y caminaron mucho, cuando finalmente el cielo oscuro comenzó a aparecer, nuestros guerreros comenzaron a buscar un lugar para dormir, pero había un problema, que estaban en un desierto, así que tuvieron que dormir en el suelo , al día siguiente por la mañana el joven guerrero desapareció y todos los demás lo buscaban porque él era el guiador y nadie sabía el camino de vuelta. El joven guerrero despertó en una extraña cueva y trató de escapar, pero no pudo así que comenzó a investigar la cueva, 2 horas más tarde el guerrero encontró un hermoso lago rodeado de algunos árboles, y cuando intentó acercarse, una gran bestia apareció y el Guerrero se protegió, la bestia intentó matarlo pero este no se rindió, después de 1 hora peleando la bestia finalmente mató al joven guerrero. Una hora más tarde los socios finalmente encontraron la cueva y dentro yacía el joven guerrero muerto, así que se llevaron el mapa de su bolsa y huyeron hacia la ciudad. Cuando volvieron a la ciudad, el viejo estaba muerto y contaron la verdad a todo el mundo. El gran problema con IGNIS es que esta siempre en la oscuridad esperando para matar y muchas personas dicen que IGNIS es el hijo del mal y nacido del magma puro pero no lo sabremos nunca. INFO: damage: 650 Lvl: 30 hp: 1500000 energy: 1000 DROPS: Dropea armas lvl25, traje, catalizadores, esenciales y esferas. It drops weapons lvl25, custom, catalysts, essentials, and espheres. COMPORTAMIENTO/ BEHAVIOR: IGNIS lay in a cave surrounded by 4 towers that deal damage (100) to everyone who use skills so ignis always stay in the middle of the towers and if ignis go out of the towers area he will try to scape coming back to the area. IGNIS se encuentra en una cueva rodeado por 4 pilares, a la hora de batallar ignis se mantiene dentro del radio de los 4 pilares, ya que si se utiliza un skill dentro del area de los pilares estos realizaran un daño de 100 cada uno al objetivo que utilizo el skill, si ignis sale del area de los cuatro pilares este intentara entrar otra vez intentando escapar. HABILIDADES/ SKILLS: Threads of darkness (Death knight). Shattered stone (Mage). Elusive jump (Rogue).
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