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  1. Let's be honest mages are in a slump right now... Here's how I see how we ca solve the problem easy and efficient. But Aigrind and it's moderators need to be willing to cooperate to their players if they want there game to be as enjoyable as possible to as many people as possible. *DON'T nerf other classes just to bring Mage up to par with them* This will just result in alot of people (all who play classes not named Mage) upset and dissapointed. And will lead to increased boredom of the game. we don't want that now, do we? no we want it to be more enjoyable. *I do not recommend making a huge, revolutionary change to mages* We do not want this to swing in the other way, that mages become to overpowered which will lead to a nerf and as I explained above that will lead to dissapointment. Right now it feels like the creators don't know where they want to go with the class mage, it feels like the class is slowly losing its identity. *Make small tweaks to slowly improve mages* The best way to fix this problem without losing control and swinging it the other way. Start with finding small issues with the class and start to improve them. For example the issue where retribution rune can ruin the ethereal barriers "block damage". Make the it so that the retribution rune does not affect the barrier. An other issue would be the weakess of the mages skill "sun armor". just improve it by adding a additional effect to it, like a percentage of the magic damage taken will damage the attacker or heal the mage for example. And by doing this we are little by little improving the mage and when we have fixed all the details and small problems with the class, it will be easier to find the mages identity again, it will be easier to develop the mage in the future since you know what you want the mage to be in the future. Let's not get defensive about this Aigrind, the community is here to help you create a game that everyone can enjoy and have equal fun, Companies who ignores the requests of their customers will more than often fail in the long run. I'm getting terribly frightened that this will be the case with Aigrind aswell, especially since this game has so much potential waiting to be fulfilled.
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