Jump to content

Search the Community

Showing results for tags 'gameplay'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Русскоязычное сообщество
    • Новости и анонсы
    • Игровые события
    • Вопросы и ответы
    • Общий раздел
    • Руководства по игре
    • Классы
    • Предложения
    • Поддержка
    • Тестовый сервер
    • Гильдии
    • Конкурсы
    • Уголок творчества
    • Таверна
  • International
    • News & Announcements
    • Game events
    • Must read for everybody
    • Support
    • New Players
    • Videos of the game
    • General
    • Guides
    • Class Discussion
    • PvP and Arena
    • Suggestions
    • Test server
    • Guilds
    • Tavern
    • Fan Art
    • Contests
  • Fórum Português
  • Fansites

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location:


Interested in


Title

Found 14 results

  1. I just created an account and have tried out tasks that need to be learned more from everyone. Can everyone share with me a few little secrets so I can play the game more easily.
  2. I use translation This is my first time writing, if there are any mistakes or disliked by any readers, I'm very sorry. 1: A game where you kill a single player, OK, the game requires players to group together. But you shouldn't memorize any one player. I'm playing druid and have 3 missions to defeat 3 bosses, otherwise you can't get the next mission. Which is good for the group. But not good for solo players. 2: Traveling You know I spent more time traveling than killing bosses (laughs). You should have some help because traveling long distances is useless. If the time is shortened Players will be able to farm more resources instead. Walk through more beautiful maps. we can enjoy the atmosphere But Mr. Frog told us that BOOM finished the mission at the top of the map, go do the mission at the bottom of the map (I cried when I saw the distance). Your gaming buddies are medieval and magical. There are legendary vehicles Griffons, Dragons, Pegasus, etc., which can help players a lot. Apart from that, you can also sell beautiful skins. Or a portal that sends people where they want to earn in-game coins and adds to the game dimension. Attract players and increase the profit of your sales. Trust me, dragon riders are waiting for you. 3: Coins and Experience I understand that you want players to play your game for a long time. So you get less coins and experience. But you know this is very little. Will make the game only a small group, not expanding because not all players People like playing games that are too hard. Just having to play the game by yourself is both an advantage and a disadvantage of the game, and it also comes with this limitation.You can add buffs to players, for example Monday increase gold chance 5%, Tuesday increase item drop chance 5%, Wednesday increase equipment chance and chance 5%, Thursday increase EXP 5%, feed. Daily will help more players and will have more players. More and more new players come in because the game helps them more and can comfort players such as non-stick equipment, marbles, experience that can be used or sold in a profitable market. Increase the earning potential of players.It can be placed in a box on the map, it will be useful to the gambler, giving them a profit and more useful than an empty box. 4: Skill You didn't get enough skill points with the max skill. Which is good in my view because it is segmented and you still have skills to master. And you don't want to increase your skill level again? Level up another skill by choosing one of three: Name will be Ultra skills, Legend skills, etc. It's up to you, for example, Drouin builds a tree that extends his healing. (Of course, because I play Druid/Laughs) or maybe just a buff. But it helps the character to improve a lot. Level 32 is already full. In the future, I want to see more. This is just the opinion of a new player like me who doesn't really understand the game very much, maybe it's wrong, sorry, I like this game and want it to be better (personally, I want to play more casually/laughs). . When writing my character on Sunday, May 28, 2023, only level 15 (new player) Druid (if you read it, you will know what profession I play) in the Princex game (if you meet, don't kill me lately, I got hit. kill the whole game/laugh with tears) ***Again, I use the translation. Therefore, there may be strange words or mistakes, sorry.*** Goodbye to all readers have a nice day for you
