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  1. I think this can be a good idea for new expert skill for chieftain note: I will write expert skill like Khrone, so I giving copyright Chieftain's Call Type: Active The Chieftain calls a herd of wild animals (Bear, Wolf, Tiger, Lion), each animal gives a buff to chieftain and chieftain's party. Buff's Bear: The Bear Buff gives a skin to the character (Or to the character's party) that increases physical and magic defense Wolf: The Wolf Buff gives some percent of evasion to the character (Or to the character's party) Tiger: The Tiger Buff gives attack speed to the charater (Or to the character's party) Lion: The Lion Buff gives some percent of physical and magic attack to the charater (Or to the character's party) Note: If any of the wild animal was killed the buff will disappear The HP of the wild animal and the skill duration is increased by upgrading this skill 1/4: The duration of the skill is 10 seconds 2/4: The duration of the skill is 20 seconds 3/4: The duration of the skill is 30 seconds 4/4: The duration of the skill is 40 seconds I hope you liked my idea and that it is added to the game. I was 1 hour doing this topic... ATT: Zedeght US-EMERALD Hypnop US-EMERALD
  2. Allow Expert Skills to use Attack and Defense Relics. Why not Enhancement and Group? Let's see: Attack Relics: They usually have a chance to decrease some enemy statistics. Some cause debuff, example: Chance to stun, poison, etc. Defense Relics: They usually have a chance to increase some statistics. Some also cause debuff, for example: It leaves a buff on itself. If an enemy attacks you, your magic damage is reduced. What about the Improvement and Group Relics? Enhancement Relics: They usually give some additional effect to the skill, example: Give more damage, more critical chance, chance to use the skill again, etc. They are almost always more expensive. If Expert Skills are already good WITHOUT these relics (to the point of having a small cooldown on all after using one), imagine WITH them? The same with Group Relics. That is, Attack / Defense Relics help with buffs and debuffs, almost always passive, while those of Improvement improve the skill (as the name says). When using AaDR* in Expert Skills, it would only give you more chance of getting such buffs. *Attack and Defense Relics. Thanks for reading!
  3. Hello! This is DarenLOG from EU-Emurald and let's just go straight to the point: New expert skills have been realeased, some are good, some are overpowered, and some are a huge disapointment sadly, and here I'm just laying down my thoughts and suggestions on what the DEVs should have done instead so here we go. ●Starting with the Legion side and Forsaken fanction : -Death Knight : After a conversation with a particular player who happens to be a death knight we came accross that the both of us were on the same page, its new expert...Not gonna lie, it is kinda meh, sure another damaging ability isn't that bad but...Death knights are tanks and they already have enough of them, they should've added something about tankiness, if you're going like they are way too tanky and i totally understand that but at least some sort of "Debuff" tankiness such as a skill that gives chance to absorb the debuff (making it useless lretty much) and let's say it grants the DK some beneficial effects depending on the Debuff used or something like that. -Charmer : Now let's move on to the charmer class and oh boy what can I say... As you maby know, my main character is the charmer class, and oh dear...The new expert made him litterally doctor animo from ben 10 dear god, they made him SOOO relient on his summons to the point he is litterally useless without them, not to mention that the charmer is a hybrid class, with a mediocre performance on every single role aspect of the game (talking about being a Tank / Utility / Healer / Damage ) but c'mon more life span and tankiness for HIS specific Summons ? Oh deer, maby you could've instead added more of a utility Skill, yes an AOE slow to the enemies or even an AOE movement/attach speed burst for a short period cause why not, but if you STILL wonna make him still rely on his summons maby they could have made an active that can be applied on the dog or the bird, such as The Dog makes some sort of howl the affect enemies causing them to I dunno, fear, reduces their damage dealt, or their attack speed, or being useful and like adds bonus attsck speed to the party memeber caught on the radius. As for the bird I was thinking maby a stronger heal for the price of the bird's death (where the healing also increases depending on the bird's health if you wonna ballance it out) or an AOE heal or something that would've been cool. PS : Make a unique thing for charmer such as a Mace duel Wielder which something perfext to be unique with it (will be broken but at least we give a bit of usefullness to charmers, because as a charmer player I feel the class is taken mostly as a last resort) ●Now let's move on into the Mountain clans: I don't have much to say about this one, the expert skills are fine to me at least (The shaman's is kinda gay to be honest but the shaman at least has way too much to offer utility to his party) the barbarian is also kinda meh, maby another skill of tankiness or something, and the rogues...........(I have no idea what to say about that one gee...) ●Now to the SENTIES ! Starting with the firstborn : HERE I WONDER WHAT WAS ON YOUR MINDS DEVS Blade dancer : OMG wHaT wErE yOu ThInKiNg ? The blade dancer is gonna be ew in PVP cause that's too much what they have, sure they suck at being both a pure tank or pure damage dealer but C'MON !? really nibba ? what I think they should've made the seeker's skill as the blade dancer and would be like a sustain mode. ●Speaking of seeker let's move into that: before we do just wonna point about the druid and the other 2 they are quiet good, druid will prevent his memebers from dying pretty much and for the ranger why not a slightly more of damage and finnally warden...And he's wayyyy to tanky...Even after the nerfs he's still excelling at being a tank. Now into the seeker : That one is PURE oof like I said that should have been the blade dancer's skill, as for the seeker he deperatly needs some sort of Dodgeablity or something like that. ●This is everything what I have to say for now, if they're gonna make changes I would like to see them if not I hope they will add them later on, I hope you guys enjoyed reading the thing, remeber those are just suggestions. Let me know what do you think about these suggestions, and your thoughts about the new expert skills ? Credits also go to《Higgings》as you can kinda say he helped with this -See you soon ! -Daren
  4. It's the first time I start a topic in that area... well, all classes have seven expert skills, but, the new classes only have five expert skills. will they earn two more expert skills?
  5. Just a few questions, no need to answer if you can't disclose such information right now. Will there be future expert skills? There are 5 basic skills so it seems logical to stop at 5 expert skills too. If not... Have you already decided on what the future expert skills will be? or are you still open to ideas? From the leaked pictures of test skills it looks like you have decided on them already. Can you clarify? Will you be modifying any basic skills in the next update or the near future? Excluding future expert skills and additions to the game, are you planning on changing any aspect of the game? (e.g how its played, how the players interact with each other and with npc, its mechanics?) Will there be a new arena bracket each time you increase the level cap? (21-22 bracket, 23-24 bracket...etc?) Lastly... Appart from pc, which device is most compatible with the game? The problems with symbian show that not all of them are operating on the same caliber. (ignoring screen size and connection).
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