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Found 6 results

  1. Olá, venho propor algumas alterações nas seguintes habilidades do xamã para uma melhor eficiência, sendo elas as: "Mãos Dos Ancestrais" e o "Poder Da Terra" (Já foi feito um antigo, para não repetir irei apenas colocar o link da postagem aqui), para terem um melhor aproveitamento tanto para suporte em grupo quanto para o próprio xamã quando estiver sozinho. Daria um destaque maior para a classe e preencheria campos que em outras classes já possuem e no xamã e mais em mais duas está em falta, como uma habilidade ativa permanente. Começando pelo "Poder Da Terra"; º Inicialmente seria apenas para o xamã, mas fica mais explicativo neste post aqui Ideia de Habilidade Permanente Para Xamã, basta clicar na frase em roxo para ser encaminhado á postagem. Prosseguindo para "Mãos Dos Ancestrais"; º Nela haveria uma alteração, continuando a mesma mecânica de puxar o aliado para perto do xamã, mas removendo o escudo que a habilidade dá para ambos e substituindo por um outro buff que aumente a defesa de ambos, em quantidade X% a cada nível. O dano que é absorvido pelo escudo que a habilidade concede não absorve grande quantidade de dano, segue demonstrativo; Quantidade Def Maos Ances.mp4 º Inicialmente o dano é de 270 no primeiro golpe, após usado o próximo golpe já quebra o escudo concedido e ainda causa 103 de dano, sendo necessário apenas 167 de dano para romper o escudo, possui pouco suporte defensivo neste quesito. Sendo ela atualmente da seguinte forma: Tempo de recarga: 21 segundos (aproximado com 15% CD) Duração do efeito: 6.2 / 7.9 / 9.6 / 11.3 Segundos nos seus respectivos níveis. (Pode estar errada) A mudança dela seria remover este escudo e passar para um aumento das defesas físicas e mágicas de ambos que estiverem com este buff, ficando da seguinte forma; Tempo de recarga: Continuaria o mesmo da atual Gasto em unidades: 18 / 19 / 20 / 22 (Consumo de mana) de acordo com cada nível. Força do efeito: 20% / 25% / 30% / 40% (Porcentagem) de acordo com cada nível. Duração do efeito: 15s / 25s / 35s / 50s (Segundos) de acordo com cada nível. A mudança para esta forma não seria algo tão forte, seria melhor do que a atual, tendo maior capacidade defensiva para ambos os jogadores que estiverem sobre o efeito da habilidade, sobre poder da terra no outro tópico aumentaria a sobrevivência do xamã aumentando sua Vida máxima, apenas para ele já seria suficiente, para o grupo poderia ficar um pouco demais, não sendo tão necessário ter ela para grupo assim, pois o efeito poderia ficar forte para várias pessoas ao mesmo tempo.
  2. I think this can be a good idea for new expert skill for chieftain note: I will write expert skill like Khrone, so I giving copyright Chieftain's Call Type: Active The Chieftain calls a herd of wild animals (Bear, Wolf, Tiger, Lion), each animal gives a buff to chieftain and chieftain's party. Buff's Bear: The Bear Buff gives a skin to the character (Or to the character's party) that increases physical and magic defense Wolf: The Wolf Buff gives some percent of evasion to the character (Or to the character's party) Tiger: The Tiger Buff gives attack speed to the charater (Or to the character's party) Lion: The Lion Buff gives some percent of physical and magic attack to the charater (Or to the character's party) Note: If any of the wild animal was killed the buff will disappear The HP of the wild animal and the skill duration is increased by upgrading this skill 1/4: The duration of the skill is 10 seconds 2/4: The duration of the skill is 20 seconds 3/4: The duration of the skill is 30 seconds 4/4: The duration of the skill is 40 seconds I hope you liked my idea and that it is added to the game. I was 1 hour doing this topic... ATT: Zedeght US-EMERALD Hypnop US-EMERALD
  3. There is a bug when clicking on the expert skills, causing the character to stop the auto-attack This should be fixed so as not to attack, on impulse of a battle it can be frustrating to lose the target by clicking on the skill and stay still YouCut_20200921_070128481.mp4
  4. How much damage can be blocked by Magic Transformation ?
  5. just a little question about expert skill slot. for example im a lvl 22, that makes 3 Expert Slots in all. so if i want to have another skill added regardless of replacing an old skill or by leveling up, then i should use mcoin to buy a slot right? i get to have 4 Expert slots if i buy with mcoin. then it says another slot will open at hero lvl 24. so if i lvl up to 24 am i gonna receive another skill slot? that results to 5 Expert Slots in all with the bought slot? or am i gonna buy again and again to have another added slot? anyone know? hope we understood what i meant.
  6. Let's be honest mages are in a slump right now... Here's how I see how we ca solve the problem easy and efficient. But Aigrind and it's moderators need to be willing to cooperate to their players if they want there game to be as enjoyable as possible to as many people as possible. *DON'T nerf other classes just to bring Mage up to par with them* This will just result in alot of people (all who play classes not named Mage) upset and dissapointed. And will lead to increased boredom of the game. we don't want that now, do we? no we want it to be more enjoyable. *I do not recommend making a huge, revolutionary change to mages* We do not want this to swing in the other way, that mages become to overpowered which will lead to a nerf and as I explained above that will lead to dissapointment. Right now it feels like the creators don't know where they want to go with the class mage, it feels like the class is slowly losing its identity. *Make small tweaks to slowly improve mages* The best way to fix this problem without losing control and swinging it the other way. Start with finding small issues with the class and start to improve them. For example the issue where retribution rune can ruin the ethereal barriers "block damage". Make the it so that the retribution rune does not affect the barrier. An other issue would be the weakess of the mages skill "sun armor". just improve it by adding a additional effect to it, like a percentage of the magic damage taken will damage the attacker or heal the mage for example. And by doing this we are little by little improving the mage and when we have fixed all the details and small problems with the class, it will be easier to find the mages identity again, it will be easier to develop the mage in the future since you know what you want the mage to be in the future. Let's not get defensive about this Aigrind, the community is here to help you create a game that everyone can enjoy and have equal fun, Companies who ignores the requests of their customers will more than often fail in the long run. I'm getting terribly frightened that this will be the case with Aigrind aswell, especially since this game has so much potential waiting to be fulfilled.
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