  3. Espero ter ajudado. O dano e tempo de atordoamento aumentam conforme o nível da masmorra. Mas todas seguem os mesmos princípios e salas.
  4. mudanças agradáveis no jogo: -mais espaços para mudar de set automático(pode ser liberado por coins/gold). -botão para retirada de todo o set( ultimamente creio que dos 3 espaços de set utilizados só usam 2 pois disponibilizam 1 para retirar o set e fazer o "telemorte" onde o player se sacrifica para chegar em um local mais rápido, no caso a estátua. -Disponibilizar a compra de bag compartilhada disponibilizar o acesso remoto ao deposito de guild e ao marquete/market(vendedor de itens usados) mesmo que com coins ou gold ou quest. - mudança na mecânica de quest de boss e lives se uma pt matar a missão será cumprida para todos os aliados(fora da pt e dentro da pt) e o drop só vai para a pt que realmente matou o boss ou diminuir o tempo de respaw do boss para 5min. obs: sobre a mecanica de done do boss isso ajudaria bastante pois evitaria conflitos ou uma pt mais fraca esperar +10min para boss renascer e evitaria de as pessoas recusarem char fracos na pt. - mudança nos slots de habilidades ter a opção de fixar os slots de habilidades na tela não sendo preciso selecionar para abrir os slots de habilidades ao invés disso simplesmente aparecer mais slot de habilidades na tela e com opção de botar teclas de atalho para cada habilidade assim cada jogador não precisa se adequar a um modo restrito(12345qwert) de usar suas habilidades.
  5. дорогие разработчики Сделайте пожалуйста так ,чтобы игрок при двойном нажатии навыка сам навык весился на главного героя. В массовых мероприятиях пароль невозможно себя навесить какой-то бафф ,так как ты не видишь свою модельку персонажа , а в пве ,в инстах когда тебе нужно на кого-то кинуть бафф на что-то ,кидаешь на другого совершенно персонажа.
  6. Добрый день разработчики! Все мы с вами знаем, как за 9 лет игра скатилась в полнейший донат. Почему пишу данный пост? в связи с тем, что ваша игра действительно интересна, имеет свою "изюминку" и оставляет после себя свой шарм, в виде приятных воспоминаний. Есть одно НО. Донат подорожал, мало того, он заполонил весь контент, а процент дропа значительно был занижен. Уважаемые разработчики, прошу вас задуматься, ваша жадность отпугивает и напрягает новых игроков и уводит старых. Предлагаю ввести либо платную подписку, либо сделать якобы "премиум аккаунт", который будет давать особые привилегии, в виде дополнительного опыта за задания, доп золото, небольшое повышение шанса дропа, более быстрое восстановление билетов на арену итд(подкинул вам пару примеров) Как вариант, вы можете ввести сразу и подписку и премиум аккаунт. Если всё же решите ввести данную систему, то из лавки ЧМ придётся убрать все предметы, связанные с балансом игры, оставив только лутбоксы, косметические предметы, Свитки, еду, зелья, ТП скроллы, ремонт наборы, возможно питомцев, расширение слотов лавки и слоты под инвентарь и гильдейский инвентарь. вы же понимаете, что оставив приблизительно такой перечень, лавка всё ровно будет пользоваться спросом, так как это расходники в первую очередь! То, что придётся вывести из ЧМ лавки, включить в дроп, Экономика поменяется в игре, больше будет торговли и общения, меньше будет кидал и ЧМ мошенников, так как пропадёт заточка через лавку. по факту всё останется прежним, но игра примет более тепло новых игроков, а старые будут рады вам класть денюжку на премиум или подписку, так как любят эту игру. Вы ничего не проигрываете, те игроки, которые захотят получить больше, они всё ровно задонатят много, дабы конвертировать ЧМ в золото и выкупить знаки нерушимости! будет совсем мало переточенных игроков, это смогут позволить только те, кто действительно имеет много золота. Спрос а знаки нерушимости будет огромный! ведь он будет выпадать игроку, объявляя всему миру об этом, конечно, все захотят купить у него этот предмет за огромную сумму, соответственно шанс заточки придётся существенно увеличить , или вовсе сделать 100% Интересное изменение? Я считаю, что это ваше будущее, Россия беднеет на глазах, людей всё меньше, думаю, это спасёт выше детище. Я искренне люблю вашу игру и в своё время уделял ей очень много внимания. наблюдаю за вашим развитием и с каждым разом всё больше огорчаюсь
