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  1. For some time now, something in the game has been calling a LOT of attention from all Players. The incredible level of imbalance between one class and another is between the factions. Currently, the biggest and most absurd point has been the Cacique. Everyone agrees that the class is absurdly strong, not only in pvp but also in pve. As we say "it has everything, a defense skill that reduces A LOT of damage received, a cure that makes him almost immortal, an area control, A LOT OF AREA DAMAGE, A LOT OF SINGLE TARGET DAMAGE, and his infinite resist that makes him immune to negative effects and control". It is very common to see the phrase "cacique does not die". In reality they are deadly, but the class is so absurd, that to neutralize 1, you need 10 Players. I particularly have a MAGICIAN. Completely +10, with set greatness and with some books, and the ease with which chiefs, even lower levels, neutralize is absurd, and they do the same way with an ENTIRE group. It's so evident that it's absurd, that they just run in front of everyone! Since you're sure they won't be shot down. So, through this topic, I come to ask AIGRIND to check the chief, and bring him a balance! What does he need? A massive nerf to your class skills! Tough Leather - Decrease the damage reduction that the skill provides to the user. Violent Army - The area of effect needs to be reduced as well as the damage per second. ********************************************* Pack Support - An "anti-stun" that lasts for an entire battle, gives the chieftain freedom to do anything, without being able to be controlled. While other classes like MAGE that have similar skills, their resist lasts 6 seconds, a chief lasts 15 seconds on average, with a cooldown of 15 seconds, making the skill always active. A skill duration reduction is required! ********************************************* Frenzy - Simply absurd skill, some players are neutralized with just 1 use of it. Thrash - There is no need for an area control skill, which traps enemies, reducing their damage SO MUCH. Wolf's Enthusiasm - This ability that gives so much speed to the chief provides a lot of inequality between factions in a GvG or in the Faction War, since the class presents an unquestionably superior locomotion facility to any other existing class in the game. Bear's Vigor - The healing capacity of this skill is very disproportionate, the chief is managing to heal ALL damage received, having even more healing than classes focused on healing. The healing percentage needs to be reduced, and must not heal at 100% of the character's magic power. This change in the class needs to occur, as it is something that is making the game very unbalanced, so much so that many players are discouraged from the game. In the video below you can see the "strongest" explorer on the Br-Tourmaline server trying to neutralize a chief. And as expected, it fails! Warspear Online_2023-08-17-23-52-43.mp4 Now, in these 2 videos, the class's way of acting can be observed. He uses his skills and simply runs, and goes on top of everyone with only one certainty: He won't lose the battle because his class is unbalanced to the point of eliminating all the others easily and without losing HP. Warspear Online_2023-08-17-23-54-41_001.mp4 It can already be seen here when there is more than 1 chief in the group. How easy it is for them to eliminate players with +10 Greatness armor. Warspear Online_2023-08-17-23-54-41.mp4 In view of the above, NERF is necessary, more than urgently! Because the game has a huge discrepancy in relation to the strength of that class (chief) with the others, which ends up unbalancing all the scenarios of the game, undoubtedly favoring one of the factions of the game. Thank you very much for your attention! I hope the problem is resolved!
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