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  1. Have you ever played World of Warcraft? Then you probably know the "LFD" (Looking For Dungeon) system. It basically works in the same way as the arena queue here; collects people awaiting for the same level dungeon. Now. We'd need something similar in Warspear Online too. I'm personally pretty tired of searching people for dungeons by crying out in World Chat for hours. Let's develop a system, where people can see if there is someone else searching for a party for the same dungeon. Example: I want to make a party for heroic Termitary. I go to Menu>Society>Dungeons, and see if there is a request for that level dungeon. If not, then I click Menu>Create new request, where I can set that I want players for heroic TT, what level and what class players I want. I click "Send", and my request for a party will be available for anyone. Now. If there is a player who fits the requirements, can click on my request. Let's say he's a necromancer. I will be informed by system that someone wants to join me, I can decide if I want or not. If I accept, the player will join my party. Inmediately, the slot for necromancer will be marked as full, so now necromancers can see that I don't need more of 'em. If the party gets full, the request gets marked as full, but it stays among the requests until the party enters a dungeon this is for the case if one of the members leave or get kicked, so it is not necessary to re-create the request. See? It is a pretty convinient feature that makes dungeoning better and easier. I have created a little program in C++ language that simulates this. Not too diffucult method. So? What do you think?
  2. Alert you guys development. This event had only attack addition to the players .... So I got the following questions: Point 1: And the defense? Where is the defense to such an attack? Point 2: Where is the Hp of a magic class for much damage? Point 3: What resilience supports a physical class Full Critical Chance? Point 4: You will have a solution?
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