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  1. once again we return to talk about this class so problematic, this time it will not be an adjustment. of skill statistics or some change of little used skills if not a small problem that I don't know if I consider it a bug due to the following: After leaving the class for a long time, I came back after realizing that there were ways to take advantage of the change in skills that they made after playing for a while, I realized a problem that honestly bothers me too much and they are the secret reserves, this skill until now has saved me in many situations but there are times when it just can't carry my uselessness and I die, now. when you are about to die this ability activates and goes on cooldown, all right. When the skill is not able to keep you alive and you die this skill loses the damage reduction effect and stays on cooldown even after reviving which doesn't make sense since your skills are supposed to reset after reviving, to a certain moment it was not a bother since in pve it is not noticeable but the problem comes when you go to the arena, this ability does not reset after dying so if you are in 5v5, 2v2, 3v3 or any battles and you die this ability does not reset when you leave the arena So you would have to wait 120sec(2min) outside the arena to have the reserves again? It seems completely ridiculous to me since I don't see any sense in that an ability as important as this one doesn't reset when leaving arenas or after dying, practically making you an easy target for anyone. This time I'm not asking for a favor because, as I said, it seems absurd to me to even have to ask for something that is supposed to be like that from the beginning, and that is that the reserves (I don't know if other passives have this problem) are restarted after dying/exiting arena since as I already explained there is no point in having to wait so long to be able to go back to the arena or having to risk facing a boss who already killed me with my reserves or the bonus it gives when on cooldown I wasn't going to talk about it but after talking to a friend who told me that this problem has been going on for a long time I just can't keep quiet I hope that this problem will be resolved soon and having said this I say goodbye and wish you all a good day
  2. Currently, I am having connection problems on the Tourmaline server, and this has been hampering me when making the King of Spring festive dungeons, please improve the server stability.
  3. There are many people incuding me that have a problem with the warspear calculator website.The Warspear calculator website isnt even on good,I connot find it.It is very important because as you already may know this,but we need it to calculate some things for our future warspear gear.I need ro know what is going on with it and weather or not it will be back online?
  4. Now, I myself have doubts if this is a glitch, or perhaps it was intentional. But being literally glued to one spot, while under fire from all the totems available in the map, is not my cup of tea. Here's the footage: Now, this very scenario is not impossible to escape from: There are a few ways: #1-Dying, which is obviously the worst case scenario. (it requires a big amount of magic power and defence to withstand the heat forever) #2- Using skills. Bd could maybe escape with "Rush", Mage- "Time Warp", Paladin - "Harad's call", Barbarian - "Charge", Rogue - "Elusive Jump" and so on. #3- Arena. For those who don't have any possibility to use such skills: Arena might be the way. If battles are in high demand, you're in luck. After arena fight, you get approx 20second immunity from mobs, which will allow you to escape the area unhindered. Though, using skills or performing any action while immunity is active, disables it. Anyways, I'm gonna politely ask to reduce attack speed of the totems, or anything that could prevent players from getting stopped completely. That is all. Thank you for your time.
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