  7. well, charmer is my main class, and has some changes that would be most welcome in class, targeting mainly pve. ------VISUAL IMPROVEMENTS IN SKILLS 1 - dark prism: making it larger, and making the prism fall from a greater distance, would help you locate where you used the ability. 2- warrior healing: leave the ability with a stronger coloration 3- stone curse: increase the size of the stone 4- knowledge of the dead man: when the ability is loaded, a purple glow would remain around the charmer. 5- eye of the darkness: make a shield around the eye at the time of use of the skill, to give more clarity. -----GAMEPLAY UPGRADES 1- call: make the wolf behave as an ability to summon event helpers (ex "sebastian's help") -limit the charmer to have only 1 wolf evoked at a time; -change the health of the wolf that is fixed to a% of the value of the health of the master, add bonuses of ferocity in the wolves, penetration and criticism based on the status of the charmer. -improve the appearance of the wolf, to look more like a wolf. 2- otherworldly blessing: allow the charmer to use this ability on allies, to enhance the charmer healer. 3- otherworldly fire: increase the size of the stone and make only 1 stone fall, make the stone fall from a greater distance -make it a point and click ability, thus improving the use of this ability. 4- chaos' assistence: change in status of summons, change the health of the bird that is fixed, for a% of the value of the health of the master, add bonuses of ferocity in the bird, penetration and criticism based on charmer status. -make the bird attack 3yards away. 5- Goading: This is a skill I do not know why they have added to the charmer, but since they did. -make it affect enemies in the area. 6- energy manipulation: rework in this ability, making it an ability to command the helpers. -When using the skill you select one of your animals to use a specific skill. -Wolf: Use an area attack, dealing physical damage to nearby enemies. -Bird: removes the negative effects of the target. ----------GENERAL SUGGESTIONS -allow charmers to use two-handed apples. ---------SUGGESTION FOR NEW SKILL -summon dark dragon -summon a black dragon to help you in battles, attacking enemies and causing physical and magical damage -energy manipulation skill: causes the dragon to burn the enemies it attacks, duration of the 6s buff. -dragon range: 4yards. hp = 50% of charmer healt. 50% of the damage done would be physical and 50% would be magic. -this skill would prioritize to make hybrid charmers stronger. -Esta habilidade iria priorizar para tornar mais charmosos híbridos.
  8. -Hope you Enjoy-
  9. Thanks for watching.
  10. Todays video is also a call for a challenge. Try to kill Granite Guard or the leopard-murderer (on Sentinel side it's Genie the Bloody Fire and Fire Cougar), and let's see who will be the best! (Not me for sure) I appreciate any feedback.
  11. I've doinked around for awhile and tried a few classes out. While fairly effective, a few skill kits simply do not synergize at all with themselves. A Hodge podge of skills that seem neat that ultimately do not flow together as a cohesive set. I'm still making a full list, and the reasons why they become disjointed in game play. Been playing MMORPGs for a bit over 15 years so this is just a personal irritation. Making thread now to update tonight with the list.
  12. Hello All & Creators, As a new player, I've noticed some areas that could use some attention. (comments about stop being a baby (puppymonkeybaby) i won't read it so way waste the time typing). As a neutral player who is trying to complete quests to grow and be able to compete with higher level players, id like to suggest two options for helping player who are just following story-line and not involved in PVP wars. 1) option one: after being killed 3 times by ANY player/s, there is a reset time of 1 hour that you can not be attacked or attack other players, but only follow story-line and attack NPC and Monsters. (as point i cant even leave city area 3 steps before im attacked (following story-line) and lose my Minon that I PAID $$ for.* 2) option two: offer player shield against other players that you can purchase like other items in miracle store. This shield, will only allow you to follow story-line for 1 hour, you can not help (health/attacks) other players fighting PVP, or drop shield to (help/attack) then re-shield. Once used you wont be able to disregard it until the shield time is up, thus solving attack and then shield playing, like in some other games. thank you for reading and i hope one of the two options is used. * if you die in PVP killing you should not lose your minion as I have been attacked 10 sec after I use it out of my bag. Sincerely GM Shiroe, Log Horizon in Akihabara
×
×
  • Create New...